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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.11 16:22:00 -
[1] - Quote
In order to make the current gameplay more unique and less stale, what long-established gameplay mechanics would you be willing to rebuild and then learn over again?
I've been thinking along those lines quite a bit myself lately. I think one of the problems this game has in retaining new players isn't just the matchmaking or the poor performance, but the fact that when you look at it, there isn't a lot about Dust that really sets it apart from other shooters in a gameplay sense. There are plenty of high-health strafe-shooters, plenty of combined-arms (vehicles and infantry) shooters, plenty of tactical-shooters, and most of those have some element of loadout customization as an element.
So rather than brainstorming new stuff to put into the game, let's look at it like CCP did EVE after the Incarna blowup in 2011. What established mechanics would you change or improve to shake things up and make the game exciting not just as a concept, but to actually play?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.11 16:44:00 -
[2] - Quote
TechMechMeds wrote:Actual eve/dust integration that would make dust a truly epic game .
Unfortunately people want their pointless little scrimmages in mh and no depth.
If only the average duster realised the games potential. Unfortunately they want to be mh space kings, a tiny section of New Eden, pointless and not much use either.
For the game to truly get great, dusters need to get re acquainted with the idea of being a merc. Capsuleers already run the show and the game would be far better if we stayed on that initial idea.
It would be better in too many ways to type and it would not be fully understood either. The only problem is back when that was the idea of the game, it generated a lot of negative publicity in the form of people seeing it as Console gamers being used as peons for the "PC Master Race". I wouldn't be surprised if that was a big part of the paradigm shift toward the only interaction being orbital strikes.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.11 19:10:00 -
[3] - Quote
DUST Fiend wrote:These threads are 100% pointless since actual development has been all but permanently halted on this game, but the ultimate mechanic that makes this game incredibly stale: the Redline.
The entire concept needs to be removed and re-envisioned. I agree completely.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.11 20:21:00 -
[4] - Quote
Alcina Nektaria wrote:Ghost Kaisar wrote:eWAR
Still the most interesting mechanic in this game, now the only things that matter are damps and scanners.
I want jamming. I want range amps back to usefulness. I want cloaks that offer more than visual impairment.
^ this is GODLY Slow this clap down for the man.Incorporation of more eve components. We are limited with the technology that already exists in New Eden. If they gave us more of those mods this game could be epic. Also they need to fix the spawn timers (in all honesty). How are we expected to get anything done if we are spawning on a 15 second uplink, 10 seconds in and it's taken out. Spawn on the next, again 5 secs in it's gone. I've been in matches where I've literally taken a minute to spawn (trying to bring better links out) but just couldn't make it all the way. There shouldn't be so much of a time penalty to spawns. Also, I think it would be a great idea to make tiered battles as many have suggested before. New Player matches (only available to players with UNDER a certain amount of SP.)
Casual Play matches (less intense, more used for people who aren't exactly up to going toe to toe with some of the vets)
Vet Play (intense matches for those who want the rush of epic battles where you may not win, those of us who don't just hop out of battle when a challenge comes along)
There are so many good ideas floating around especially ones involving sticking to lore specifically. It's just a shame CCP doesn't have the manpower to make it happen. Yes, I would love to see EWAR be more than just scan radius and cloaks.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.11 22:05:00 -
[5] - Quote
True Adamance wrote:HAV Large Turrets - All Turret types to Heavy Calibre High Explosive AoE cannon. Single Shot or small chambering.
Heavy Armour Repairers - Active Modules Again with 1 or 3 second pulses over short duration.
Good ideas, but think bigger. What would you want to tear down and rebuild?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.08.12 00:37:00 -
[6] - Quote
I-Shayz-I wrote:The HUD
I would love to see the text info displayed with symbols instead of words.
For example, advanced suits would have a triangle next to the health bar, prototype would have an X (just as they have in the marketplace)
Different symbols for the different types of suits to quickly tell from a distance where your heavies are, which direction to run for nanohives and healing, etc.
Finally, different colored percentages to tell you what efficiency your weapon has against the specific type of health type you are damaging. A scrambler would have green numbers when looking at someone at full health (damage against shields), but getting down to armor would turn the number yellow. Aiming at a tank would show red or dark orange numbers.
And all of this info would be displayed near your crosshairs, NOT down in the corner Agree most strongly with your last statement, though I agree with your entire post.
Personally, I'd want to see a different HUD color and construction based on race. As an example, Gallente with mainly circles, Caldari with straight lines and hard edges, Minmatar with lots of intersecting odd angles, and Amarr with sweeping curves and some religious iconography.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.08.12 03:30:00 -
[7] - Quote
Union118 wrote:Mobius Wyvern wrote:In order to make the current gameplay more unique and less stale, what long-established gameplay mechanics would you be willing to rebuild and then learn over again?
I've been thinking along those lines quite a bit myself lately. I think one of the problems this game has in retaining new players isn't just the matchmaking or the poor performance, but the fact that when you look at it, there isn't a lot about Dust that really sets it apart from other shooters in a gameplay sense. There are plenty of high-health strafe-shooters, plenty of combined-arms (vehicles and infantry) shooters, plenty of tactical-shooters, and most of those have some element of loadout customization as an element.
So rather than brainstorming new stuff to put into the game, let's look at it like CCP did EVE after the Incarna blowup in 2011. What established mechanics would you change or improve to shake things up and make the game exciting not just as a concept, but to actually play? Id set the game back to its roots. Start from there. Yeah, but what would you change having done so? What would you want to see a different way?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.08.12 12:04:00 -
[8] - Quote
True Adamance wrote:Mobius Wyvern wrote:True Adamance wrote:HAV Large Turrets - All Turret types to Heavy Calibre High Explosive AoE cannon. Single Shot or small chambering.
Heavy Armour Repairers - Active Modules Again with 1 or 3 second pulses over short duration.
Good ideas, but think bigger. What would you want to tear down and rebuild? Tanks in general. That way we could get those epic concept Caldari tanks in game and Tri-Barreled Charged Electron Cannon. I've got to admit, the concept art looked a lot better than our current execution.
I'd still love to see vehicles running on capacitors and that being one of the balancing factors for them.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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