Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.08.11 17:21:00 -
[1] - Quote
Maps, shifting the sockets and the overall layout to put less emphasis on low mobility meat grinder maps which reward 'zerg' tactics and more of a focus on diverse game play and the need for dynamic (i.e. non-static, homogenized or monochromatic) tactical game play.
Allow teams to play for the win without a pure focus on camping the objective (or spawns).
Improved spawn points so camping CRUs and the red line aren't so tactically rewarded. Alteration of the red line terrain so that there is no shooting vantage within the red line.
Break KDR down into it's more specific an accurate sub-parts and remove the misleading catch all that is current KDR.
Add secondary (and possibly tertiary objectives that effect in match game play by applying buffs and or debuffs to specific aspects of play (this statement is left vague because ideally there would be many of these with a wide range of effects).
Expand trading to be a true market and add a meaningful impact to location both in and out of battle - with the possible exception of pubs. (This is not directly an in match mechanic but it can directly effect many in match dynamics)
Revamp the rewards system to include more granular awards such as 'best in class' for a specific tactical action, award playing for the win, add a 'rewards decay' system where by inaction reduces base payout but players being added to a match late are also no longer punished for being placed there.
Improved mobility options decreased degree/frequency of "bullet time" mobility side effects and pop-up "gotcha" game play.
Addition of diverse planet types with environmental effects that alter the tone/tempo of match play. (Add functionality to the Warbarge table which shows not only the map prior to deployment but also the environmental effects that will be active)
Fundamentally alter PC map rotation so that no map offers more than 40% of objectives present within a single socket. Add a stronger aspect of location so that districts are not just labeled by name but more meaningfully effected by proximity (and more customizable by their owners in ways that effect the advantage of primary battle doctrines etc)
Increase TTK so that players have more time to react when engaged (also scale the value of H & L slot mods such that mods outside of raw dps and HP are more desirable, thus opening up further in match diversity).
Increase the diversity of racial weapons offerings, while also balancing the racial weapons themselves (or a minimum the rifles) around being optimal on their racial assault frames, rather than the 'highly effective on every suit that can fit it' modality we currently have.
Expand the options and implications within the eWar system to make it less binary and more meaningful (eWar could be about more than simple TacNet visibility in a "yes/no" state.)
Improve/expand the Corp and Alliance UIs so that Dust players do not need EVE characters to use the majority of the features. Add elements such as the ability to grant custom titles and medals, as well as Corp/Alliance Armories, saved and sharable fittings lists. Corp and Alliance level daily/weekly/monthly missions. Add game play elements to the NPE, include things like fights vs Drones and a shooting range with data feedback to test fittings.
Decouple equipment bonus types from racial buffs, support players should be choosing how they would best like to run their support actions (as the assaults do via rifle types which all fit the same fundamental role) not which support action they will have skill support for.
Streamline the skills system so that even discounting unlocks every level of every skill provides some value.
Add inertial mechanics such as bullet drop, player momentum, and air born player recoil (minor for some weapons, getting larger for higher alpha weapons and topping out for AoE weapons).
Apply eWar footprint spikes and troughs based on action type, and weapon used (not just if it's being fired but also what is being fired).
That's what I come up with off the top of my head (oh and fill out the LP stores so FW can be a livable game mode in and of itself) apologies if it's a bit disorganized I literally just typed it up as I thought it through so it's sort of a stream of consciousness list of things I'd like to see polished. No promises I didn't omit, or repeat, certain entries.
Cheers, Cross
CPM 1, reelection platform here.
|