Sicerly Yaw wrote:here's the thing, I've known for a while that the RR is UP and that the ScR is OP compared to it and even compared to other weapons
my main concern is that there is no reason to use anything else when the ScR even with its profile does just as much damage to armor as a combat rifle and has better range, it even beats out the RR at any range under 150m and even further but at that point damage becomes almost negligible
even after the nerf the ScR was leaft balanced almost as an armor weapon rather then the shiled weapon it is supposed to be, the fact that the ScR can do over 200% damge to shields with a head shot and even more with a charged shot is unfathomable to me with shields already low Ehp values, and even if they were to stack armor they would still lack enough hp to survive the follow up rounds
here's what I would like to be done, I'd like the ScR to be brought in line in terms of range, laser weaponry in EvE is very strong as the ScR is but has terrible range so make the optimal closer to the AR or perhaps even worse to give reason to use the AR rather then the ScR when up against shields, in fact I would rather see the AR be given a better optimal and make the current optimal that of the ScR, the amarr already have a great long range weapon the Laser Rifle give the AR an optimal of about 55m less then a combat rifle but much better compared to its current optimal this would also bring some parity to light weapons each having a respective range thats about 10m away from one another
I did no however come here to discuss balance I came here to discuss why so many people are focused on defending so many things that clearly need to be looked at while asking to nerf things that are working perfectly fine, not only that but there are things that need clear and evident help and I don't see many buff threads other then to things that really don't even need it mainly the AR I see too many threads about buffing every aspect of it that doesn't even make sense balance wise
I would like to encourage you all to really take a look at each weapon and instead of asking for a nerf or a buff to it to look at what other weapons lack or have that make them better or worse, then from there give feedback to CCP that makes sense and can be easily implemented to bring them in line and up to par with one another
consider this tho if you want more power you have to be willing to give up range and if you want more range you must be willing to give up power, same with fire rate and damge per shot, and same for damge profiles. you give and you take its not a one way street each weapon must have its strengths and weaknesses for example the RR is already relatively weak in terms of damge and fire rate but the one thing that its supposed to be good at which is range is severely lacking due to high unpredictable uncontrollable kick an easy solution is to keep the kick for hip fire but severely reduce it or make it vertical rather then sporadic while aiming
TL:DR stop asking for buffs/nerfs and look at all the stats of a weapon to see what really needs to be done to bring parity to the battlefield