Talos Vagheitan wrote:Adipem Nothi wrote:Talos Vagheitan wrote: ...
Warning! Nearby Scout! Strongly dislike this idea for a few reasons, backstab gameplay being chief among them. Knifing was inefficient even before Falloff and myofibs. Not to mention, the recent increase in squad sizes in competitive environments (more shared squad sight means even lower odds of getting in/out alive). I suspect that this change would detrimentally impact knifers and in turn further depress NK efficiency. I would not be surprised if present NK efficiency numbers suggest that we should be looking for ways to achieve the exact opposite effect, that is, to bring NK efficiency up from where it is at present.
TL;DR: Probably bad for balance to poop right now on Scouts or Nova Knife gameplay.
I think there's been some miscommunication.
This idea isn't meant to be a nerf to scouts at all. If anything its a marginal buff, or at least a handy convenience.
This doesn't improve passive scans in any way.
All this does is inform somebody if they are detected by an enemy's passive scans.
Meaning if you are a scout you will know if you are undetected, or if your cover is blown and you need to escape.
If I am a Scout, my scan precision is sufficient to pickup most units especially when I'm close. If my target knows he's being pinged by passives, and isn't himself seeing anything on TacNet, he can safely deduce whether or not a Scout is nearby.
This makes my job as a squishy backstabbing Scout much harder. I want my mark to feel safe when I'm sneaking up behind him; the less he's moving around and/or paying attention, the better my odds of landing both slashes and getting away. If simply being in the vicinity of a mark alerted him to my presence, smart marks would be on guard and far more difficult to takedown.
Think about sneaking up on a sniper, as one example.
The CalMando might be blind as a bat in terms of EWAR, but if he knows I'm coming I'm toast. As a 300HP Scout, my odds in standup fight against his backup weapon (damage amp'd RR or ARR) are extremely low. My best bet at taking him out is to sneak up behind him undetected and slip my knives into his spine before he is able to retaliate. Under your system, my passive scans would alert the Commando to my presence long before I get into backstab range ...
someone's close by and I don't see them, better whip out my ARR and watch my six.
Whether or not it is meant to, I believe that this system's built-in "early warnings" would worsen the state of stealth and backstab gameplay.