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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.10 21:21:00 -
[1] - Quote
It would open up stealth mechanics a lot more if we had some sort of indicator on whether or not we were being picked up on passive scans.
A simple visual indicator on your own radar would do nicely.
I propose having a dot light up if you are picked up on passive scans, and go dark if you are not picked up.
CPM Platform
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Hector Carson
Till Death Rains
213
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Posted - 2015.08.10 21:46:00 -
[2] - Quote
I may not be a scout, but I believe you are right it would be good to have a scout be a little more effective on the battlefield, plus it would make them more desirable to use.
I also recommend them to give a penalty to PG and CPU if they put a shotgun on a scout thus discouraging the use of them, that way they are not too OP
Commando ck.0
Assault ck.0
Sentinel ck.0
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.10 22:44:00 -
[3] - Quote
Talos Vagheitan wrote: ... Warning! Nearby Scout! Watch your six or you might get stabbed!
(Dislike this idea, Talos. Knifing was inefficient even before Falloff and myofibs. Not to mention, increased squad sizes (i.e more shared squad sight) in competitive environments. I suspect we should avoid changes which make the lives of Knifers more difficult; in fact, the numbers very well may warrant doing the exact opposite.)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.10 22:58:00 -
[4] - Quote
Counter Proposal
Rework Falloff from a 3-ring system to a 2-ring system. Set the outside ring equal to the current outer ring. For in the inside ring, merge current inner and middle rings, and set precision somewhere between the two, such that a moderately dampened (i.e. 1-2 damps) Scout can get in and out of knifing range of most targets without being painted to squad TacNet.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.11 03:55:00 -
[5] - Quote
Adipem Nothi wrote:Talos Vagheitan wrote: ... Warning! Nearby Scout! Strongly dislike this idea for a few reasons, backstab gameplay being chief among them. Knifing was inefficient even before Falloff and myofibs. Not to mention, the recent increase in squad sizes in competitive environments (more shared squad sight means even lower odds of getting in/out alive). I suspect that this change would detrimentally impact knifers and in turn further depress NK efficiency. I would not be surprised if present NK efficiency numbers suggest that we should be looking for ways to achieve the exact opposite effect, that is, to bring NK efficiency up from where it is at present. TL;DR: Probably bad for balance to poop right now on Scouts or Nova Knife gameplay.
I think there's been some miscommunication.
This idea isn't meant to be a nerf to scouts at all. If anything its a marginal buff, or at least a handy convenience.
This doesn't improve passive scans in any way.
All this does is inform somebody if they are detected by an enemy's passive scans.
Meaning if you are a scout you will know if you are undetected, or if your cover is blown and you need to escape.
CPM Platform
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Sicerly Yaw
Corrosive Synergy No Context
797
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Posted - 2015.08.11 04:00:00 -
[6] - Quote
I completely disagree on the terms that this takes away any skill from being a scout or even any suit with damps on it
it promotes cowardice and there's not risk involved making it far easier for a player to use a scout without any sort of hp mods and discourages the use of precision enhancers, it also takes away the role of the amarr scout making it further less desirable then it already seems to be due to the complexity and thus skill it takes to use it properly
a big part of the 3 ring system is to know what can and cant pick you up and to play accordingly making it a skilled trade thats both high risk and high reward
this also makes it a nuisance to those that fit precision mods just so that they can pick up scouts and makes it almost pointless to do so further diminishing any tactical play style
players already rely too heavily on the HUD and let other players sneak by right in front of them I don't like that this will encourage even more players to rely on such things to be effective, scouts already do well enough without this and its practically calling for a direct buff on top of being a lazy idea and promoting lazy play style
if a scout is running around and gets picked up on passive scans they will just run away instead of actually doing their job, rather then playing the part all they would do is use it as a crutch to stay alive longer and only engage when they are perfectly safe instead of playing smart and using tactics while keeping in mind that they are always risking that they might be spotted by someone dedicated to hunting them
click here if you are making a new account and want some free BPO's
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.11 12:51:00 -
[7] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:Talos Vagheitan wrote: ... Warning! Nearby Scout! Strongly dislike this idea for a few reasons, backstab gameplay being chief among them. Knifing was inefficient even before Falloff and myofibs. Not to mention, the recent increase in squad sizes in competitive environments (more shared squad sight means even lower odds of getting in/out alive). I suspect that this change would detrimentally impact knifers and in turn further depress NK efficiency. I would not be surprised if present NK efficiency numbers suggest that we should be looking for ways to achieve the exact opposite effect, that is, to bring NK efficiency up from where it is at present. TL;DR: Probably bad for balance to poop right now on Scouts or Nova Knife gameplay. I think there's been some miscommunication. This idea isn't meant to be a nerf to scouts at all. If anything its a marginal buff, or at least a handy convenience. This doesn't improve passive scans in any way. All this does is inform somebody if they are detected by an enemy's passive scans. Meaning if you are a scout you will know if you are undetected, or if your cover is blown and you need to escape.
If I am a Scout, my scan precision is sufficient to pickup most units especially when I'm close. If my target knows he's being pinged by passives, and isn't himself seeing anything on TacNet himself, he can safely deduce whether or not a Scout is nearby. This makes my job much harder.
Think about sneaking up on a sniper, for example.
The CalMando is blind as a bat, but if he sees me coming, he'll whip out a damage amp'd RR or ARR and insta-melt my 300HP suit. My odds in standup fight are extremely low, but if I can sneak up behind him I'll be able to stab him or shotgun faster than he can retaliate. Long before I get into CQC range my passives would alert the Commando to my presence ... someone's nearby and I don't see them, better whip out my ARR just in case.
Whether or not it is meant to be, this will play out as an unearned early warning. Low-HP loadouts and backstab gameplay are tough enough as is thanks to Falloff and shared squad sight.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.11 15:09:00 -
[8] - Quote
Adipem Nothi wrote:Talos Vagheitan wrote:Adipem Nothi wrote:Talos Vagheitan wrote: ... Warning! Nearby Scout! Strongly dislike this idea for a few reasons, backstab gameplay being chief among them. Knifing was inefficient even before Falloff and myofibs. Not to mention, the recent increase in squad sizes in competitive environments (more shared squad sight means even lower odds of getting in/out alive). I suspect that this change would detrimentally impact knifers and in turn further depress NK efficiency. I would not be surprised if present NK efficiency numbers suggest that we should be looking for ways to achieve the exact opposite effect, that is, to bring NK efficiency up from where it is at present. TL;DR: Probably bad for balance to poop right now on Scouts or Nova Knife gameplay. I think there's been some miscommunication. This idea isn't meant to be a nerf to scouts at all. If anything its a marginal buff, or at least a handy convenience. This doesn't improve passive scans in any way. All this does is inform somebody if they are detected by an enemy's passive scans. Meaning if you are a scout you will know if you are undetected, or if your cover is blown and you need to escape. If I am a Scout, my scan precision is sufficient to pickup most units especially when I'm close. If my target knows he's being pinged by passives, and isn't himself seeing anything on TacNet, he can safely deduce whether or not a Scout is nearby. This makes my job as a squishy backstabbing Scout much harder. I want my mark to feel safe when I'm sneaking up behind him; the less he's moving around and/or paying attention, the better my odds of landing both slashes and getting away. If simply being in the vicinity of a mark alerted him to my presence, smart marks would be on guard and far more difficult to takedown. Think about sneaking up on a sniper, as one example. The CalMando might be blind as a bat in terms of EWAR, but if he knows I'm coming I'm toast. As a 300HP Scout, my odds in standup fight against his backup weapon (damage amp'd RR or ARR) are extremely low. My best bet at taking him out is to sneak up behind him undetected and slip my knives into his spine before he is able to retaliate. Under your system, my passive scans would alert the Commando to my presence long before I get into backstab range ... someone's close by and I don't see them, better whip out my ARR and watch my six. Whether or not it is meant to, I believe that this system's built-in "early warnings" would worsen the state of stealth and backstab gameplay.
Pretty easy fix for that problem :P
IF you detect an enemy on passive scans AND enemy does NOT detect you on passive scans THEN Do not inform enemy that they are scanned.
In this case, you can sneak up on a sniping Calmando, detect him on passive scans, see that he doesn't detect you, and assassinate him just as before. Only difference is you will now have confirmation that he doesn't see you.
CPM Platform
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Arcann
Fraternity of St. Venefice Amarr Empire
8
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Posted - 2015.08.12 09:17:00 -
[9] - Quote
It sounds good yes
Destiny is a lie. Fate is the falsest of hopes. I am beyond prophecy. I forge my own path by making difficult choices.
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