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[Veteran_yaok888]
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Posted - 2012.06.12 05:04:00 -
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Constructive criticisms welcomed but hear me out before you flame this idea.
part of the MMO flavor draw is the skill system and ability to customize characters way beyond other FPS.
I believe CCP said something about 7 years to unlock all the skills or similar.
But here is also the problem - THE GRIND.
Non-MMO people will try it out and say, "Hey cool" this is a different kind of shooter and its FREE !!
then as the game ages, newcomers will start facing off against High-level VETS in advanced suits and weapons and there is a danger of them saying - "I have no chance against these guys, to get to that level i have to face THE GRIND".
At this point you will lose alot of players who see no sense to the GRINDING and go to play some other game.
So here is my idea - UNranked promo high-level battles - maybe a limited time/matches like 30 minutes a day or 3 matches per day - per player.
You can choose from a pre-set number of advenced Kits and vehicles and TEST DRIVE the weapons, equipment and vehicles for a limited time in UN-ranked battles.
Each advanced kit or vehicle will list exactly what skills and/or pre-requisite items you need to unlock them.
These can then be your TEMPLATES of what to shoot for if indeed you are facing the SKills grind.
Besides giving new players a semi-equal chance to use advanced gear, it also gives regular players a break from the grind, and it also gives Casual players that 30 minute or 3 match window to get same Dust game time in while taking a break from Real Life.
Its UN-ranked so you don't have to worry about trashing your expensive gear and vehicles that you bought. Everyone picks from the same pre-set number of kits and/or vehicles. Equal footing hardware wise.
Win win!
what do you folks think? |
[Veteran_Nova Knife]
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Posted - 2012.06.12 05:15:00 -
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Unncessary.
This is what skill spikes and clusters will be for. To allow players to use stuff (temporarily) that they do not have skills for. However, since they don't have the support skills, they will be far less effective than someone who has actually trained the relevant skills.
These will be available for both ISK and Aurum, and both will be the same. (So any Pay2win whiner knows it is not the case before they even try to start :P) |
[Veteran_yaok888]
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Posted - 2012.06.12 05:40:00 -
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since I'm new I have no Idea what Skill Spikes or clusters are.
however they sound like RANKED items that you either have to Grind SP or pay Real $$ for AUR to get.
I'm talking limited time UN-ranked "just for fun" matches, no investment of either time OR money.
hell, you could even through it a P vs Bot mode for those rare 3am can't sleep fixes of Dust where there are no P v P matches available.
I know its a beta and that the release will have much more maps, gamemodes, polish, etc
But it would be nice to have a No-strings No-risk HOOK and/or DRAW game mode where everyone is equal and people get to play with high level stuff just to try out.
otherwise there is little incentive to take on the steep learning curve or the GRIND to better your character once you figure out what all is involved with this game.
The bulk of the COD/Halo/BF FPS crowd are used to low learning curves and fast rankup games.
Even if the release is 10 times better than the beta, the majority will try it out a few times and then go back to the mainstream shooters.
Maybe this is already factored in by CCP games, but limiting your audience is not really a good business model unless you are only counting on the EVE fanbase to populate this game.
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[Veteran_Jack Tasun]
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Posted - 2012.06.12 05:59:00 -
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Time = Download, Install, Connect. For me, it took over two hours. |
[Veteran_Nova Knife]
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Posted - 2012.06.12 06:28:00 -
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Skill spikes and clusters are something you can buy off the market which gives you a temporary skill (or group of skills) to allow you to 'try stuff out'. without having to grind for it.
Anything that has 'no risk' has no place in dust, tbh. The entire point of dust is that everything has consequences. Training skills, buying items, dying, winning, losing, and social interactions. Sure, most FPS gamers may be used to fast rankups and easy games, but it's also why they get bored and leave whenever the next bigname shooter comes out. There is no reason for them to stay, nothing for them to do anymore as they have unlocked everything.
Dust presents an everchanging game where they will never 'have everything'. That is what CCP is aiming for, to break the stagnation of FPS games by actually rewarding people for being awesome and having a purpose and drama behind the game. But, I'm getting a bit offtopic.
Back to your post-
There will be some 'unranked' stuff for corp, but it will never be without investment. If you want to use anything at any time, you need to pay for it. Like said above, that's the entire point of dust. |
[Veteran_yaok888]
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Posted - 2012.06.12 06:31:00 -
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I'm just putting forward a suggestion.
another thread suggested the opposite - have low-rank NOOB only arena matches.
I know tutorials are coming, but tutorials are not the same as PvP matches or even P vs Bot matches.
make an Un-ranked mode, make it exciting for new players so they can try out stuff other than the vanillia militia suits.
change the pre-set loadouts or maps every month to make it interesting.
Keep the interest up and players will stick around.
Give Gamefly and/or Gamestop a ton of free rental Dust 514 discs so players like Jack don't face a 2 hour download wait.
sh*t, get with some Gamer mags and stick a free Dust disc in the July/AUG issue and advertise the hell out of it.
I sound like Marketing slime but get your product out in front of the masses and make it addictive.
It will "sell" even if it's a crap product when it's marketed right - look at Call of Duty.
Too many great games have withered on the vine and Dust 514 could end up the same way. |
[Veteran_yaok888]
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Posted - 2012.06.12 06:41:00 -
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Just read Nova Knife's last reply after i did my "marketing" post.
I see your points.
however if that Grind, persistent, long term, deep involvment concept is CCP goals for this game, then it's target audience is exceedingly small.
IMHO of course.
This is a totally different market model from the 1-per-year FPS sequel model that EA and Activision have so much success with.
The mass of gamers are low-attention span or low-time investment folks - even though the average gamer age may actually be in the mid 20s 30s.
If CCP is not aiming at the COD kids and casual gamers, it will have to fight for game time among Young adult FPSers who only have time to invest in 1 or 2 franchises.
what incentive is there for them to pick Dust over Halo, BF, or whatever Bungie and Respawn put out - backed by the mighty marketing machines of EA and Activision?
I think CCP has a good goal, but a bad business model if that is the case.
I wish them well, because I Hate the likes of EA and Activision, but it's not hard to predict who will win the war for media attention and gamer time.
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[Veteran_Card Drunook]
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Posted - 2012.06.12 07:26:00 -
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I see and agree with yaok's point (assuming I understand it correctly) that in a few years there will be a serious problem for new players. Even in the beta DUST is a very complex game that can be frustrating for new players.
To someone who's used to other FPS's where a few bullets will kill someone it looks like a broken game when they walk up behind a heavy and unload an entire clip into them just to have the heavy turn around and kill you with one shot. To an experienced player that's a case of someone making the mistake of using a militia SMG against a fully tricked out Heavy suit using a high level gun. To the new player who knows nothing about the game it probably looks like a huge unfair advantage (or simply cheating).
Now imagine a few years from now when the vast majority of people playing DUST are experienced fully equipped players. How would you feel if you joined a game and two thirds of the people in it have several times your health and just as much firepower?
While I'm not sure if yaok's solution would work (honestly I think the general idea is ok but it needs polish) the fact of the matter is that Something will need to be done to let new players experience "fair" fights early enough into the game they have incentive to keep playing long enough to learn the rest.
Having said all that, assuming CCP isn't braindead there shouldn't be that big a difference between the general population of players and newcomers for at least a year or so after launch. So something like yaok's idea shouldn't be needed for quite awhile. |
[Veteran_Nova Knife]
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Posted - 2012.06.12 09:34:00 -
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The reason people will pick dust - Even if they don't stick with it... Is because it's free. Games like Halo and Cod get old. They get stale, and then people trade them in. Dust is a game they can and will come back to at any time. If you are familiar with eve, you would know there is a saying. "Nobody quits eve, they take breaks." Because almost every player who stops playing eve, comes back, even if it is a year or more later. They eventually come back. CCP is very good at making games that stick with you, because the communities that thrive in their games are flat out amazing.
So, we probably will lose players to new franchise shooters when they come out. But, a lot of those people will come back. And when they do, their characters will have a ton of skillpoints waiting for them. :)
There will be plenty of ways for people to 'try stuff out'. It's just that none of them will be free or without some sort of risk. |
[Veteran_RPGio]
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Posted - 2012.06.12 09:50:00 -
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The OP misses the point of the "7 years" comment.
The point is, same as in EVE, you will *never* be fully skilled. There is no ceiling as in other MMORPGS. No Level 70 or 80 or 85.
With every content patch there is usually a collection of new skills to train adding a few more hypothetical years.
Cheers |
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[Veteran_Card Drunook]
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Posted - 2012.06.12 09:59:00 -
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I was talking about a problem with "player churn" people quitting the game BEFORE they give it a try. I was not talking about people quitting the game after playing it for awhile, I was talking about people never playing it beyond a very short time period (usually when talking about churn the timeframe is from a half hour to a week). These are people who never even learn about all the skills, or the in depth gameplay. These people won't be coming back because they were never here to begin with. |
[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.12 10:13:00 -
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well i think the "7 years" was more focused at skill available at launch and skill points gained by just letting it build up without playing. which as the game will be free to play, someone could always do and come back after awhile and just go skill crazy.
i don't know what skill gains will be after release but if it averages to be 10k a battle maybe not so bad.
also remember there will likely be new skills added. they do it with eve constantly. |
[Veteran_yaok888]
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Posted - 2012.06.12 17:48:00 -
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my "hook" OP was more along the lines of Card Drunooks.
You only get 1 chance to make a good first impression.
In spite of Dusts great depth, if it is not a fun experience the first time like Card says, new players will not come back to invest the time - free or not.
PC types will go on to Planetside 2 or lots of the other F2P PC fps.
Console types have less Free choices, but most console players are casuals who are fine paying money for their yearly FPS shooter from EA or Activision or THQ, etc.
CCP will be left with Eve players and a handful of hardcore console players in the long run.
Not sure why CCP didn't make Dust a PC title or maybe they will port it over later as that is probably where their bigger audience is.
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[Veteran_SuperMido]
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Posted - 2012.06.12 18:41:00 -
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While its a good idea, I don't think its necessary. Here's why; when the game launches, and after a while like you're saying. All those advanced people "vets" will be playing Low-Null sec. in corporation matches, or factional warfare. The new comers will most likely go for the Battle Moon matches which we're playing now, and it'll mostly be noobs there. So honestly, I'm not too worried about that.
Also, in my honest opinion, the people who will play Dust 514 are going to be the only people who have serious interest in the game, and are willing to spend time with it to learn it, and skill through it. This game is the most complex FPS I've ever seen, and that all goes back to its MMO and EVE ties.
People coming from CoD or Battlefield just to try out this "free new thing" won't even bother with it, once they click L1 in the Merc's Quarter and start checking out the Menus, they'll rage bec. of how much stuff there's. Even if they decide to just play Ambush, they'll have a hard time learning the game, and how the whole skill system works, etc. What I'm trying to say here is that this game will be played only by people who have genuine interest in it.
This brings me to another point, which I'm really fearing. I love the basis on which Dust 514 is built, I love how complex it is, but will there be enough people who will support this game?? Or will it end up dying after 6 months because of the lack of people who can understand and appreciate such a product??
What do you guys think?? |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.12 18:47:00 -
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Nova Knife wrote:Skill spikes and clusters are something you can buy off the market which gives you a temporary skill (or group of skills) to allow you to 'try stuff out'. without having to grind for it.
Anything that has 'no risk' has no place in dust, tbh. The entire point of dust is that everything has consequences. Training skills, buying items, dying, winning, losing, and social interactions. Sure, most FPS gamers may be used to fast rankups and easy games, but it's also why they get bored and leave whenever the next bigname shooter comes out. There is no reason for them to stay, nothing for them to do anymore as they have unlocked everything.
Dust presents an everchanging game where they will never 'have everything'. That is what CCP is aiming for, to break the stagnation of FPS games by actually rewarding people for being awesome and having a purpose and drama behind the game. But, I'm getting a bit offtopic.
Back to your post-
There will be some 'unranked' stuff for corp, but it will never be without investment. If you want to use anything at any time, you need to pay for it. Like said above, that's the entire point of dust.
Even if nova knife is a giantnobcheeze who spawncamps and dropship squishes more than i do I gota say i think this is spot on. Just hope the console crowd can see it for what it is. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.12 19:15:00 -
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yaok888 wrote:
then as the game ages, newcomers will start facing off against High-level VETS in advanced suits and weapons and there is a danger of them saying - "I have no chance against these guys, to get to that level i have to face THE GRIND".
At this point you will lose alot of players who see no sense to the GRINDING and go to play some other game.
I want to jump right in to WoW and become a top ranked arena player but I need good gear first. Instead of GRINDing I'll just not play WoW. I want to fly a Battleship in Eve but I don't want to rank up my skills in cruisers and battle cruisers first so I just won't play Eve. I want to be the best Tanker in World of Tanks but I don't want to GRIND my way up to where every one else had to so I just won't play WoT. I want to be a great Doctor but I don't want to GRIND my way through six years of education so I just wont be a doctor. I want to have a 25th wedding anniversary but I don't want to GRIND my way through the other 24 years so I just wont get married.
Your post has to rank up there with one of the more idiotic things I have ever read in my entire life. There will always be late comers to any game. They don't deserve special treatment or anything. The developers can at their discretion make the game easier to level if they so choose. Try waiting in WoW until level 40 for a mount! The amount of skill points it takes to level up in these games almost always gets balanced over time due to the majority of players being at high levels. Just please understand, a militia sniper rifle will always be able to kill any assault dropsuit that the developers want killed by a militia Sniper Rifle. The more well skilled players in the game will more than likely be offering their services for the bigger pay days in the game rather than the public matches, it just makes sense. |
[Veteran_Card Drunook]
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Posted - 2012.06.12 20:27:00 -
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Hazma Dictace wrote:yaok888 wrote:
then as the game ages, newcomers will start facing off against High-level VETS in advanced suits and weapons and there is a danger of them saying - "I have no chance against these guys, to get to that level i have to face THE GRIND".
At this point you will lose alot of players who see no sense to the GRINDING and go to play some other game.
I want to jump right in to WoW and become a top ranked arena player but I need good gear first. Instead of GRINDing I'll just not play WoW. I want to fly a Battleship in Eve but I don't want to rank up my skills in cruisers and battle cruisers first so I just won't play Eve. I want to be the best Tanker in World of Tanks but I don't want to GRIND my way up to where every one else had to so I just won't play WoT. I want to be a great Doctor but I don't want to GRIND my way through six years of education so I just wont be a doctor. I want to have a 25th wedding anniversary but I don't want to GRIND my way through the other 24 years so I just wont get married. Your post has to rank up there with one of the more idiotic things I have ever read in my entire life. There will always be late comers to any game. They don't deserve special treatment or anything. The developers can at their discretion make the game easier to level if they so choose. Try waiting in WoW until level 40 for a mount! The amount of skill points it takes to level up in these games almost always gets balanced over time due to the majority of players being at high levels. Just please understand, a militia sniper rifle will always be able to kill any assault dropsuit that the developers want killed by a militia Sniper Rifle. The more well skilled players in the game will more than likely be offering their services for the bigger pay days in the game rather than the public matches, it just makes sense.
A significant difference between something like WoW and DUST is that the systems in WoW are clearly number based. A level 1 player goes into the game knowing they aren't going to kill a level 80. In DUST though we don't all have numbers over our heads saying how well equipped we are. Most of the time player churn isn't created by what the game actually is, it's created by what a new player sees it as. If a new player doesn't understand the reason they died then all they get is annoyed. And let me point out that yoak isn't suggesting a game-wide change, he's suggesting a specific type of battle that would allow new players to get a better feel for what the high level gear does, which would go a long way towards getting new players to understand what is going on in the game. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.12 20:43:00 -
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Card Drunook wrote:Hazma Dictace wrote:yaok888 wrote:
then as the game ages, newcomers will start facing off against High-level VETS in advanced suits and weapons and there is a danger of them saying - "I have no chance against these guys, to get to that level i have to face THE GRIND".
At this point you will lose alot of players who see no sense to the GRINDING and go to play some other game.
I want to jump right in to WoW and become a top ranked arena player but I need good gear first. Instead of GRINDing I'll just not play WoW. I want to fly a Battleship in Eve but I don't want to rank up my skills in cruisers and battle cruisers first so I just won't play Eve. I want to be the best Tanker in World of Tanks but I don't want to GRIND my way up to where every one else had to so I just won't play WoT. I want to be a great Doctor but I don't want to GRIND my way through six years of education so I just wont be a doctor. I want to have a 25th wedding anniversary but I don't want to GRIND my way through the other 24 years so I just wont get married. Your post has to rank up there with one of the more idiotic things I have ever read in my entire life. There will always be late comers to any game. They don't deserve special treatment or anything. The developers can at their discretion make the game easier to level if they so choose. Try waiting in WoW until level 40 for a mount! The amount of skill points it takes to level up in these games almost always gets balanced over time due to the majority of players being at high levels. Just please understand, a militia sniper rifle will always be able to kill any assault dropsuit that the developers want killed by a militia Sniper Rifle. The more well skilled players in the game will more than likely be offering their services for the bigger pay days in the game rather than the public matches, it just makes sense. A significant difference between something like WoW and DUST is that the systems in WoW are clearly number based. A level 1 player goes into the game knowing they aren't going to kill a level 80. In DUST though we don't all have numbers over our heads saying how well equipped we are. Most of the time player churn isn't created by what the game actually is, it's created by what a new player sees it as. If a new player doesn't understand the reason they died then all they get is annoyed. And let me point out that yoak isn't suggesting a game-wide change, he's suggesting a specific type of battle that would allow new players to get a better feel for what the high level gear does, which would go a long way towards getting new players to understand what is going on in the game.
You are mentioning new players but at the same time assuming that they are familiar with the other offerings of Shooters and MMOs in general. Therefore your point has no real merit. If a new player needs to know what a Sniper Rifle does then they will read the description. If a new to this game player needs to know what a higher level Sniper Rifle does the they will read the stats of the various types of Sniper Rifles in the game. This in an MMO and there are never ways to get around the fact that you may be stuck in with higher level players that operate higher level toys. I'm not opposed to having different types of matches but the OP is deluded about what new players to the game should expect.
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[Veteran_vickers S grunt]
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Posted - 2012.06.12 23:05:00 -
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I dono maby it just me but if i get killed buy a guy whith better gear than i have it doesnt make me feel like he is cheating or that its unfair he worked for that gear. The biggest feelng i get is I WANT THAT GEAR ! This was a big factor in getting me thro the noob times in eve and i think it will also be present for noobs in dust . |
[Veteran_Card Drunook]
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Posted - 2012.06.12 23:17:00 -
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Something I'd like to point out: How would you know that the person who killed you had better gear than you? Assuming you've never played the game before. And don't tell me you expect ALL new players to look up every item in the game before or during their first matches. |
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[Veteran_Hazma Dictace]
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Posted - 2012.06.12 23:23:00 -
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Card Drunook wrote:Something I'd like to point out: How would you know that the person who killed you had better gear than you? Assuming you've never played the game before. And don't tell me you expect ALL new players to look up every item in the game before or during their first matches.
Possibly by the scrolling text at the top right wherein they put the battle stats on who killed who. If it says Joe Schmo (best gun evar) Noob tastic, then Mr. tastic could in fact assume that he was killed by the aforementioned 'best gun evar' But I see your point about Mr. Schmo's suit or load out. |
[Veteran_yaok888]
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Posted - 2012.06.13 04:17:00 -
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I respect peoples opinions - even those that say I don't know what I'm talking about.
... which of course is a distinct possibility since I don't play MMO rpgs or know much about Eve.
I'm only trying to broaden the games appeal by SUGGESTING adding 1 Un-ranked high-level game mode that equalizes everybody.
The majority of casual CONSOLE players won't bother to read the fine print, all they want to do is get in a game and start shooting up people.
If this is clearly not CCPs target audience, then so be it.
It doesn't matter if the game is FREE f2p, if it isn't fun at the first couple of games, people will never return no matter what delights lie down the road.
If players see they either need to pay real $$$ or do the GRIND, they will also leave after a week or so.
Then this game will again be stuck with a small pool of EVE fanboys who are willing to invest the time in this franchise.
everybody else will be playing Arma 3 or Planetside 2 on PC or one of the yearly COD/BF/Halo sequels on console.
and don't forget the Bungie and Respawn are also likely to be coming up with MMO/FPS type IPs as further competition.
as I understand it, the F2P business model is about attracting a LARGE target audience and getting a good portion of them to buy low-priced game adds. CCP is failing on the LARGE audience part if it doesn't make its game more accessible to the non-hardcore audience.
it doesn't have to do what I suggested, but it needs to do Something to address this.
Maybe the open beta coming up will help clear up things.
If we see large numbers of open beta players leaving after the first week, then that will give everyone a good idea of what is in store for the real release.
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[Veteran_Card Drunook]
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Posted - 2012.06.13 05:20:00 -
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Hazma Dictace wrote:Card Drunook wrote:Something I'd like to point out: How would you know that the person who killed you had better gear than you? Assuming you've never played the game before. And don't tell me you expect ALL new players to look up every item in the game before or during their first matches. Possibly by the scrolling text at the top right wherein they put the battle stats on who killed who. If it says Joe Schmo (best gun evar) Noob tastic, then Mr. tastic could in fact assume that he was killed by the aforementioned 'best gun evar' But I see your point about Mr. Schmo's suit or load out.
You seem to have missed my point. I don't recall starting up the game and in big flashing letters seeing a list of what weapons and gear are better than what. I brand new player with a decent intellect will figure out that militia gear is the bottom tier, but to someone who hasn't played the game much seeing the name of a weapon is just that, a name. Only by learning about what is in the game will the players know the difference between the slightly better than militia gear and the top tier stuff.
And if you know anything about video game design you'd know that only a Very, VERY small number of players learn about a game BEFORE playing it. So a key part of designing the early part of a players experience (in a game as complex as DUST at least) is figuring out how to let the player learn while they have fun. Because if it isn't fun most people won't play it. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.13 17:01:00 -
[24] - Quote
There is some great discussion in here.
I think an advanced mode that opens up top tier stuff is a bad idea and this is why, if you are casual and don't play much then there is NO REASON to actually play the game outside the mode you describe. Why would I spend my time in a militia suit when I can be in a prototype heavy as long as I only play like 3 matches a night (which sometimes I do due to wife aggro)? There would be no incentive for me to skill up or try new things, or make isk. Its bad design.
Also, I see your point though that it feels terrible when you are in a noob suit and you get LOLWTFBBQPWND by some guy in all prototype gear. But, there is a caveat to that. In other games, NOTHING you do can make you competitive. In DUST, you can be in competitive gear (if you specialize) within a few weeks. Just a little bit of upgraded skills and equipment gets you into the level where you can go toe to toe if you are a good FPS gamer.
For Example: L33T player in Prototype gear has been playing for a couple of years. He can fly all the coolest stuff and fulfill nearly any role on the battlefield. He hops in a tricked out heavy suit and enters the battle and BBQPWNS mr Noobtastik.
Mr Noobtastic focuses all of his skills on making his assault rifle and assault suit hit hard and hit far. After a few weeks he is in an advanced assault suit, with an advanced rifle, some of his mods are militia mods and some are basic, but all in all he is pretty decent.
Mr Noob runs into Mr L33T in a battle and from outside the range of the heavy's big gun, he owns him.
Now, if mr Noob had been all over the map with his skills and not sure what he wanted to do or what role he wanted to fill etc, he would take much longer to be able to take down Mr L33T. The pattern is the same as it is in Eve. A day one player in a cheap tackle fit frigate can hold down a capital ship if they find them selves in the right place at the right time.
The Battlemoons will provide the casual gamer a playground to play in. Null/FW will provide the hard core a play to game. Premade groups in battle moons will let corps practice tactics with little risk. Perhaps there will be a PvE kind of "story" mode for people to learn the basics before jumping into the real game online. I am not too worried about there being things for everyone to do. And even if they only market to a small demographic, that is fine. It doesn't need to be a large group for this game to be successful.
Another thing to remember about CCP's business model. Since the two games (EVE and DUST) are connected, as long as they are profitable taken together, they will keep both. Why is that? Because each game is better with the other taken into account. The fact that DUST exists will likely bring new/old players into EVE spending money. The fact that Eve exists might be the hook to get people to get into and pay for DUST.
They are more than willing to let the game grow slowly over time. Just look at EVE. It has been live for over 9 years and had growth each year. They started small, and grew slowly. That way they have no bubble to burst.
As long as there are servers live, there will be players in both games and the stories that they tell about the amazing game that they play and how deep it is will bring in people to try them. And a lot of people will try it, quit, and then come back months later to give it "one more try".
I have no worries about this game or Eve, they will be around for a long time to come. This game is likely to have wild fluctuations in population and some people will bemoan the drop in populations as the clear leading indicator of the apocalypse. But the game will go on. |
[Veteran_yaok888]
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Posted - 2012.06.13 17:13:00 -
[25] - Quote
Traynor,
you may be right about high-level matches being a bad idea but that is where the time/match limit comes in.
maybe you limit it to 2 matches or 30 minutes per week instead of per day.
people here in the closed beta are willing to invest the time to learn even at Militia suit battle moon level.
probably even in the open beta level - curious people will stick it out despite the 2 hour download.
but people play what their friends play!
If on release, Dust gets the reputation of an UN-fun hard to learn game, then like I keep saying, it's audience will remain a small pool of Eve fan people.
I'm not saying my OP idea is the right way to attract newbies.
But there has to be some mechanism to make the initial experience more FUN and ADDICTIVE in order to keep people through the big learning curve.
Others keep saying they don't want the unwashed casual gaming crowd in Eve, but my opinion is Free 2 Play model requires the Widest appeal possible.
FREE will attract gamers, but it is FUN that keeps gamers. |
[Veteran_Finn Kempers]
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Posted - 2012.06.22 09:05:00 -
[26] - Quote
I have to disagree with the OP, for example when I started BF3 private servers did not exist yet and they were all ranked. You were thrown into the battlefield and you had to learn on the ball with near to no tutorials or anything. I can consider myself now after a few months a half decent player at the game since I have played at competitive level. My point is that both games share (Dust more so) the same harsh reality thing. You will in the beginning fail. That is how it is always. Eventually over time you will get better. If you are so worried just start on hisec areas to start with. Man up and help test this beta :P |
[Veteran_Iron Wolf]
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Posted - 2012.06.22 09:11:00 -
[27] - Quote
I have said it in eve and I will say it here.
There will come a point where not another additional skill point isnt going to make you more awsomer in that one suit or tank you have when running around. The only thing new skill points are going to do after that point is to allow for options.
There are skillpoint caps, they're just cleverly hidden. |
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