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DRT 99
RAT PATROL INC.
502
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Posted - 2015.08.10 03:11:00 -
[1] - Quote
So i figure I could try to give CCP a hand in their efforts to improve underperforming weapons and weapon variations by suggesting small changes that would improve weapons without making them OP.
For starters im going out of my way to try and avoid straight damage buffs, but i feel like it will be a necessary evil at some point.
Basic assault rifle- Increased movement speed while ADS. I used to play alot of CoD (yeah yeah, throw whatever you want at me), more specifically black ops 2. I dont know how many of you played it so ill give you a quick rundown. In general, SMGs and Rifles were pretty close together (with a few exceptions) as far as average time to kill goes. SMGs obviously had less range, but the thing that keps them (in many players eyes) superior over rifles was their mobility. One of these aspects was that they could move faster while ADS.
Now im not exactly sure how easy this would be to implement. From what i recall all weapons set speed to x0.6 while ADS except the sniper, which slows players down more. Maybe have the AR ADS speed at x0.8?
Breach Mass Driver- Full damage to vehicles As we learned with the AHMG, it is possiblle for different weapons in the same category to perform differently vs vehicles and dropsuits. It has been suggested before in ill restate it here for consitency, breach mass driver as an AV weapon just makes sense.
Another reason for this - and i am biased here - is because i and many others skilled into minmando for AV. With CCP considering moving the swarm bonus from min to cal , this sort of screws over anyone who skilled minmando for AV. This way there is atleast an alternative that will fill the same role.
Breach Forge Gun- Let players move Immobilising players for 6 seconds in any situation is a death sentence, and even worse vs Tanks. If the BFG allowed players to move while charging, im confident it would match the AFG in popularity, and i know it would become my FG of choice.
Basic Forge Gun- Clip Size and reserve ammo The Basic FG is obsoleted almost completely but the assault variant. Im thinking an increase in magazine size to 5 (maybe 6?) and reserve ammo would be justified. One thing to keep in mind is that as a heavy weapon, a forge gunner cant carry nanohives, and therefore becomes either tethered to a supply depot or overly reliant on their squad. Increase in clip size would be just to make it more competitive vs the BFG and AFG, and in order to help newer players by punishing missed shots less than the other variations.
Will add more when my brain resumes working |
DRT 99
RAT PATROL INC. The Empire of New Eden
507
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Posted - 2015.08.11 06:53:00 -
[2] - Quote
Adipem Nothi wrote:Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
MagSec SMG * 25-50% recoil reduction while aiming-down-sights
The magsec i like, but the breach shotty looks alittle excessive. what if it only got 2 of the 4?. IMO the basic shotgun needs to be reworked to more range, less damage, and I believe ratatti was considering something simillar some time ago. regardless i'd stay away from a ROF bonus though, in ratatti's own words, shotty is bordering on OP in the right hands
Talos Vagheitan wrote:I'm not so sure about the AR though... I see it all the time in the killfeed. Perhaps you mean a specific variant?
basic variant. my experience with it sees it as underperforming very slightly, which aligns with that i see on the forums. Small buff to increase usability might be the answer.
Vulpes Dolosus wrote:On top of what you said for breach MDs, give them the same velocity and trajectory as flaylock pistols or plasma cannons. This will make hitting body shots and moving vehicles much easier, making it a lot more useful.
I like this, obviously more range than the flaylock though, also gives it a decent chance vs DSs |
DRT 99
RAT PATROL INC. The Empire of New Eden
511
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Posted - 2015.08.11 17:04:00 -
[3] - Quote
i do agree that the 2 shot clip has to go, it is one of the major reasons the weapon is so hard to use |
DRT 99
RAT PATROL INC. The Empire of New Eden
512
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Posted - 2015.08.11 17:46:00 -
[4] - Quote
Varoth Drac wrote:DRT 99 wrote:i do agree that the 2 shot clip has to go, it is one of the major reasons the weapon is so hard to use
EDIT: Updated OP, added some sidearms Doubling the range would make it much easier. Who said the weapon should be easy? It's potentially devestating.
there is a difference between easy to use and overpowered. see ratattis comment some time ago about the shotty being OP 'in the right hands'.
To be honest after thinking about it i'd be more of a fan of REDUCING the damage (slightly below basic variant) with either the same or a higher RoF in comparison to the basic variant, Increasing Clip size to 8 and giving it the same reload speed as the basic shotgun, but keeping the reduced dispersion and going with the double range you suggested. |
DRT 99
RAT PATROL INC. The Empire of New Eden
518
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Posted - 2015.08.11 18:01:00 -
[5] - Quote
Adipem Nothi wrote:DRT 99 wrote:there is a difference between easy to use and overpowered. see ratattis comment some time ago about the shotty being OP 'in the right hands'.
Again, much has changed since Rattati said that ... falloff inner rings, myofib get-out-of-jail-free jumps, removal of TacNet directional arrows, massive decloak delay, significant decline in scout usage, etc. Rattati's comment is no longer current, and it never applied to the Breach Shotgun. The Breach Shotgun is severely underpowered. Buffing it within reason will not make it easy to use or overpowered.
i realise that it might not apply anymore, in this case i just used what he said as an example. I also realise that the breach shotty is underpowered, but i also do not want to see it overbuffed. IMO keeping the same damage, increasing both range and RPM would be overbuffing it, even with the 2 shot clip |
DRT 99
RAT PATROL INC. The Empire of New Eden
518
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Posted - 2015.08.12 07:38:00 -
[6] - Quote
bump, updated OP |
DRT 99
RAT PATROL INC. The Empire of New Eden
545
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Posted - 2015.08.22 06:17:00 -
[7] - Quote
Some more Weapons
Assault Swarm Launcher Reduced Range -100ish meters lock on, 150ish missile flight Increased Clipsize and Reduced lock on time OR increased missiles per volley
Will add more soon
Additionally, i see that all non rifle weapon variations are still more expensive than their vanilla variants, and im not sure if this is intentional or an oversight. |
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