CallMeNoName
Kirkinen Risk Control Caldari State
0
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Posted - 2015.08.10 04:05:00 -
[1] - Quote
(First post on the forums for me much?)
Personally, I feel that Assault Rifles are in their place for the time being, but a change would be nice. It might actually need some rebalancing, along with other light weapons, because ARs are THE most purchased weapons, with a ~2:1 ratio to any other light weapons, just check over here.
Other than that, I agree with your point regarding Forge Gun ammo. I used to run FG, and starting out was a nightmare when considering ammo conservation, supply depots being my only hope. The BFG, on the other hand, SHOULD allow players to move, but at a slower ~50% of the original walk speed. Maybe just allow the players to move at 70%, but make them receive a minor movement speed after firing a shot?
Driving off the topic of lackluster, I do feel one weapon type in particular might need a debuff. The Sniper Rifle. I'm not saying to directly nerf them, but maybe add a HEFTY damage reduction when sitting behind the Red Line. I know I sound QQ and all, but I don't believe that someone should just sit away in safety, taking potshots at ants in the distance, with the only way of stopping them being a team-mate switching to the same class, then spending 5 minutes looking for them behind hills and structures. |
CallMeNoName
Kirkinen Risk Control Caldari State
4
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Posted - 2015.08.11 17:45:00 -
[2] - Quote
DRT 99 wrote:CallMeNoName wrote:The BFG, on the other hand, SHOULD allow players to move, but at a slower ~50% of the original walk speed. Maybe just allow the players to move at 70%, but make them receive a minor movement speed after firing a shot? The basic and assault variants currently slow you to about 50% when building or holding a charge. On that note, and alittle off topic, what about... Tactical Forge GunSmaller clip size than basic, same in all other aspects. maybe higher fittings. Move at full speed while firing
What about the BFG receiving a little more move speed reduction on top of the 50% (like 30&) and leaving a small trail, noticable to a trained eye after being fired? Just like Swarms and Plas Cannons leaving a noticeable location/direction after being fired, it would allow people to see where the 2k damage payload came from.
Not sure about the Tactical variant though, the move speed seems a bit high. Here's what I have in mind for it
Tactical Forge Gun
-50% of the original clip size -Firing a shot would result in a temporary 25% move speed penalty (like 2 seconds).
~Original (50%) move speed while charging a shot ~Damage remains the same as the normal FG, increases the same when going up to ADV and PRO
+15% faster charging speed (stacks with Skill bonus) +25% faster reload speed (stacks with Skill bonus) +Full move speed when storing a shot (excluding sprint, sprint would cancel) |