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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.10 04:33:00 -
[1] - Quote
Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
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12
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Posted - 2015.08.11 12:37:00 -
[2] - Quote
DRT 99 wrote:Adipem Nothi wrote:Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
... the breach shotty looks alittle excessive. what if it only got 2 of the 4?. IMO the basic shotgun needs to be reworked to more range, less damage, and I believe ratatti was considering something simillar some time ago. regardless i'd stay away from a ROF bonus though, in ratatti's own words, shotty is bordering on OP in the right hands Much has changed since Rattati last said that the Shotgun was OP or bordering OP ... falloff inner rings, myofib get-of-jail-free jumps, removal of TacNet directional arrows, massive decloak delay, and others. Also, he was referring to the vanilla shotgun and has long agreed that the Breach Shotgun is in bad shape.
I doubt that all four of the above changes would make the Breach Shotgun overpowered; the standard shotgun would likely still be the faster killing and more reliable weapon. But I cannot spitball anything with certainty, nor can I argue against iteration. If asked to pick two first, I'd go with ...
Breach Shotgun - Iteration Round I * Clipsize: 2 ---> 4 * Rate of Rife: 60RPM ---> 72 RPM
^ These would bring the Breach Shotgun's Damage per Second and Damage per Clip closer to that of the regular Shotgun. The current clipsize of 2 is especially problematic; you can't deal enough damage per clip to kill tanked Sent. 2 rounds/clip made sense in Chromosome when HP were less and 2 blasts were all you needed to kill a target. Anywho, if the weapon is still bad after the first round of iteration, I'd propose we followup with the remaining changes:
Breach Shotgun - Iteration Round II * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.11 13:52:00 -
[3] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
MagSec SMG * 25-50% recoil reduction while aiming-down-sights How about breach shotgun: Clip 2 -> 2 (same) Range 5 -> 10 Reload 1.3 - > 0.8 The whole point of the 2 round clip is its like the double barrelled shotgun, so this shouldn't change. The gun should be good with this premise intact. 10m range would give the weapon a great place on the battlefield, much more viable on a wide range of suits. The reload speed is currently ludicrous. There's no need for it to be slower than a regular shotgun, per shot. I don't know that the intended design is to emulate a double barreled shotgun. If it is, then why is RoF so low? Shouldn't a double barreled shotgun empty both barrels in rapid succession if not simultaneously?
I think it much more likely that the 2 round clip is a hold-back from Chromosome, when 1 round was sufficient to drop most medframes and 2 was sufficient to kill anything.
Edit: Not that I'd oppose your proposed changes; a 10m, tight-spread shotgun could be very useful.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
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Posted - 2015.08.11 17:51:00 -
[4] - Quote
DRT 99 wrote:there is a difference between easy to use and overpowered. see ratattis comment some time ago about the shotty being OP 'in the right hands'.
Again, much has changed since Rattati said that ... falloff inner rings, myofib get-out-of-jail-free jumps, removal of TacNet directional arrows, massive decloak delay, significant decline in scout usage, etc. Rattati's comment is no longer current, and it never applied to the Breach Shotgun.
The Breach Shotgun is severely underpowered. Buffing it within reason will not make it easy to use or overpowered.
Shoot scout with yes. - Ripley Riley (for CPM2)
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