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Larkson Crazy Eye
WarRavens
178
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Posted - 2015.08.09 20:02:00 -
[1] - Quote
Sure I'm sure tankers would blow a gasket getting punched to death by a jumpy commando fit but still. Your out of ammo and a tank is trying to run you over and you punch it. Despite your melee attack doing 100+ dmg it does nothing to the tank at all. You can knife a tank to death, you can shoot it with a sub machine gun (if it's a shield tank and lost shields at least), heck some times they blow up from a flux grenade for reasons I can't understand (even the kill feed says flux grenade).
But punching does no dmg to vehicles or installations....
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
WarRavens
179
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Posted - 2015.08.09 21:28:00 -
[2] - Quote
The only real problem I think vs vehicles would be just how fast you can throw a punch. To counter that all they would have to do is raise the stamina cost of punching, or slow down how fast you can pull them off in a row. That said yeah even the top o the line commando suit does less than proto AV grenades. Not to mention the way the road kill mechanics work it's iffy getting that close to tank to begin with.
Some times a near full speed vehicle clips you and you just take dmg, other times it basically sits on you and you die from an immobile object. DS love to do this, basically land on you and nudge you to death in a thousand small hits.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
warravens
184
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Posted - 2015.08.10 16:17:00 -
[3] - Quote
It's funny how when people want to stop something they all start quoting 'realism' in a game like this. Grenades should be deadly because they are in real life... you can't punch a tank because you'd break your hand. Why can you get shot in the head by a big sniper riffle 3-4 times and still not die? That's not very realistic, your brains should be mush inside that armor.
Plus realism goes two ways imo. As it stands tanks are either 100% perfect or dead with nothing in between. You never have any kind of lasting dmg to the various parts of the tank that affect performance. The magic nanites repair everything without so much as a scratch on your paint. Same stuff in drop suits. Would such super warriors bathed in nanites that repair giant bullet holes in their bodies in seconds really notice a few bruised knuckles or fractured bones?
If you want to implement stupid things like a slower reload time due to a broken wrist imo you need to have reduced speed, weapon destruction, vision/camera loss etc apply to vehicles as well for when they take dmg. The whole system would practically call for a redesign of the game. Something I doubt CCP would want to do. Though the status effect type game play does sound pretty cool.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Larkson Crazy Eye
WarRavens
187
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Posted - 2015.08.10 18:21:00 -
[4] - Quote
Mad Kras wrote:[
Nanites repair the suit non the merc
Unless you know you die, and they use a nanite injector on you.... Though why the nanites dissipate every time and have to be used again is beyond me.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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