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Carmine Lotte
Talon Havocs
11
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Posted - 2015.08.08 22:30:00 -
[1] - Quote
The Assault Rifle, as the most balanced set of weapons in the game it is at the moment the weakest. I would like to change the effect of its proficiency instead of 5% per level to Shield's I would try changing that to 5% raw damage per level. Yes? |
Carmine Lotte
Talon Havocs
11
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Posted - 2015.08.08 23:28:00 -
[2] - Quote
Arkena Wyrnspire wrote:The proficiency bonus is 3% per level, not 5%.
You are effectively proposing a skill-gated damage buff to armour. There are better ways of buffing the AR, I feel. If you really want the proficiency changed, a sensible change to the proficiency (which has been proposed before) is a change from 3% against shields to 2% against shields and 1% against armour to improve the hybrid aspect of the weapon whilst still remaining primarily shield specific. My mistake I had 15% in my head and placed 5% instead of 3%. That is a better deal than mine. |
Carmine Lotte
Talon Havocs
11
|
Posted - 2015.08.09 17:12:00 -
[3] - Quote
Kierkegaard Soren wrote:Aeon Amadi wrote:I'm still convinced that the problem lies with it's underwhelming damage bonus comparative to the reduced range it gets. Between the AR and the ARR there is a 30 DPS difference and a 30m range difference. My proposal was to decrease the range to 30m but jack up the DPS so it retains it's current DPS at 40m. Quite literally the only thing that would change is how the weapon performs <40m. This way there is a clear-cut distinguishing feature to it: http://i.imgur.com/LTOv5xd.pngObviously it looks extreme but we can always dial it down a bit, the premise is still the same: Higher DPS within optimal = Better performing AR. Very true, but doesn't that just make it the Light HMG? And if that is the case, and you want to fit for that kind of fighting, why not just take the heavy with all its additional EHP? To clarify, I'd take a straight up damage bonus for the AR any day of the week, because at least that makes it effective. But in an ideal world, I'd like the solution to the AR dilemma to be a bit more nuanced, and something that ultimately makes the AR completely unique *and* effective. What about giving the base AR a BuAR Scope? Many times I just can't aim at the target I want correctly, I tend to use the Breach for hip fire and Burst for ADS.
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Carmine Lotte
Talon Havocs
12
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Posted - 2015.08.11 04:32:00 -
[4] - Quote
Sicerly Yaw wrote:to anyone that complains about the range of the AR, you do realize the AR has far more dps overall about 30-40 points more to shields and armor respectively taking into account the damage profile that is so it does more overall damge to its weakness compared to the ARR and the ARR has an optimal of 72 while the AR has an optimal of 40m thats a 32m difference so about 1 point more damge per 1m lost
the fact that people seem to forget that its a anti shiled weapon makes the whole argument pointless
the RR and ARR both do less damge compared to the AR and its respective role, sure the RR and ARR will do more damge to armor and at better range but that's because that's its job, if you take a look at the RoF and damge per shot both the RR and ARR are lacking in those aspects but make up for it in range while the AR has more damge and is meant for short to mid range
the proficiency is not the problem, the problem is the ScR which does a far better job then both of these weapons, also the fact that a single ScR user and a few AR users forces shield suit users to engage only at range, and the fact that a lot of armor users use the ARR makes it even worse making it seem OP by sheer popularity rather then actual performance
the ScR throws a lot of things when speaking of balance as it makes the AR obsolete in comparison and it ruins counter play with shiled suit RR users as it does far more damge in comparison to both profiles at the same ranges far overshadowing the RR less now that it was nerfed but only due to fear from those that do not want to fall off the top meaning whatever these people choose to move to becomes the FOTM and seems OP in comparison when taking into account field stats which in case makes them completly useless when speaking of balance
I have given plenty of paths to fix this and bring parity to each role and weapon, the community just needs to agree on something rather then keep complaining about their gear and no one else's being UP and everything that kills them OP The AR is an antiShield weapon and should have a bit of difficulty with Armor but the ARR cuts down shield's almost as fast as the AR in its range. Personally I would just add a Gallente Scope on it and it should be fine. Maybe a 2meter Plasma splash damage that does half for splash. |
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