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Megaman Trigger
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424
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Posted - 2015.08.07 16:12:00 -
[1] - Quote
As a Sentinel, I'd love to have more of a variety of Heavy Weapons. That said, I'm not sure about "Heavy Rifles" as the answer.
As an alternative, perhaps moving the HMG to mid-range and then introducing something like a Heavy Shotgun/Shot Cannon
Purifier. First Class.
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Megaman Trigger
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426
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Posted - 2015.08.11 16:46:00 -
[2] - Quote
LOL KILLZ wrote:I'd like a laser HMG Amarr get no love when it comes to content
Heavy Laser or Scrambler Cannon.
Purifier. First Class.
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Megaman Trigger
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Posted - 2015.08.12 12:15:00 -
[3] - Quote
HMG's don't need to be OP in order to be mid range weapons. They just need to be balanced correctly, same as with your suggested Heavy Rifles.
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Megaman Trigger
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428
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Posted - 2015.08.12 18:56:00 -
[4] - Quote
Tighten the dispersion and/or add a turning penalty to the weapon. Head on, it's deadly. Up close, switch to side arm.
EDIT: not that there haven't been people saying the HMG is OP even after it was pigeon holed into CQC
Purifier. First Class.
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Megaman Trigger
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428
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Posted - 2015.08.12 19:03:00 -
[5] - Quote
What would stop mid range Heavy Rifles being OP in CQC? Coukd it be applied to HMG?
Purifier. First Class.
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Megaman Trigger
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Posted - 2015.08.13 00:35:00 -
[6] - Quote
HMG hasn't been OP in close range since the last balance pass it got. Introduction of Super Mari-lol fits just hammered the point home.
Purifier. First Class.
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Megaman Trigger
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441
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Posted - 2015.08.15 00:15:00 -
[7] - Quote
Balistyc Farshot wrote:Heavies are toast now and will be for a while now due to the complaint mill group.
I like the idea of mid range weapons but I would prefer a heavy long range weapon. Make it precision based like the laser is one way to go. I saw that suggestion.
The other way to go would be an explosive based weapon. The heavy's mass driver! Make it fire thucker nades with half the damage. Then they would be able to seal down a position, but anyone with enough of a team to push through the explosives would be able to tear them up at close range.
All the talks about heavies being OP was due to the fact that people used them in their optimal space, CQC so of course their KD in that space was huge. What are you going to do?
Best idea for a Heavy Laser I've seen is one where the laser doesn't increase in power, unlike the Light version, but when it overheats it doesn't stop firing or seize up, the wielder just starts taking damage as long as they keep firing.
Purifier. First Class.
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