deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
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Posted - 2015.08.07 18:39:00 -
[1] - Quote
A player run market is totally useless while NPC and AUR gear exist. It would be nothing but a discount zone filled with peoples salvage and people looking to convert AUR to ISK.
First they need to remove all individual AUR gear. Faction packs could still be purchased as they are now. Boosters, BPOs, WB components, Skins, Keys, and whatever else I am missing would fill in the rest of the sales gap as credit card heavy people would use them to cash out for ISK similar to how it works in Eve with PLEX. Players who want short cuts would be forced to either run a few factions or purchase the faction gear from another player on the market. This drives the ISK need for everyone keeping them grinding or selling AUR items.
Second we would need player manufacturing to be implemented. Personally I think this could be centered around WP + Victory bonus + manufacturing skill for that group. Group skills could be divided up by category or even by individual item with a low multiplier. These items would eventually take the place of the NPC market giving us an actual player driven economy. "Molds" that make sure the nanites are formed properly would be sold on the market and for AUR as well as being able to be manufactured. New molds could be later introduced that require actual materials that have to be mined if PvE were to ever come around.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
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Posted - 2015.08.07 20:22:00 -
[2] - Quote
Alena Ventrallis wrote:deezy dabest wrote:A player run market is totally useless while NPC and AUR gear exist. It would be nothing but a discount zone filled with peoples salvage and people looking to convert AUR to ISK.
First they need to remove all individual AUR gear. Faction packs could still be purchased as they are now. Boosters, BPOs, WB components, Skins, Keys, and whatever else I am missing would fill in the rest of the sales gap as credit card heavy people would use them to cash out for ISK similar to how it works in Eve with PLEX. Players who want short cuts would be forced to either run a few factions or purchase the faction gear from another player on the market. This drives the ISK need for everyone keeping them grinding or selling AUR items.
Second we would need player manufacturing to be implemented. Personally I think this could be centered around WP + Victory bonus + manufacturing skill for that group. Group skills could be divided up by category or even by individual item with a low multiplier. These items would eventually take the place of the NPC market giving us an actual player driven economy. "Molds" that make sure the nanites are formed properly would be sold on the market and for AUR as well as being able to be manufactured. New molds could be later introduced that require actual materials that have to be mined if PvE were to ever come around. When you can show me officer gear on the npc market, I'll believe a player market has no use.
One set of weapons that only part of the player base can use and they only come from strong boxes hardly constitutes a player market being useful.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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