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Kensai Dragon
T.H.I.R.D Acadamy
141
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Posted - 2015.08.06 19:59:00 -
[1] - Quote
Megaman Trigger wrote:What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle?
Additionally, what happens when 4 players leave after using 9/10 of their clones, and get replaced by 4 more with 10 fresh clones each? Is it now 200vs240 clones? |
Kensai Dragon
T.H.I.R.D Acadamy
141
|
Posted - 2015.08.06 20:36:00 -
[2] - Quote
Megaman Trigger wrote:Kensai Dragon wrote:Megaman Trigger wrote:What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Additionally, what happens when 4 players leave after using 9/10 of their clones, and get replaced by 4 more with 10 fresh clones each? Is it now 200vs240 clones? At best, it would still be 200 v 200, as leavers take unused clones with them. Not sure that 'reinforcements' should bring full clone amount or not.
Right - I use my clones and leave, no clones left to leave with me. So, what happens when the 'reinforcements' arrive? They bring more with? How about the original 40 buffer clones? First come / first served? I bring 10 clones and go 2/20 in battle, who pays the difference? Or, do I automatically get kicked for sucking so bad?
Also, not sure I like the idea of 'kill x amount of isk', unless you get a running tally with price tags on everyone, which would in turn further the lag-fest. Changing the mission is interesting, but such a drastic change seems quite odd. Interesting, but I see a lot of frustration trying to figure out what my mission is while people cycle through the roster. |
Kensai Dragon
T.H.I.R.D Acadamy
141
|
Posted - 2015.08.06 20:38:00 -
[3] - Quote
Piercing Serenity wrote:Megaman Trigger wrote:Kensai Dragon wrote:Megaman Trigger wrote:What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Additionally, what happens when 4 players leave after using 9/10 of their clones, and get replaced by 4 more with 10 fresh clones each? Is it now 200vs240 clones? At best, it would still be 200 v 200, as leavers take unused clones with them. Not sure that 'reinforcements' should bring full clone amount or not. Actually, why not. What if we let the MCC destruction be the limiting factor, and not worry about the clone count? Even if someone brought in more clones with them, it wouldn't matter if their team lost anyway
So lose the clone count and make it simply MCC Destruction mode. |
Kensai Dragon
T.H.I.R.D Acadamy
141
|
Posted - 2015.08.06 20:40:00 -
[4] - Quote
Megaman Trigger wrote:Piercing Serenity wrote:Megaman Trigger wrote:Kensai Dragon wrote:Megaman Trigger wrote:What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Additionally, what happens when 4 players leave after using 9/10 of their clones, and get replaced by 4 more with 10 fresh clones each? Is it now 200vs240 clones? At best, it would still be 200 v 200, as leavers take unused clones with them. Not sure that 'reinforcements' should bring full clone amount or not. Actually, why not. What if we let the MCC destruction be the limiting factor, and not worry about the clone count? Even if someone brought in more clones with them, it wouldn't matter if their team lost anyway In pubs/FW, no one would willing pull out and sacrifice their end of battle rewards so the team can get more clones. So clone reinforcements wouldn't be a major issue.
Oh really? Like the way nobody pulls out now and sacrifices their end of battle rewards?
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Kensai Dragon
T.H.I.R.D Acadamy
141
|
Posted - 2015.08.06 20:44:00 -
[5] - Quote
Megaman Trigger wrote:Kensai Dragon wrote:Megaman Trigger wrote:Kensai Dragon wrote:Megaman Trigger wrote:What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Additionally, what happens when 4 players leave after using 9/10 of their clones, and get replaced by 4 more with 10 fresh clones each? Is it now 200vs240 clones? At best, it would still be 200 v 200, as leavers take unused clones with them. Not sure that 'reinforcements' should bring full clone amount or not. Right - I use my clones and leave, no clones left to leave with me. So, what happens when the 'reinforcements' arrive? They bring more with? How about the original 40 buffer clones? First come / first served? I bring 10 clones and go 2/20 in battle, who pays the difference? Or, do I automatically get kicked for sucking so bad? Also, not sure I like the idea of 'kill x amount of isk', unless you get a running tally with price tags on everyone, which would in turn further the lag-fest. Changing the mission is interesting, but such a drastic change seems quite odd. Interesting, but I see a lot of frustration trying to figure out what my mission is while people cycle through the roster. The game already keeps track of ISK destroyed, for calculating payouts. Shouldn't cause too much lag to add a cap to it.
I meant having isk values on screen so we can see the progress, and possibly having each item priced so I can see at a glance which target I should focus on. Individual prices aren't really necessary, but at least some kind of running total. Even still, I'd be pretty pissed I I lost because scotty added that last player right as the thresholds are being reached. Lol
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