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[Veteran_Adamantium Claws]
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Posted - 2012.06.11 22:10:00 -
[1] - Quote
Shield Regen rates on All Dropsuits & Tanks Need to be Lowered or these are possible Bugs.
Reason is because No Shield Regen should be happening During a constant gun fight.
Shield regen should only Start when your in Cover & out of combat for 2 seconds.
Not while running away from a gun fight and getting hit in the back.
Strafing side to side during a gun fight should Not start the shield regen either.
I have seen shield regen start after every bullet hit on a player and damage never reach his Yellow Armor bar even though 2-3 people are shooting with GEK & GB ARs at that player. I know (i even asked them after game their setups) the shield regen combonation that is being abused by these players but will Not list it here because even in a Beta, there are too many players just cheezing & abusing broken unbalanced setups.
Tanks Shield regen should not recover fully so fast as i have seen them do multiply times.
Helping & Watching 4-6 people (which is 25%-33% of your team) trying to take out One Tank is Funny and Frustrating.
Please CCP take a good look at Shield Regen rates across the board on Everything (Dropsuits, Modules, Tanks, etc..) in order to improve Balance. I do understand that some stuff have High Shield regen rates to compensate for Low Overall flat Armor & Shield numbers.
I would also like to send the exact Combo to a CCP employee so they can Test what is basically broken.
-Thank You
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[Veteran_Vahn Meeky]
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Posted - 2012.06.11 22:19:00 -
[2] - Quote
Adamantium Claws wrote:Shield Regen rates on All Dropsuits & Tanks Need to be Lowered or these are possible Bugs.
Reason is because No Shield Regen should be happening During a constant gun fight.
Shield regen should only Start when your in Cover & out of combat for 2 seconds.
Not while running away from a gun fight and getting hit in the back.
Strafing side to side during a gun fight should Not start the shield regen either.
I have seen shield regen start after every bullet hit on a player and damage never reach his Yellow Armor bar even though 2-3 people are shooting with GEK & GB ARs at that player. I know (i even asked them after game their setups) the shield regen combonation that is being abused by these players but will Not list it here because even in a Beta, there are too many players just cheezing & abusing broken unbalanced setups.
Tanks Shield regen should not recover fully so fast as i have seen them do multiply times.
Helping & Watching 4-6 people (which is 25%-33% of your team) trying to take out One Tank is Funny and Frustrating.
Please CCP take a good look at Shield Regen rates across the board on Everything (Dropsuits, Modules, Tanks, etc..) in order to improve Balance. I do understand that some stuff have High Shield regen rates to compensate for Low Overall flat Armor & Shield numbers.
I would also like to send the exact Combo to a CCP employee so they can Test what is basically broken.
-Thank You
I disagree, shields are weak enough as is. You take away the shield regain the game will turn into who is a twitch shooter and can shoot faster. How the shields are now adds a depth to the game. It forces you to think of the best way to take out other players. If you're having a probably with shields, throw a nade, before you start shooting at someone. The nades splash damage is 400 hp and most shields besides npc's and tanks don't have close to that amount.
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[Veteran_Stephiano Daphiti]
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Posted - 2012.06.11 22:32:00 -
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Shields are ment to recharge constantly. In Eve, where many of the mechanics are derrived from, shields recharge constantly, the rate of shield recharge is highest between 70% and 30%. Get them below 30% shields and they should melt. |
[Veteran_Adamantium Claws]
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Posted - 2012.06.11 22:39:00 -
[4] - Quote
Gizmo2606, your exactly one of the Shield regen Combo abusers i am talking about. Grenades are so inconsistent vs the combo your using. Next time i see you i will Suicide myself with a cooked grenade and see if it kills you.
I am Not assuming either what could do this or that. I describing what is a possible Bug with a certain Setup.
i think your Missing the Main Point; Shield Regen should NOT happen During combat while your getting shot. The "twitch shooter" is something YOUR doing with the setup your using.
Again, i truely think its a Bug because i've never seen my Shield regen while i am getting shot compared to the setup combo you use. it's either a Bug on my dropsuit end or the other dropsuit end.
You even know its Not balanced at all. |
[Veteran_steadyhand 08 ortis]
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Posted - 2012.06.11 22:40:00 -
[5] - Quote
going to have to agree with the others seems fine to me, you are probably seeing the effect of certain builds we max out the shield recharge rate to nth degree so they take a lot more damage over time, however to spike damage they will drop like a rock, or if you get though their shields there Armour will be paper thin.
try heavier hitting builds every weekend the flavor build is different, so you are going to have keep on top of builds to stay competitive |
[Veteran_Adamantium Claws]
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Posted - 2012.06.11 22:47:00 -
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steadyhand 08 ortis wrote:going to have to agree with the others seems fine to me, you are probably seeing the effect of certain builds we max out the shield recharge rate to nth degree so they take a lot more damage over time, however to spike damage they will drop like a rock, or if you get though their shields there Armour will be paper thin.
try heavier hitting builds every weekend the flavor build is different, so you are going to have keep on top of builds to stay competitive
so a Shield regen that restores the Shield 100% after each Bullet damage from at least 2 people firing at them with Tier 3 (not prototype) ARs is Fair?
yeah... exactly |
[Veteran_Zan'aar Nexhawk]
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Posted - 2012.06.11 23:07:00 -
[7] - Quote
Adamantium Claws wrote:steadyhand 08 ortis wrote:going to have to agree with the others seems fine to me, you are probably seeing the effect of certain builds we max out the shield recharge rate to nth degree so they take a lot more damage over time, however to spike damage they will drop like a rock, or if you get though their shields there Armour will be paper thin.
try heavier hitting builds every weekend the flavor build is different, so you are going to have keep on top of builds to stay competitive so a Shield regen that restores the Shield 100% after each Bullet damage from at least 2 people firing at them with Tier 3 (not prototype) ARs is Fair? yeah... exactly
100% shield regen?? I think you can't even get that with your modules, can you? It is probably a bug that has to do something with hits registering... 'cause I've never encountered that. Usually I see my enemies recover their shields when they run for cover or into a building, and when I enter it, I see their shield somewhat restored. But it seems logical, so...
Overall, I think it is a bug coming from the hit detection glitch that many have seen here. But I don't think that it is necessary to lower the shield increase rate. |
[Veteran_Prostriker Suetaru]
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Posted - 2012.06.11 23:18:00 -
[8] - Quote
I think the shields are just fine they way they are. They work the same way eve does and that has been fine for years now. Just because someone can't shoot well enough to break down someones shield setup doesn't mean it needs to be changed. |
[Veteran_Soven Taliesyn]
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Posted - 2012.06.11 23:23:00 -
[9] - Quote
From my understanding, shields don't actually start to recharge until after you're clear of fire. This issue could have to do with the hit detection which is supposed to be getting fixed in the next build. |
[Veteran_Trevak Shi]
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Posted - 2012.06.11 23:38:00 -
[10] - Quote
Adamantium Claws wrote:Gizmo2606, your exactly one of the Shield regen Combo abusers i am talking about. Grenades are so inconsistent vs the combo your using. Next time i see you i will Suicide myself with a cooked grenade and see if it kills you.
I am Not assuming either what could do this or that. I describing what is a possible Bug with a certain Setup.
i think your Missing the Main Point; Shield Regen should NOT happen During combat while your getting shot. The "twitch shooter" is something YOUR doing with the setup your using.
Again, i truely think its a Bug because i've never seen my Shield regen while i am getting shot compared to the setup combo you use. it's either a Bug on my dropsuit end or the other dropsuit end.
You even know its Not balanced at all.
I find that through your comments and the issues that you seem to be bringing up, these give the impression that you want this game to be like HALO. Well it isn't. This is part of EVE, and as someone how has played EVE and pursues this game with the reason of playing this it because it is in EVE. With that idea in mind I would then expect to have my shield recharger working all the time in the passive background like it would on my Battle Cruiser in EVE. And if I decided that I wanted to shield tank and not armor tank, then if I wanted to put 2 rechargers and a shield extender, an that is what works for me, then I should be able to, since we are operating within the EVE universe.
The whole point of this game is to develop your character with the skills necessary to ensure your survival. Part of that skill set that all players are developing is finding out the best possible combination of modules in relation to the your fitting (whether it is a dropsuit or a ship). Now if you want CCP to nerf the given abilities of our EVE based equipment modules so that you can feel better about your inability to adapt, you may want to think about doing one of two things. Either adapt to the EVE universe, or leave the EVE universe.
I for one think that this game is about adaptation, exploration, and problem solving.
See a problem for what it is, an enigma that requires an approach and a solution, not some bad-mouthing of our beloved EVE universe and the nerving that will make it like HALO, COD, BF, MOH or any of those other subpar FPS games. |
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[Veteran_Vahn Meeky]
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Posted - 2012.06.11 23:57:00 -
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Adamantium Claws wrote:Gizmo2606, your exactly one of the Shield regen Combo abusers i am talking about. Grenades are so inconsistent vs the combo your using. Next time i see you i will Suicide myself with a cooked grenade and see if it kills you.
I am Not assuming either what could do this or that. I describing what is a possible Bug with a certain Setup.
i think your Missing the Main Point; Shield Regen should NOT happen During combat while your getting shot. The "twitch shooter" is something YOUR doing with the setup your using.
Again, i truely think its a Bug because i've never seen my Shield regen while i am getting shot compared to the setup combo you use. it's either a Bug on my dropsuit end or the other dropsuit end.
You even know its Not balanced at all.
Dropsuits have different amounts of shields regain. Put it like this, a scout can regain 44.00 shields per second but they are squishy once the shields are gone. Once the shields are gone than 1 or 2 shots and the scout is dead. Scouts only defense is their shield and speed. If you take away the shield regain you might as well take away scouts speed since that will be a hard nerf on them.
Lets look a tanks and if they nerfed shields. A tank is very costly in ISK and AUR if you choice to use AUR on it. It can cost up to 200,000ISK for each tank or more but are well worth it and no one wants to spawn a tank that will be taken out in a few shots since it'll be a waste of ISK or AUR. Once the shields go in a tank it's pretty much screwed since a few Swarm Launcher and it's down. Meaning you lost a lot of ISK/AUR because of those shields nerfs. Now you'll see everyone coming on the forums QQing saying the shields need a buff.
Shield regain in combat is part of EVE so why change it? |
[Veteran_mikel Dracionas]
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Posted - 2012.06.12 01:20:00 -
[12] - Quote
For a realistic feel shield shouldn't recharge but since this a fictional universe set way In the future who knows what's real or not I think the shields are fine but maybe there should be a percentage damage at let's say 10 percent shield you take some damage to your armour not much but some |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.12 01:40:00 -
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*facepalm*
No! bad poster! I feel like smacking the screen with a rolled up newspaper after reading this.
You must not take damage for a second or two before the shields charge. That is already how it works. if you cant keep putting damage into a person then you give them a chance to recharge. Its not the games fault. |
[Veteran_Seraph]
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Posted - 2012.06.12 01:41:00 -
[14] - Quote
Sounds to me like a passive shield tank. Works exactly as it should. It should constantly be genning, not waiting until your no longer being shot to work. |
[Veteran_Trevak Shi]
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Posted - 2012.06.12 01:45:00 -
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mikel Dracionas wrote:For a realistic feel shield shouldn't recharge but since this a fictional universe set way In the future who knows what's real or not I think the shields are fine but maybe there should be a percentage damage at let's say 10 percent shield you take some damage to your armour not much but some
WHY? |
[Veteran_King of Fools]
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Posted - 2012.06.12 01:49:00 -
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mikel Dracionas wrote:For a realistic feel shield shouldn't recharge but since this a fictional universe set way In the future who knows what's real or not I think the shields are fine but maybe there should be a percentage damage at let's say 10 percent shield you take some damage to your armour not much but some
Certain types of weapons do penetrate shields, I've seen it happening during some of my matches. I'm still new on the beta, so I couldn't exactly tell you which weapons do it, but it is possible especially as shields get lower. This concept isn't new to the EVE universe, it's just overlooked frequently because it's not something everyone usually brings up in a conversation.
To address the rest of this thread:
1) The idea that shields only recharge when no longer under fire is stupid. In the grand scheme of things, it's "unrealistic". A shield doesn't just suddenly stop working because it's getting hit. It is constantly on, constantly trying to maintain peak efficiency. Now, if the power source for the shield turned off while being shot? That would be another story, but since we're talking about the shield itself, that's that. It constantly regenerates, because that makes sense.
2) Shield regen is a form of active tanking. In order to do it, both in EVE and from what I've seen of gear and equipment in this game, maxing out on shield tanking reduces your effectiveness elsewhere. Your weapons won't be as effective, your armor won't be as strong, etcetera, etcetera. Now if you wanted to say something like increase the PG/CPU requirements for the more powerful hardeners/extenders to make it more balanced, that would understandable, and something people could work with. But to flat out lower regen across all classes? That just doesn't make sense.
3) Again, none of this is new to the EVE Universe. Those of us who've been around a while are very familiar with the "issue", and the answer is exactly what it should be - kill the tank. Sometimes you have to get multiple higher level people to do it, but the point it is you can do it, especially if (assuming they introduce this later, which they should) weapons are given the four main damage attributes (Explosive, Kinetic, Electro Magnetic, and Thermal), each of which are more effective on certain types of armor or shield.
4) Got a problem with it? Then build up your own research tree, upgrade your shield related skills, and equip better shields. You don't even have to go so far as the "problem causers", you can just increase yours enough to stall them long enough for your team to get over and help. Or, you could research all of your weapon skills. More damage for you = less regen for them, making it much harder to tank damage.
This game isn't intended to be played solo anyway, you should be sticking close to your squad and/or teammates at all times (not just that one other random guy). If you do, you won't run into this problem so much. |
[Veteran_Lord Kermit Ribbit]
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Posted - 2012.06.12 03:28:00 -
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I have to agree with the response here. No offense to the original poster.
I have been one of those tankers that everyone concentrates on trying to kill. I will say that shields are fine; if anything they need a buff. Tanks and the associated equipment are expensive enough as it is and making certain "tank" styles (no pun intended) workable is dependant on shields regenerating. I shouldn't be taken out by just a couple rockets. It should require a concerted effort to take out a tank. After all a single tank on the battlefield is and should be a game changer; much like capitol ships in EVE. Even a single one changes the battlefield dynamic (tho not always in ones favor).
The theory on shields everyone has been posting is quite right imho. Shields should always be regenerating whether under fire or not. If they didnt then there are certain modules that are worthless (or nearly so). |
[Veteran_Maul555]
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Posted - 2012.06.12 03:33:00 -
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It seems to work fine to me. Constant recharge is how its supposed to work. Super Shield Tanks are normal. Super Armor Tanks are also normal. Super DPS (Damage Per Second) setups are normal as well. You have not yet begun to encounter the kinds of ingenious setups people will use to stomp you repeatedly with. Get used to them or quit the game. |
[Veteran_Adamantium Claws]
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Posted - 2012.06.12 04:58:00 -
[19] - Quote
After reading some of the replies here...
"you want it to be like 'Halo'." .....lol are you seriously that clueless? then there is this reply "just cause you Can't shoot right". ....makes me say ok your really dense & probably abuse Swarm Launchers. for the person who said "it's been like this for Years" ... ummm this game is NOT EVE its DUST514 with an eve overhead to draw in the in long established fan base.
Lets ALL be clear that the reason for a BETA is to find UNBALANCED and BROKEN game mechanics.
It is pretty clear too me that None of you but this guy Vahn Meeky, know the EXACT BUILD that is being used.
And MOST of you did NOT READ that MY dropsuit is NOT Shield recharging while im under Gun fire while the OTHER suit is.
in all honestly i should of left Tanks out of this for a seperate thread. |
[Veteran_Lord Kermit Ribbit]
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Posted - 2012.06.12 05:39:00 -
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Adamantium Claws wrote:After reading some of the replies here...
"you want it to be like 'Halo'." .....lol are you seriously that clueless? then there is this reply "just cause you Can't shoot right". ....makes me say ok your really dense & probably abuse Swarm Launchers. for the person who said "it's been like this for Years" ... ummm this game is NOT EVE its DUST514 with an eve overhead to draw in the in long established fan base.
Lets ALL be clear that the reason for a BETA is to find UNBALANCED and BROKEN game mechanics.
It is pretty clear too me that None of you but this guy Vahn Meeky, know the EXACT BUILD that is being used.
And MOST of you did NOT READ that MY dropsuit is NOT Shield recharging while im under Gun fire while the OTHER suit is.
in all honestly i should of left Tanks out of this for a seperate thread.
Ok whoa dude... Back up a second.
First, you are correct.. this is beta, we are here to find bugs as such. However I think you missed the overall picture of the replies. Take the ego away for a sec and lets deal with the facts.
If there is an instance of one person regen during a fight and you are not, there could be fitting differences, that could be a bug... it could be for many reasons. Without a more complete picture this is nothing more than conjecture. Overall tho, all shields should regen at all times to some minimal degree. As a noob character this might be close to barely noticable. I don't really know as I've never been that concerned with the regen on infantry.
While you are also correct that this is not EVE, it is set in the EVE universe. And as such the game mechanics governing equipment/vehicles/etc need to be in line with EVE's mechanics.
Save your ego for the battlefield. |
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[Veteran_Maul555]
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Posted - 2012.06.12 05:52:00 -
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Adamantium Claws wrote:
in all honestly i should of left Tanks out of this for a seperate thread.
That really wouldn't change anything. in eve the word Tank is used to describe any focused fitting. If you are concentrated on shields, then you are shield tanking, and so on... This will apply to Tanks, Drop suits, Ships, whatever. Be prepared now for people to start throwing around the word tank and not be talking at all about an actual tank. With that being said, powerful focused setups are normal for both vehicles and dropsuits, and is what this game should be aiming for. Things are about to get interesting ^^ |
[Veteran_Casamyr Ranis]
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Posted - 2012.06.12 06:38:00 -
[22] - Quote
To be honest I've never seen my shield actively recharging during combat,and normally starts up a couple of secs after being hit, and I am working towards being an shield tank. It's probable I just haven't hit/trained up the right skills and equipment yet.
Personally I have no issues with this, it's a part of eve and I'm sure that there will be equipment/weapons that will be able to be deployed to slow/stop sheild regeneration and really get that teamwork working in order to take and hold positions. |
[Veteran_King of Fools]
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Posted - 2012.06.12 07:05:00 -
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Adamantium Claws wrote:And MOST of you did NOT READ that MY dropsuit is NOT Shield recharging while im under Gun fire while the OTHER suit is.
No, your shields are just not recharging faster than they're taking damage. Their regen (now that's assuming I know the build and the requisite skill research) is higher than the damage one or two people can do, so it takes on the appearance of regenerating during combat. Now sure, maybe this is a glitch, maybe this isn't, but this type of behavior is a perfectly normal thing in the EVE Universe, so I'm not surprised at all.
As I said earlier, your original point seemed to be that you wanted everyone's shield regen to be lowered, which has nothing to do with regen happening while being shot. Those are two completely different things. Plus, your solution is bogus - if anything, you need to adjust PG/CPU requirements, because having looked through the shield equipment I saw nothing broken about possible set-ups in regards to statistics. You also have to consider what skills were researched prior, and helped attribute to the effect. Simple as that. |
[Veteran_Vahn Meeky]
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Posted - 2012.06.12 07:33:00 -
[24] - Quote
Adamantium Claws wrote:After reading some of the replies here... It is pretty clear too me that None of you but this guy Vahn Meeky, know the EXACT BUILD that is being used..
Yes, I use a build that is depended on shields but not just shields alone, speed is the other part of the build. That doesn't mean it's broken. I'm smart on how I use the build so I can keep my shields up. The weakness of this build though is once you get past the shields, I'm squishy, a few shots and I'm dead. The build I'm using is good right now but only because of the broken hit detection and frame rate issues. Once those our fixed this build will lose it's major advantage. Yes I do recover 44.00 shields a second and I have over 200+ Shield HP but I've seen other players take me out by simply watching the way I move and countering the way I move.
Basically, you're blaming the wrong thing with this build, if you take the frame rate, lag and hit detection into account, you'll see why this build is so good right now and once those are fixed, it wont be as effective.
Also, I'm not the only one that uses this build. I actually picked it from another player. |
[Veteran_steadyhand 08 ortis]
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Posted - 2012.06.12 22:00:00 -
[25] - Quote
from OP reply's either two things have happen, either a bug with shield re-gen, or hit detection gave the illusion of a constant recharge rate where instead the hits were not landing and due to mods the regen kicked in quite quickly
or
the OP is having a lot of trouble killing people and is taking it out on the fact shields can be quite hard to punch though on some people and if they are smart they will normal duck out weight for regen and run back in making look like they have a good recharge recharge rate
either way the view of people seems to be shields are fine :). to the OP i recommend fitting some wepone upgrade mods on your guns you might find that little extra punching power makes a hell of a change |
[Veteran_cilvaringz]
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Posted - 2012.06.18 19:12:00 -
[26] - Quote
Trevak Shi wrote:Adamantium Claws wrote:Gizmo2606, your exactly one of the Shield regen Combo abusers i am talking about. Grenades are so inconsistent vs the combo your using. Next time i see you i will Suicide myself with a cooked grenade and see if it kills you.
I am Not assuming either what could do this or that. I describing what is a possible Bug with a certain Setup.
i think your Missing the Main Point; Shield Regen should NOT happen During combat while your getting shot. The "twitch shooter" is something YOUR doing with the setup your using.
Again, i truely think its a Bug because i've never seen my Shield regen while i am getting shot compared to the setup combo you use. it's either a Bug on my dropsuit end or the other dropsuit end.
You even know its Not balanced at all. I find that through your comments and the issues that you seem to be bringing up, these give the impression that you want this game to be like HALO. Well it isn't. This is part of EVE, and as someone how has played EVE and pursues this game with the reason of playing this it because it is in EVE. With that idea in mind I would then expect to have my shield recharger working all the time in the passive background like it would on my Battle Cruiser in EVE. And if I decided that I wanted to shield tank and not armor tank, then if I wanted to put 2 rechargers and a shield extender, an that is what works for me, then I should be able to, since we are operating within the EVE universe. The whole point of this game is to develop your character with the skills necessary to ensure your survival. Part of that skill set that all players are developing is finding out the best possible combination of modules in relation to the your fitting (whether it is a dropsuit or a ship). Now if you want CCP to nerf the given abilities of our EVE based equipment modules so that you can feel better about your inability to adapt, you may want to think about doing one of two things. Either adapt to the EVE universe, or leave the EVE universe. I for one think that this game is about adaptation, exploration, and problem solving. See a problem for what it is, an enigma that requires an approach and a solution, not some bad-mouthing of our beloved EVE universe and the nerving that will make it like HALO, COD, BF, MOH or any of those other subpar FPS games.
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[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.18 23:56:00 -
[27] - Quote
Trevak Shi wrote:mikel Dracionas wrote:For a realistic feel shield shouldn't recharge but since this a fictional universe set way In the future who knows what's real or not I think the shields are fine but maybe there should be a percentage damage at let's say 10 percent shield you take some damage to your armour not much but some WHY? you haven't played eve or other space ship games have yah?
a shield blocks damage to the ship but when the shield gets weak 30% and lower, damage bleeds threw to the armor. or also look at it like an egg shell. you poke the shell with a pin over and over, you gradually wear the shell down, and eventually a hole forms in the shell. the holes shell does go poof but trying to make every hit go threw that opening doesn't always happen. |
[Veteran_Nick Phantom]
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Posted - 2012.06.19 19:22:00 -
[28] - Quote
Basically right now it seems like your just mad because someone has a better suit fitting than you and you can't figure out how to fit your guy correctly. Not saying that's what is happening but it seems that way. Unless you can specifically name what they are using to take advantage of besides just the shield recharging quickly it's going to take longer to get fixed IF it needs fixed at all.
I'll try playing around with some stuff then email them the fit. Which is what you should have done in the first place. This is the first time I've heard of it. You seem to think you know what fittings they have so you should have emailed it to them at their support e-mail they provided all the beta testers with. Posting something like that in the forums does two things. Makes people aware there is possibly a way to take advantage of game mechanics. Then they figure it out so they can do the same thing......
Unless you are unaware of what their fittings are. Then you should have posted it as a question in the corp forums asking if anyone has a good shield tanking fit. When they tell you and you confirm it's causing what you think is unbalanced game play, you email the Dust514 developers and let them know. After that if they feel the same way they will fix it.
Not hating on you just trying to inform you of a better course of action for the next time.
Oh and remember to leave peoples names out of it we are all testing this and perhaps they are looking for what fittings are unbalancing the game so they can send the report for a fix. Doesn't matter if they actually are taking advantage of something. The fact that they are taking advantage of it is good because this is a beta and thus will be fixed before the release. |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.21 01:11:00 -
[29] - Quote
When I first read this, based on what the OP was saying I thought he meant that fitting the shield regen modules made your regen kick in sooner after being shot. I can't say if that's the case because I never fit one, extenders always seemed better since the regen module tooltip says it gives a %boost to regen amount, not regen speed.
Can anyone confirm the OP is just missing for 2 seconds and that regen modules don't grant you regen after a single second of not being shot? |
[Veteran_Counting Wizard]
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Posted - 2012.06.21 06:11:00 -
[30] - Quote
Adamantium Claws wrote:Shield Regen rates on All Dropsuits & Tanks Need to be Lowered or these are possible Bugs.
Reason is because No Shield Regen should be happening During a constant gun fight.
Shield regen should only Start when your in Cover & out of combat for 2 seconds.
Not while running away from a gun fight and getting hit in the back.
Strafing side to side during a gun fight should Not start the shield regen either.
I have seen shield regen start after every bullet hit on a player and damage never reach his Yellow Armor bar even though 2-3 people are shooting with GEK & GB ARs at that player. I know (i even asked them after game their setups) the shield regen combonation that is being abused by these players but will Not list it here because even in a Beta, there are too many players just cheezing & abusing broken unbalanced setups.
Tanks Shield regen should not recover fully so fast as i have seen them do multiply times.
Helping & Watching 4-6 people (which is 25%-33% of your team) trying to take out One Tank is Funny and Frustrating.
Please CCP take a good look at Shield Regen rates across the board on Everything (Dropsuits, Modules, Tanks, etc..) in order to improve Balance. I do understand that some stuff have High Shield regen rates to compensate for Low Overall flat Armor & Shield numbers.
I would also like to send the exact Combo to a CCP employee so they can Test what is basically broken.
-Thank You
I believe a missile launcher to the face will fix whatever problem you may be encountering. Still, E3 build can't get here fast enough. This game is missing a huge chunk of strategic roles and diversity. I think we need social features the most so games are a bit more organized and promote coordinated use of vehicles and roles.
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