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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.05 14:31:00 -
[1] - Quote
It's bothered my slightly that Armor and shield bars are the same color.
Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow.
As the bars deplete, the 'dead' section of the bar can stay it's current dark red.
Would just look a bit more tidy in my mind.
Friendlies can remain all blue
CPM Platform
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Silver Strike44
746
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Posted - 2015.08.06 02:10:00 -
[2] - Quote
I dont see why not. There are a few other changes they could make to the HUD to make it more attractive and helpful, too.
My YouTube Channel
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bear90211
Negative-Feedback.
308
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Posted - 2015.08.06 03:55:00 -
[3] - Quote
Talos Vagheitan wrote:It's bothered my slightly that Armor and shield bars are the same color.
Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow.
As the bars deplete, the 'dead' section of the bar can stay it's current dark red.
Would just look a bit more tidy in my mind.
Friendlies can remain all blue
wait... isn't this like from Defiance or... Borderlands? I am pretty sure this idea is from one of those two games...
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Megaman Trigger
Ready to Play
422
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Posted - 2015.08.06 12:26:00 -
[4] - Quote
bear90211 wrote:Talos Vagheitan wrote:It's bothered my slightly that Armor and shield bars are the same color.
Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow.
As the bars deplete, the 'dead' section of the bar can stay it's current dark red.
Would just look a bit more tidy in my mind.
Friendlies can remain all blue
wait... isn't this like from Defiance or... Borderlands? I am pretty sure this idea is from one of those two games...
Boarderlands has the shields a light blue and health as red. Not that either of those games are the first to colour code health bars.
Purifier. First Class.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
701
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Posted - 2015.08.06 21:24:00 -
[5] - Quote
bear90211 wrote:Talos Vagheitan wrote:It's bothered my slightly that Armor and shield bars are the same color.
Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow.
As the bars deplete, the 'dead' section of the bar can stay it's current dark red.
Would just look a bit more tidy in my mind.
Friendlies can remain all blue
wait... isn't this like from Defiance or... Borderlands? I am pretty sure this idea is from one of those two games... Shields in blue is almost universal nowadays.
Anyway, I like the idea. It allows HP values to be more easily readable within peripheral issue.
Having the HP bar in the lower left and ammo in the lower right is quite unergonomic in terms of presence of the conveyed knowledge. Using colors would add some at-glance visibility.
I wish we could get charge/heat indicators in the middle of the screen. It would help a lot with ergonomy. |
Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.06 21:35:00 -
[6] - Quote
Sole Fenychs wrote:bear90211 wrote:Talos Vagheitan wrote:It's bothered my slightly that Armor and shield bars are the same color.
Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow.
As the bars deplete, the 'dead' section of the bar can stay it's current dark red.
Would just look a bit more tidy in my mind.
Friendlies can remain all blue
wait... isn't this like from Defiance or... Borderlands? I am pretty sure this idea is from one of those two games... Shields in blue is almost universal nowadays. Anyway, I like the idea. It allows HP values to be more easily readable within peripheral vision. There should be a good dark/light contrast, as the eye periphery has trouble seeing in color. Having the HP bar in the lower left and ammo in the lower right is quite unergonomic in terms of presence of the conveyed knowledge. Using colors would add some at-glance visibility. I wish we could get charge/heat indicators in the middle of the screen. It would help a lot with ergonomy. P.S. Health bars can vary a lot in shapes, sizes and colors. Just look at this: https://jlawrencekenny.files.wordpress.com/2011/10/jfg6.jpgThe outside ring is the health. If the ring is depleted, one of the inner symbols turns from light green to dark blue and the outer ring is refilled. This amounts to basically having five health bars. I'm still not sure if that system was genius or ********. But it does have its merits. This is just an example to show that "wait, wasn't that color already used?" is a pretty petty concern concerning HUD elements. Everything under the sun has already been tried.
Good points
BTW: You might like this thread: https://forums.dust514.com/default.aspx?g=posts&m=2832818#post2832818
CPM Platform
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Kierkegaard Soren
Eridani Light Horse Battalion
899
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Posted - 2015.08.07 00:27:00 -
[7] - Quote
on a related note, having the target info (suit type, HP, damage projection) flare up around the reticule whenever you place it over a target, instead of that information being all over the screen and therefore inaccessible would be useful also.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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