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DRT 99
RAT PATROL INC. The Empire of New Eden
476
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Posted - 2015.08.05 07:29:00 -
[1] - Quote
ill skip the wall of text because im tired
Hybrid - Blaster profociency change to +2% Damage to shields, +1% damage to armor per level Hybrid - Rail proficiency changed to +2% damage to armor, +1% damage to shields per level
also a small buff to the AR in the current armor meta.
thoughts? |
DRT 99
RAT PATROL INC. The Empire of New Eden
485
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Posted - 2015.08.06 16:11:00 -
[2] - Quote
bump
+20 -5 would make blasters more unique, currently +25 -10 is alittle too close to laser weapons to make this damage type unique |
DRT 99
RAT PATROL INC. The Empire of New Eden
488
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Posted - 2015.08.06 23:14:00 -
[3] - Quote
Sicerly Yaw wrote:I like it but that's already enough of a buff to the AR to deal with armor, so no need for another buff unless shields also get buffed as it would already be doing more then enough damage to shields its only lacking when dealing with armor
shields would need a buff regardless
otherwise i agree, see how the AR performs with this then buff if needed. |
DRT 99
RAT PATROL INC. The Empire of New Eden
489
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Posted - 2015.08.07 03:49:00 -
[4] - Quote
i realise that hybrid get their name from their ammunition, among other things, but they also deal generalist damage types that are ok but not great and poor but not awful against their strong and weak HP types, respectively. The problem here is that profciency in dust takes these generalist damage types and makes them into more specialist damage types.
a good example would be projectiles vs. rails.
Currently, with proficiency 5: Projectiles are -15 +30 Rails are -10 +25 5% on both ends isnt very meaningful.
With my proposal rails would be -5 +20 with full proficiency, which would help further differentiate these damage types.
In the current armor meta, it would also be a minor buff to the AR and a minor nerf to the RR (and BP) which im sure many people agree isnt a negative. |
DRT 99
RAT PATROL INC. The Empire of New Eden
491
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Posted - 2015.08.07 19:10:00 -
[5] - Quote
Breakin Stuff wrote:The bonuses are not added together. They are multiplied together.
So the end result is not, for example:
100 * (1.1 + 1.15) = 125
It is:
100 * 1.1 * 1.15 = 126.5
You never ADD percentage values together before you multiply them in a CCP game. You will always get an incorrect value.
so then the values would be 121% and 94.5% to strong and weak damage types, respectively? (With my proposal) |
DRT 99
RAT PATROL INC. The Empire of New Eden
512
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Posted - 2015.08.11 17:50:00 -
[6] - Quote
bump |
DRT 99
RAT PATROL INC. The Empire of New Eden
545
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Posted - 2015.08.22 06:09:00 -
[7] - Quote
Ive been using an AR and PLC galmando and this seriously seems like an easy, minor buff to some currently lacking plasma weapons |
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