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Larkson Crazy Eye
WarRavens
165
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Posted - 2015.08.04 17:23:00 -
[1] - Quote
In my experience the answer is no. I can put the crappiest militia uplink down and get a full 6-16 spawns off it, even if it's a lousy location like inside the MCC of the redline. However a drop ship right over the objective, and in some crazy cases inside the objective if I'm feeling bold and bored almost no one ever spawns via the CRU unless they plan to be lame drop ship bunnies and think they can hit something with the turrets.
I always thought the built in CRU's would be awesome, unlimited spawns on demand. Something to go with my general focus of being an uplink specialist, aka Amar logi. Unfortunately it doesn't seem like any one ever spawns inside a vehicle unless it's a tank, and then they won't get out. Sure squad mates you can talk to might do it once in a while, but the average blue berry doesn't seem to want to touch a DS.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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shanghili
Random Gunz Rise Of Legion.
21
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Posted - 2015.08.04 17:25:00 -
[2] - Quote
They must think it's an CRU being bugged and moving around the map ^_^
2 heavies 1 scout
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Beld Errmon
1
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Posted - 2015.08.04 17:29:00 -
[3] - Quote
I've tried playing around being a mobile spawn point, blue berries more often than not either won't get out, won't get in, or use the turrets to miss everything or fire at things way out of range.... constantly.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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howard sanchez
Vader's-Fist
1
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Posted - 2015.08.04 17:30:00 -
[4] - Quote
What's the risk of trying to spawn into a mobile CRU?
Everyone should ask themselves this honestly. What is the risk? Because that's the downside of the decision.
Now, what's the benefit of spawning into a mobile CRU?
Ask yourself that honestly as well. Because that's the value that you can gain from that decision.
For me, I spawn on them as often as my calculation of the decision leans towards the benefits and away from the risk.
If the risk is a dead clone, lost dropsuit, etc. That risk = X isk and time for my team. If the benefit is that I can get somewhere faster than the enemy expects - and maybe aid my team. I might give it a try.
Sometimes I don't take the risk. Sometimes I jump at it.
DUST is a lot like Poker. Poker is a lot like life.
Do a risk/benefit analysis of every decision you make, in combat and in life (and in poker)....and your chipstack will grow. |
Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.04 17:36:00 -
[5] - Quote
howard sanchez wrote:What's the risk of trying to spawn into a mobile CRU?
Everyone should ask themselves this honestly. What is the risk? Because that's the downside of the decision.
Now, what's the benefit of spawning into a mobile CRU?
Ask yourself that honestly as well. Because that's the value that you can gain from that decision.
For me, I spawn on them as often as my calculation of the decision leans towards the benefits and away from the risk.
If the risk is a dead clone, lost dropsuit, etc. That risk = X isk and time for my team. If the benefit is that I can get somewhere faster than the enemy expects - and maybe aid my team. I might give it a try.
Sometimes I don't take the risk. Sometimes I jump at it.
DUST is a lot like Poker. Poker is a lot like life.
Do a risk/benefit analysis of every decision you make, in combat and in life (and in poker)....and your chipstack will grow. ^Very legit.
I'd also add that there is a current issue with the code of the mCRU AFAIK causing it to only appear as a selectable spawn point for players who have exhausted their bleed out timers. Meaning that all of those players who try and instantly redeploy bypassing any chance of being revived are also players who will never(or rarely) spawn on mCRUs because they will not see them on the overhead map as options for spawn.
CPM 1, reelection platform here.
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Larkson Crazy Eye
WarRavens
166
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Posted - 2015.08.04 17:46:00 -
[6] - Quote
Didn't know about the bug to be honest, it would explain a few things. Basically only people who bled out or got killed by an explosion/terminated would even see it. That said I would think a mobile CRU would be a good place to spawn, if a slow one. In the very least your assured you won't be spawn killed and that some one is 'watching' your spawn point unlike an unattended uplink. Even if the DS goes down you usually have enough time to bail before you would die. The only real downside, other than the bug, to mobile Cru's is the spawn time. It's pretty much ten seconds with no upgrades possible for higher level equipment or skills.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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DUST Fiend
17
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Posted - 2015.08.04 17:46:00 -
[7] - Quote
It doesn't help that for some reason there are only Basic and Militia CRU's, so it takes forever to spawn on your dropship. Secondly, dropships are very weak, either standard ships or ADS with a MCRU (lol), so you have a good chance to die as soon as you spawn. Thirdly, being in a dropship gives you practically no visual of where you are so you have to play it mostly on faith. As a pilot, it's frustrating too because those who do spawn on you barely ever jump.
And of course the above mentioned bug that's a little over a year old now
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Cesar Geronimo
DUST University Ivy League
41
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Posted - 2015.08.04 17:51:00 -
[8] - Quote
I see a dropship with CRU hovering around a strategic position, so I spawn in...
But by the time I actually get in, the dropship is about 5 miles away from the action...Then he flies really high in some weak attempt to ram or joust with an enemy dropship until the enemy crashes/bails...Now we're kinda going back in the direction of the action, but now the enemies on the ground have their swarms out -- Only after the first barrage takes away 60% of our HP does the pilot switch on his harders...And while trying to escape he inevitably hits an obstacle or tower or whatever a bunch of times and it's game over.... I either land right in the middle of 3 heavies, or get crushed by the flaming dropship wreckage... |
Balistyc Farshot
MONSTER SYNERGY
336
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Posted - 2015.08.04 17:52:00 -
[9] - Quote
Cross Atu wrote:howard sanchez wrote:What's the risk of trying to spawn into a mobile CRU?
Everyone should ask themselves this honestly. What is the risk? Because that's the downside of the decision.
Now, what's the benefit of spawning into a mobile CRU?
Ask yourself that honestly as well. Because that's the value that you can gain from that decision.
For me, I spawn on them as often as my calculation of the decision leans towards the benefits and away from the risk.
If the risk is a dead clone, lost dropsuit, etc. That risk = X isk and time for my team. If the benefit is that I can get somewhere faster than the enemy expects - and maybe aid my team. I might give it a try.
Sometimes I don't take the risk. Sometimes I jump at it.
DUST is a lot like Poker. Poker is a lot like life.
Do a risk/benefit analysis of every decision you make, in combat and in life (and in poker)....and your chipstack will grow. ^Very legit. I'd also add that there is a current issue with the code of the mCRU AFAIK causing it to only appear as a selectable spawn point for players who have exhausted their bleed out timers. Meaning that all of those players who try and instantly redeploy bypassing any chance of being revived are also players who will never(or rarely) spawn on mCRUs because they will not see them on the overhead map as options for spawn.
This is the main reason right here! Who waits for the bleed out timer if the fight is intense and they died under fire? Most of the time I will check the distance and the cover in which I died from my allies. So often we are getting pushed back or I was deep in the enemies backside. I abort the count down and spawn on the nearest link to get back into the enemies backside where I belong!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.04 18:16:00 -
[10] - Quote
Dude, the last time I pulled one out was MONTHS AGO. It's not worth pulling out dropships anymore. Av is to op for them and the only way you could survive is with an after burner which takes a useful slot.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.04 18:22:00 -
[11] - Quote
I always spawn on them if I see them, it will either be glorious or hella lolz. I also happen to be a mean shot with any small turret. I pulled down 15 in a blueberry MLT rail turret last time I played. Sometimes I like to get on my vehicle alt and just ride in other peoples vehicles. But no, its not a super effective spawn system right now tbh lol.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.08.04 18:30:00 -
[12] - Quote
I've never had good experiences with DS spawning.
They usually hover over stupid locations far away from allies.
Or they try to get all the occupants killed.
Once i spawned in a DS and tried to jump only to have the imbecil land on one of those generator things to kill everyone that just spawned in.
Tanks are just more reliable,and they can't do the BS trolling DS are capable of.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Lupus Wolf
Minmatar Republic
321
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Posted - 2015.08.04 18:41:00 -
[13] - Quote
The trick is to get into games where your team is being stomped. Then, fly over to a roof (where you can't get swarmed/forged from the ground) and pretend to be an uplink. Works best at Gal research facility.
Sure, you're not helping your team and are really just getting the most you can from an already lost game, but this is New Eden, right?
Of course, watch out for enemy DS too.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Larkson Crazy Eye
WarRavens
167
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Posted - 2015.08.04 18:51:00 -
[14] - Quote
Another funny bug is when you click to jump out of a DS it's a bit random in where you get out. Often the poor saps who actually do spawn in and jump out I road kill mid air despite flying slow and in a straight line. They spawned out in front of the DS for some weird reason.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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howard sanchez
Vader's-Fist
1
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Posted - 2015.08.04 18:57:00 -
[15] - Quote
Meee One wrote:I've never had good experiences with DS spawning. They usually hover over stupid locations far away from allies. Or they try to get all the occupants killed. Once i spawned in a DS and tried to jump only to have the imbecil land on one of those generator things to kill everyone that just spawned in. Tanks are just more reliable,and they can't do the BS trolling DS are capable of. This is so great. Do you know that, IRL, everyone I know that has to fly on helos sounds just like this. Every deployment I've ever been on - if there are helicopters involved everyone has great stories about bad stuff that have happened on them.
And I believe them! I'm scared to death of flying in helicopters. Won't do it if I don't have to.
But, in DUST, I love to fly dropships. And the changes to them since last year have made them a lot more operationally valuable.
We, as a community, are still limited by our history and culture and word of mouth to be dropship averse.
Dropship survivability is better now than ever before (well, maybe not ever - there were builds when DS were the Great White Orcas of DUST) but balance wise - they're much better.
I can fly a 60k isk gorgon around in pubs and have a real impact on the game (if people trust that I have a brain and know what to do).
It's the trust part that makes all the difference.
And isn't that the point!? |
DUST Fiend
17
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Posted - 2015.08.04 20:17:00 -
[16] - Quote
howard sanchez wrote:Meee One wrote:I've never had good experiences with DS spawning. They usually hover over stupid locations far away from allies. Or they try to get all the occupants killed. Once i spawned in a DS and tried to jump only to have the imbecil land on one of those generator things to kill everyone that just spawned in. Tanks are just more reliable,and they can't do the BS trolling DS are capable of. This is so great. Do you know that, IRL, everyone I know that has to fly on helos sounds just like this. Every deployment I've ever been on - if there are helicopters involved everyone has great stories about bad stuff that have happened on them. And I believe them! I'm scared to death of flying in helicopters. Won't do it if I don't have to. But, in DUST, I love to fly dropships. And the changes to them since last year have made them a lot more operationally valuable. We, as a community, are still limited by our history and culture and word of mouth to be dropship averse. Dropship survivability is better now than ever before (well, maybe not ever - there were builds when DS were the Great White Orcas of DUST) but balance wise - they're much better. I can fly a 60k isk gorgon around in pubs and have a real impact on the game (if people trust that I have a brain and know what to do). It's the trust part that makes all the difference. And isn't that the point!? I assure you, with every confidence, if even a SINGLE competent squad spawns against you, that ship is going down, every time you call it in. It's not a matter of if, merely a matter of when. You lack the mobility to compliment your tank, so you're just a slow piniata for anyone with a bat.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.08.04 20:48:00 -
[17] - Quote
DUST Fiend wrote:howard sanchez wrote:Meee One wrote:I've never had good experiences with DS spawning. They usually hover over stupid locations far away from allies. Or they try to get all the occupants killed. Once i spawned in a DS and tried to jump only to have the imbecil land on one of those generator things to kill everyone that just spawned in. Tanks are just more reliable,and they can't do the BS trolling DS are capable of. This is so great. Do you know that, IRL, everyone I know that has to fly on helos sounds just like this. Every deployment I've ever been on - if there are helicopters involved everyone has great stories about bad stuff that have happened on them. And I believe them! I'm scared to death of flying in helicopters. Won't do it if I don't have to. But, in DUST, I love to fly dropships. And the changes to them since last year have made them a lot more operationally valuable. We, as a community, are still limited by our history and culture and word of mouth to be dropship averse. Dropship survivability is better now than ever before (well, maybe not ever - there were builds when DS were the Great White Orcas of DUST) but balance wise - they're much better. I can fly a 60k isk gorgon around in pubs and have a real impact on the game (if people trust that I have a brain and know what to do). It's the trust part that makes all the difference. And isn't that the point!? I assure you, with every confidence, if even a SINGLE competent squad spawns against you, that ship is going down, every time you call it in. It's not a matter of if, merely a matter of when. You lack the mobility to compliment your tank, so you're just a slow piniata for anyone with a bat. I don't fly well enough to mention, but I do gun rather frequently and as such I can say first hand that the above claim is not universally true by any means. I have on more than one occasion been part of a DS fire team which weathered the combined attention of 7 or more opponents running a mixed combination of infantry AV (swarms and forge primarily), HAVs, and other Dropships. Have I also had situations like that which resulted in the loss of a ship? Sure. But is it a certainty or even a clear majority rule? Not really.
Furthermore it takes more than "competent" in most cases for a 4 man group to be anything more than a mild nuance to a coordinated DS team of pilot and gunner on most maps.
To reiterate, I cannot fly well enough to uphold those standards, but I can vouch from personal experience that such standards can be upheld in the current game state with consistency.
0.02 ISK
CPM 1, reelection platform here.
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