lee corwood
TRAILS AND TRIBULATIONS No Context
1
|
Posted - 2015.08.05 20:42:00 -
[1] - Quote
Just my perspective here. I'm a pretty horribad player but there's generally only a few times I've left battle:
- when I have to leave in real life - when my corp/alliance calls on me - when I DC or the game glitched me and I accidently hit leave game instead of suicide
For the most part, if my team is doing really badly, I try to sneaky scout around and just hack something. Anything. If I can't, I just try to be somewhat annoying. Hell, if my team is doing this badly and I get killed that much, at least I'm helping the game to end faster
That being said, I have to disagree with the statement that you can't 'teach' those players you can't communicate with. When all objectives are taken and no links are present, I spend most of my time, if I can manage, laying out as many links as I can. Sometimes, I'll pass a group of blueberries that see me as someone charging. And they follow. And if you know me and my gun game, you know I shouldn't be leading the charge on anything.
But my running towards an objective unintentionally pushed them to clearing the way for an objective, even if it's the only one we end up taking and keeping the whole match. Because by themselves, they only know their experience of rushing in and dying immediately. But one saw me and said, I'll follow that one. The other one said, looks like we're trying something. And it builds.
Even if we still lose the match, it's things like that to give newer players or even solo players a purpose to each game and more importantly a taste of what teamwork is supposed to look like. The next time, they might just lead the charge themselves because we just proved it worked. That only makes better players and thus better candidates for corps.
Now, I completely understand the frustration point of having a team that refuses to move though. Especially whole squads that resort to shooting each other and nibbling little points off each other with reloading at each other's nanohives. No one likes those games.
But you're making a blanket statement that EVERY game you leave is like this. That EVERY game couldn't possibly be turned around. That your leaving because they couldn't have learned anything. That might just be misinterpretation but you're speaking to it as if that's the case and your statements interpret to say "I don't want to play, I want to win".
Knights of Ender Director
Logi 4 Life | Youtube Vids
|