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Megaman Trigger
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420
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Posted - 2015.08.05 17:23:00 -
[1] - Quote
I've had an idea rolling around in my head, admittedly it's probably a terrible idea; What if flux weapons temporarily disabled certain modules?
Flux grenades and Flux strikes already destroy equipment and terminate clones, the latter by (I assume) shorting out/shutting down a Dropsuit's life support systems while a clone bleeds out while the former likely comes from frying the equipments' control circuits.
Primary Hav systems, such as movement, would remain online but modules like Armour Hardeners, MCru etc would go offline for a few seconds.
I assume that an Armour Hardener works by polarising the HAVs hull plating, a flux attack could depolarise the hull (if unshielded) for a second or two, giving AV an opening and making flux strikes more of a threat.
Purifier. First Class.
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Megaman Trigger
Ready to Play
422
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Posted - 2015.08.05 20:56:00 -
[2] - Quote
Sylwester Dziewiecki wrote:Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passive.
Maybe we could have Small one passive and Large one Active. I think that was discussed as being the ideal way , so Dropships don't get screwed over.
Purifier. First Class.
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Megaman Trigger
Ready to Play
422
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Posted - 2015.08.05 22:23:00 -
[3] - Quote
True Adamance wrote:Megaman Trigger wrote:Sylwester Dziewiecki wrote:Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passive.
Maybe we could have Small one passive and Large one Active. I think that was discussed as being the ideal way , so Dropships don't get screwed over. Hmmm not as I see it though I take admittedly a more hard line stance on what an ideal functionality would be. Though I've seen a beautiful proposal that introduced passive reactive vehicle plates. Ideally alongside with these changes to armour repairers you would also see reductions in resistance provided by all hardener units (including shield ones), and a new tier of armour plates with adjustments to the PG and CPU fitting requirements so that 120mm plates become more accessible to dropship pilots.
Reactive armour plates sound like a good idea. There really should be a Dropsuit and vehicle version of most of the modules.
Purifier. First Class.
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Megaman Trigger
Ready to Play
422
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Posted - 2015.08.06 11:00:00 -
[4] - Quote
Pokey Dravon wrote:Megaman Trigger wrote:Sylwester Dziewiecki wrote:Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passive.
Maybe we could have Small one passive and Large one Active. I think that was discussed as being the ideal way , so Dropships don't get screwed over. Pretty much, it's pretty difficult to make an argument against the passive Small Repairers...they simply don't do enough, even when stacked, to be problematic. Perhaps instead of Light and Heavy repairs we simply have "Armor Repairer" (Heavy & Active) and "Stable Armor Repairer" (Light & Passive).
Dropships, and LAVS too, would benefit from a form of Reactive Plate as well.
Purifier. First Class.
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