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Thread Statistics | Show CCP posts - 2 post(s) |
Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 16:01:00 -
[1] - Quote
Soraya Xel wrote:They actually told you (and everyone else) why they have said nothing over and over and over again over the last year. CCP has had year after year of over-promising, and under-delivering. In fact, their tendency to share too much, that they failed to then deliver on, is where most people's faith in CCP went. CCP's new strategy is to not announce anything until it is basically done. So if and when they announce something new, it's because they're absolutely sure it's happening as opposed to something they might be working on. It's frustrating dealing with silence, but it's a lot worse to be constantly let down by broken promises.
You realize that if they had held to this policy with Legion they would have built a new game around CCP Z's sh*tty progression system in the dark, released it and we would have hated it? It's a cowardly strategy. We should be involved in the discussion, when things are just words on a forum and changes are easy (cheap) to make, not when you've coded up a massive project and invested hundreds of man-hours into things we may not want/need.
For example I think building a crafting engine in DUST is one of the stupidest ideas out there. DUST is supposed to be tied to EVE, which has the richest virtual economy and industry system of any game ever made. Instead of tapping into that by linking the games, they're going to design/code a parallel system that is necessarily going to be shallow and simplistic all for a SHOOTER, that should be focused on shooting things. But they'll do it silently and won't tell us about it until it's too late to change, and then we'll be stuck with a mediocre crafting system (and all of the hundreds of man-hours maintaining, updating it over the years-to-come) and we miss out on the stuff they could have been working on instead.
Quote:...That's exactly what it means, but you may not understand why that's a good thing. Development staff are specialized, and it's hard on a limited budget to hire everyone you might need. Maybe DUST in itself, hypothetically, can't afford to hire a 3D artist. So, on it's own, DUST would never have a 3D artist. However, it can afford half a 3D artist. So if CCP has two projects in one location that need a 3D artist, they can now afford a 3D artist, who can do work for both projects. (Hypothetically.)
So, extending that hypothetical, if DUST could afford to hire one and a half more people, maybe they could get a 3D artist on their own. However, if they were sharing the staff with another project, they could afford a 3D artist, a map designer, and a programmer, split between two projects. Staff that can float allow projects more flexibility.
The point is if they have room in the budget for whatever the f*ck this phone-strapped-to-face abomination is supposed to be, then they should be putting that into DUST. If they took the budget for Gunjack, added it to DUST, then you'd have those resources without sharing team members 50% of the time. Also, sharing is less efficient. Here are 2 scenarios: (A)You have 2 projects and one guy on each project full time. (B) you have 2 projects and both guys work on both projects 50% of the time. A is going to finish both projects faster than B because there are inefficiencies inherent with switching back-and-forth.
Gunjack looks terrible. I'm pretty sure it's going to loose money. Allocating resources to that project instead of spending them on the DUST team was a horrible idea, and we have every reason to be pissed about it.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 16:23:00 -
[2] - Quote
Soraya Xel wrote:Vell0cet, that's not even remotely how businesses work. DUST has its own budget, and Gunjack development would pull from the R&D budget. If you just dumped resources into DUST with no concern for proper budgeting, DUST would be a money losing pit and would probably be cancelled. DUST has the resources that DUST can afford. Sorry but you've got the wrong idea of how business works. Profit/loss are inconsequential for DUST right now. CCP has made the richest Shooter ever. If they invested the resources to get it right, the returns could be bigger than EVE. Hamstringing the project because of a short-term budget shortfalls is a terrible business strategy.
Amazon was founded in 1994 and didn't make an annual profit until 2003. It had millions of investors, why? Because the idea was good. It's not only reasonable in business to sacrifice short-term losses, for huge long-term profits, it's a very good strategy. If CCP hadn't strangled this project's budget, I think they could be bringing in much bigger profits by now.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 18:12:00 -
[3] - Quote
Cross Atu wrote:Vell0cet wrote:Soraya Xel wrote:Vell0cet, that's not even remotely how businesses work. DUST has its own budget, and Gunjack development would pull from the R&D budget. If you just dumped resources into DUST with no concern for proper budgeting, DUST would be a money losing pit and would probably be cancelled. DUST has the resources that DUST can afford. Sorry but you've got the wrong idea of how business works. Profit/loss are inconsequential for DUST right now. CCP has made the richest Shooter ever. If they invested the resources to get it right, the returns could be bigger than EVE. Hamstringing the project because of a short-term budget shortfalls is a terrible business strategy. Amazon was founded in 1994 and didn't make an annual profit until 2003. It had millions of investors, why? Because the idea was good. It's not only reasonable in business to sacrifice short-term losses, for huge long-term profits, it's a very good strategy. If CCP hadn't strangled this project's budget, I think they could be bringing in much bigger profits by now. I agree with your overall assessment, however we must rationally admit that those are projections not objective facts. And that as players clearly invested in this game it is possible we are subject to a certain degree of bias. Further none of us have access to CCP financials so we don't know what money there was available to be disbursed at any given time. We can infer, we can observe, we can assess, and frankly we should try to stay as aware and up to speed as possible. That's sensible behavior in any purchase. But we must also acknowledge that we do not, and can not, know. I want to see Dust go the way of Amazon and not Hellgate: London, but it is not as simple as saying "throw enough money at it and it becomes a sure thing" I think upon reflection all of us know that. Regardless the other projects that CCP is working on at various studios are not in a 1:1 zero sum relationship with EVE, or Dust and the development of either of those flagship products will not be defined, assured, or ended by the presence (or lack there of) of other items within the larger company. If a product needs to be fed cash from outside it's planned budget that's a bad state to be in, even Amazon in the early years was budgeted for the expenditures it had, and intended long term business plan or no, if those expenditures had too far out paced the budgeted resources it could very well have folded just like the Xerox visual UI from the days prior to Apple and MS. Long term planning is vital to success, you are spot on, but anything successful in business must be able to attain and maintain a self sustaining concept and resource cycle which is exactly what will determine Dusts future AFAIK, not the existence (or lack there of) of any current or future entry in the CCP corporate catalog. 0.02 ISK Thanks for the articulate (as always) response. While I agree with the zero sum assessment in some respects, ultimately it is a zero-sum game with the overall budget for CCP. My beef isn't with CCP Shanghai so much as with CCP Iceland. Funding projects like this does detract from the overall budget, and also the time/energy/resources of the management in CCP Iceland. For example, if instead of funding a small 3-man team to make this ridiculous mobile app, they had hired a team of 3 guys to build a 1st-class first launch experience for DUST with a real tutorial and showcased/highlighted the elements that make DUST unique, deep and awesome, I think the long-term returns on that investment would be phenomenal.
I'm not advocating dumping millions BLINDLY into development, but instead focusing that spending on aspects that could generate big payoffs down the road. CCP Rattati is doing the right things with the resources he has (for the most part). The problem has been that he doesn't have the manpower to do what needs to be done.
In my spare time I make apps. The most critical thing for any app's success (aside from having a good idea) is having a phenomenal first launch experience. DUST's first launch experience is among the worst in the industry. It's strengths (the depth of fitting, customizability, risk vs. ISK, community, etc.) actually become weaknesses for the new player, because it's not explained and becomes overwhelming. A few million invested in making a great first launch experience could translate into 10x or more over the years (obviously on a different platform).
The priorities should be getting the new player retention numbers and the average spend per player up (balance is obviously critical too). If they can make a product that retains players who are willing to spend money, then you could justify massive budget increases. Our population numbers are low now, so the actual revenue is pretty irrelevant in the big picture. What is critical though is using DUST as a laboratory to establish the proof-of-concept because those stats would scale to other platforms.
If you came to me for an investment with a game (It could be ridiculous, like a Carebear dressup simulator) that had proven high retention and high spending I would be giving you as much as I could to expand that model to a bigger audience. Ultimately that's what counts. In my opinion, the bootstrapping model is flawed.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 19:05:00 -
[4] - Quote
Avinash Decker wrote:I don't think CCP has a whole is focusing on anything with Dust right now. It makes more sense for them to focus on mobile and VR as it is potentially a money maker and they can expand onto something different I think. The Dust team is too small and probably not getting enough money to get much bigger stuff done, but at the same time CCP doesn't seem willing to invest in Dust at all if it is just operating on its own project. First, I don't think strapping cellphones to our faces is ever going to really take off (hey, I could be wrong). (A) It's ridiculous and (B) its ridiculous. I don't have a problem with VR either. I think Valkyrie has a chance at being a success. I worry they've made it far too "accessible" (i.e. simplistic in this case) to have the longevity it needs to recoup the development costs. I wouldn't really mind CCP doing something on mobile that made sense (and had a good chance of making a profit).
I think Fallout Shelter is a great example of this. It's a mobile app based on the Fallout series, and is the perfect kind of experience for a mobile app. CCP could make a starbase manager where you build your virtual starbase, send ships out to mine, rat, explore, defend PvP attackers, build new ships, manufacture stuff, trade stuff, manage the food/water/power/people etc. of the base. That would be a perfect tie-in to the universe that makes sense on a mobile platform.
Quote:The game is not going grow and it really hadn't . If pop raises it only raised back to what it was around a year ago This I really disagree with. Trying to perfect the NPE isn't about getting new players today, it's about increasing the precent. That same percent should roughly apply to a new platform. I'm going to pull fictional numbers out of my ass, but if you could increase retention from 10% to 20%, when the game launches on a new platform with a big marketing push, that additional 10% retention could mean millions of more players retained (and if the average spend is $30) that's a ton of money coming in.
Getting the retention high now isn't about a the current numbers, it's about huge money on a relaunch if the NPE is done right.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 19:34:00 -
[5] - Quote
Soraya Xel wrote:Vell0cet, the truth is there's no world where CCP would be wise to spend all their R&D budget on DUST. Hate to break this to you. It's marked for new projects for a reason. I again have to disagree here. DUST has done something that very few other shooter ever have. It is a shooter that retains players for years (despite all of the mechanical problems with the engine: performance, hit-detection, movement etc.). Getting the mechanics of an FPS right is the easy part: there are hundreds of shooters out there that have done this--nearly all of them get abandoned for the next new shiny thing. Very few have strong communities, with players who are deeply invested in the rich customization and character development. There is a serious diamond in this game that could be a really big deal if CCP Rattati had the manpower/resources to chisel it out of the coal.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 22:31:00 -
[6] - Quote
Soraya Xel wrote:You and I both know DUST has a lot of potential, Vell0cet,but CCP cannot continue making solitary bets. They spent over ten years solely betting on EVE alone. Then they bet on WoD and it didn't eork, and then they bet on Carbon/WiS and it didn't work, and then they bet on DUST and it didn't pan put incredibly well. They're betting big on Valkyrie, but I don't know how big a deal that is really going to be.
Rather than making one big bet at a time, CCP needs to work on smaller, achievable goals, and more importantly, to do more than one at a time. I definitely want to see DUST on next gen, but this criticism of them creating Gunjack is silly, because this is a small risk for a potential strong result. It makes sense. CCP uses its R&D budget to develop future possibilities, like Gunjack, while also investing in existing propdrties as it makes sense. As an investing term, they need to diversify. They need to not have their whole business hinged on one product. Or two. When people say "DUST has a lot of potential," I think most of the time they're referring to the potential to be a great game that's a lot of fun to play. While that's true, I think it has the potential to bring in serious cash for CCP. If CCP can nail down the first launch experience, streamline the business model (I think we should remove AUR gear, unlock suits/equipment/weapons etc. at level 1, make converting AUR to ISK easy and prominent in the Market), nail down the FPS mechanics, and relaunch with some real marketing. And by serious cash, I could see it up there with Halo, BF, and CoD. The balance stuff is so much better than a year ago, the game has come leaps/bounds from where it was. I've spent more on DUST than any other game I've ever played, there is a lot of money to be made here.
As far as Gunjack goes, I think it's going to be a dog. Do you want to carry a VR helmet with you on the bus so you can slide in your phone and play some Gunjack? Mobile games succeed because they're MOBILE. You can pick up and play when you're on the toilet, in the dentist's office, riding the subway, etc. The whole concept seems ridiculous.
As far as WoD goes, most people I've talked to thought it was stupid to begin with. An MMO based on Twilight just doesn't seem to make much sense to me. Additionally, from what I've read, CCP's management really sabotaged the project by constantly changing the design. IMO the problem wasn't making a big investment, it was investing in the wrong things and managing them poorly. And I'm not convinced DUST was a failure. If they let it fester, it will be, but if they make a big push it could turn out to be a big deal. CCP Iceland may think of it as a failure, but they could be overlooking what could become the most valuable asset they have.
I'm not convinced that VR is going to be as big of a deal in the short term as CCP is gambling it will be. Eventually, yes it will be, but "diversifying" by putting all of your R&D into the VR basket, isn't really diversifying. IMO the biggest threat to CCP is twofold. (A) Stagnation in EVE and (B) competition from Star Citizen. Getting DUST to where it needs to be and going all-in on the EVE integration would address both problems. "Playing it safe" could turn out to be the riskiest strategy of all since the competition is not slowing down. Merging the games in meaningful ways would do a lot to spice things up in EVE.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 22:34:00 -
[7] - Quote
CCP Rattati wrote:Since I am here,
Gunjack is pretty awesome in the GearVR, i didn't expect it to be so great to be honest, but there is something mesmerizingly fun there. It cannot be judged from a 2D trailer, that much is sure.
CCP has had to look hard and deep at how they do things given what has happened. Projects are treated as separate business cases where each lead makes the strongest case possible. Budgets are granted on a case by case basis and certainly do not come out of other project budgets.
Gunjack does not detract in any way from DUST 514. As a matter of fact, it makes the CCP Shanghai studio much stronger and capable, showing what can be done with the right vision, the right methods, a great tool in UE4 and a small team.
CCP needs to diversify, yet smartly, and Gunjack is one of the ways to do that while keeping EVE Online as the ultimate sci-fi mmo experience. Put me on the phone with CCP Hilmar next time you need to make a business case, and I'll get you all the resources you could ever want (and a raise). Keep up the good work.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.04 23:34:00 -
[8] - Quote
Soraya Xel wrote:Vell0cet wrote:Put me on the phone with CCP Hilmar next time you need to make a business case, and I'll get you all the resources you could ever want (and a raise). Keep up the good work. CPM1 spent a lot of time hanging around Hilmar at Fanfest where possible for good reason. :P Just saying. Regarding your above response, Vell0cet, I agree CCP needs to be concerned about Star Citizen and other competitors on their way. I responded in a thread on the EVE forums just today, once again stating my strong desire for WiS to be properly returned to. (Walking in Stations, for the uninitiated.) And game integration is definitely something I've always wanted. But as far as I'm aware, until that's a priority for the EVE team and the EVE developers, there's not a lot I can say on that. (CPM don't have a lot of access to EVE developers.) Integration with EVE, the API, a lot of that is all Iceland's domain. The EVE team is busy reinventing nullsec to be... about as boring as it was before... rather than doing things that push the envelope. That's on EVE players to demand a change in what they do there and on EVE developers to do it. How often do you guys talk to the CSM? I think DUST could "easily" (from a design standpoint) be added to "Fozzie Sov." You could have a DUST fight be involved in the node captures. You could have DUST PvE be involved in raising the index of the system somehow. DUST mercs could "entosis" an enemy space elevator asset. You could integrate the games via exploration (like the proposal in my sig). The possibilities are immense and wonderful. I fear that siloing these games into their own columns is a big part of why the integration is so hard to pull off. DUST guys saying it's on the EVE guy's shoulders, EVE guy saying it's on the DUST guy's shoulders, etc. I hope the CPM2 can spend some serious time talking about this stuff with the CSM. Ideally they would conference in the CPM in to the CSM summits for a session or two to discuss this stuff.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 00:15:00 -
[9] - Quote
Soraya Xel wrote:Vell0cet, I could talk to CSM X folks on Skype near instantly if we really had a reason to.
While, from a design standpoint, it'd be easy to implement with Fozzie Sov (one of the reasons I am okay with them doing that with sov), the reality is: Absolutely nobody at EVE dev is going to be willing to do it. Developing almost anything that interacts with EVE (or Tranquility in general, such as chat channels, corp features, API, etc.) heavily requires the EVE team to do it. I know you're on your way out, but the next obvious step in integrating the games would be through FW. Allowing Mercs to choose where the attacks happen, and making the battles appear in the UI in EVE would be a major step forward. If they pull this off, they could run an event in EVE to encourage participation. Give away something cool (like a Gecko drone) for every 5 mercs you orbital over a 2 week period or something.
I think CCP could be doing a lot more to bring the communities together.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 03:27:00 -
[10] - Quote
Leither Yiltron wrote:Design is almost never easy unless you're copying someone else's good design. My point was that there are ways to integrate DUST into Fonzie Sov that wouldn't require major/complex changes. EVE has code that spawns nodes in system to be fought over, DUST has code to spawn PC battles, an interface exists between the games for making transactions (like orbitals) via the CREST API. It would be reasonably "easy" for EVE to generate a PC Sov battle for Mercs to fight in. EVE has a mechanism for raising the index of a system that helps defend Sov, the idea of PvE in DUST has been discussed and could be a possibility. Assuming they figure out how to make that happen, running PvE in DUST could raise the index of the system without a ton of work (beside creating the PvE engine obviously) from an integration standpoint. The EVE server knows where DUST FW battles are happening. EVE has a UI for displaying events/anomolies in system, it seems like it would be pretty easy to add FW battles to the UI when you're in system,.Another thing they could easily change would simply be improving the EVE bonuses when you own a planet in PC. Make it a really desirable bonus and EVE players will start to care.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 03:57:00 -
[11] - Quote
Soraya Xel wrote:Vell0cet, it doesn't matter that there are ways because EVE devs don't care. They should care, because Star Citizen is nipping at their heals and trying to take their marketshare (and ultimately their jobs). Solid integration with DUST/Legion/whatever would give them a competitive advantage.
I get that CCP Iceland pulled back from DUST integration after the disastrous launch, but I think CCP Rattati has demonstrated pretty damn well that DUST isn't the turd everyone thought it was. DUST has more or less proven itself over the past year to be resilient. I don't think many other games would have survived the launch, the drama with the Legion announcement, the aging hardware that's been eclipsed by next-gen consoles for nearly 2 years now, and the gutting of it's dev team. I think it's time for EVE Devs/CCP upper management to seriously consider adding EVE/DUST integration back onto the roadmap. It would be good for the health of both games.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 04:23:00 -
[12] - Quote
Leither Yiltron wrote:It's often much easier to describe a mechanic than it is to code it. Large pieces of software (like games) have their own internal models, interfaces, designs, etc., the technicalities of which are usually impossible to predict without inspection. Without those technicalities there's no way to know what the actual implementation difficulty of any given change is.
The same story's true where it comes to game design. It's easy to say "I can see a mechanic where an action in Eve schedules a battle in Dust". Even a cursory design-oriented examination turns up questions which would take more time to answer: What specific action in Eve would trigger these battles in Dust? How often would they be able to be triggered? What parties would be able to fight in Dust? What in-battle rewards are there for Dust players? Clearly the list can get extensive. Who's going to pay for the designers whose job it is to answer these questions, not to mention the coders who would then have to implement the design?
If something's truly easy, it has usually already been done. Often if you describe a mechanic thoroughly enough, the code is pretty straightforward to write.
What actions trigger the battle? Well there is already a function that get's called to create the timer for the node fight in EVE. This would be an obvious place to call a function that encapsulates the scheduling of the DUST battle through CREST. There is code in EVE that spawns the nodes; this would be an obvious place to call a function that encapsulates the triggering of the DUST battle to begin.
As far as who would fight, it would be the same restrictions as the node fights. The rewards would probably consist of DK points or otherwise build off of the existing reward mechanisms in PC. The point is you wouldn't have to create new/complex systems and could work within the existing tools/APIs/code of both games. So I agree that it's not trivial, but it's a LOT easier to puzzle through than much of the stuff the EVE devs have been working on recently (reengineering sov, structures, deployables, industry, jump mechanics, the star map etc.).
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 05:18:00 -
[13] - Quote
Soraya Xel wrote:Vell0cet wrote:They should care [two more paragraphs of non-information] They don't. Stay classy.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 16:53:00 -
[14] - Quote
Soraya Xel wrote:Soldner VonKuechle wrote:See, this is a much better response than simply 'they don't care'
Really hope you don't work PR irl. I spent threr pages trying to explain things to Vell0cet. Inevitably, continually daft comments are going to get a daft answer. I was being rational and objective, you were the one being "daft" with ad hominems like calling me juvenile and dismissing things outright instead of discussing the merits of the argument. I'll take the high road, thank you.
My point stands, I think DUST has proven its worth. It has overcome a ton of obstacles and is better than it's ever been. A year ago I could see why CCP wanted to hold back on integrating the games, It was unclear if it would still exist in a few months. I really don't know what else CCP Rattati could have done to improve things given the resources he had available. In my opinion, it's time to start the process of integrating the games again. It will take a long time (years) and should proceed slowly, so the process should start sooner than later. The obvious place to start is having an ongoing dialogue between the CPM and the CSM, brainstorming ideas for integration targeting the "lowest-hanging fruit" that has the smallest risk and least amount of dev resources to pull off that both player bases would be happy with. As I've stated before, Small tweaks to FW could create some significant improvements for both EVE and DUST and seems like a reasonable place to start a conversation.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 18:25:00 -
[15] - Quote
Soraya Xel wrote:Vell0cet, you literally have not registered anything I've said to you.
But that's okay, I've accepted that somehow Cross can say all the same things I do and he gets lathered in praise for it. I'm just going to be bitter about it forever. Cross, you, me, CCP Atlanta. I want a rematch. I have been listening to your arguments.
You don't think DUST is worth CCP investing heavily in, I disagree and think there is a strong business case for doing so--and by "DUST" I mean the IP not limited to just the current game.
You think investing in Gunjack was a smart use of the R&D budget, I disagree. The Samsung Gear-VR is an inferior technology to alternative VR solutions. The game itself seems overly simplistic and not something that many people are willing to spend much money on. The novelty may be fun for 10-20 minutes but there isn't much there to compel people to keep playing beyond that. There are better ways to capitalize on the the New Eden IP in the mobile space than a VR Galaga clone. I even provided an example of Fallout Shelter.
You don't think the EVE Devs care about integration. I agree they probably don't, but I think it's in their long-term best interest to reconsider, because there is serious competition on the horizon that will have an FPS integrated into their spaceship sim. IMO Star Citizen is an existential threat to CCP. It should be taken seriously.
It's not that I'm not "registering" what you're saying, it's that I'm disagreeing with your points.
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Vell0cet
OSG Planetary Operations Covert Intervention
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Posted - 2015.08.05 18:36:00 -
[16] - Quote
DUST Fiend wrote:I personally think trying to link the games now would just be a waste of resources.
The only way a meaningful link is going to happen is if this game gets a serious upgrade, aka Legion. They need all new code that they've built with staff that isn't all fired, so they can actually go back in and easily fix things and upgrade things, unlike now.
Make DUST 514-2, then work on a link. I think they can do both. I agree that DUST 514-2 should absolutely be the main priority, but there are probably things they could do that wouldn't require a ton of effort and would improve the experience of both games. Bringing the communities together via better communication between CPM and CSM, running events that reward EVE players for orbitaling Mercs, tweaking EVE bonuses for owning planets to make them worth the hassle would all be fairly reasonable.
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Vell0cet
OSG Planetary Operations Covert Intervention
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Posted - 2015.08.05 19:41:00 -
[17] - Quote
Soraya Xel wrote:Vell0cet wrote: I have been listening to your arguments.
You don't think DUST is worth CCP investing heavily in
False. Proving my point. You have not read a thing I've said.
Soraya Xel wrote:Vell0cet, the truth is there's no world where CCP would be wise to spend all their R&D budget on DUST. Hate to break this to you. It's marked for new projects for a reason.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 19:44:00 -
[18] - Quote
Cat Merc wrote:Vell0cet wrote:Soraya Xel wrote:Vell0cet wrote: I have been listening to your arguments.
You don't think DUST is worth CCP investing heavily in
False. Proving my point. You have not read a thing I've said. Soraya Xel wrote:Vell0cet, the truth is there's no world where CCP would be wise to spend all their R&D budget on DUST. Hate to break this to you. It's marked for new projects for a reason. All =/= Heavily They can invest 90% and still have 10% left over for side projects. Which is exactly what Gunjack is. Hilmar straight up said he can fund it with what's in his wallet right now during FanFest 2015. Fair enough.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 19:57:00 -
[19] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Not that it's any of your collective concern, but I am in Iceland going to my brothers wedding and to my other brother's newborn baptism, but please keep tinfoiling, it pleases me. Pass along congratulations from the unwashed masses. When you return please sterilize the community by killing everyone who has posted in this thread. I don't mind Rattati killing me. I'll still try to get him a raise.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.05 23:05:00 -
[20] - Quote
Cross Atu wrote:The CSM, like the CPM, are representatives of their own community and as such it is incumbent upon them to pass along the feedback from their community. The most effective way to get the CSM on board with a Dust related idea is to get the EVE player base on board with it. Frankly they wouldn't be very effective at representing the views of their community of they let the CPM or anyone else convince them to push ideas that have no vocal support among their own player base. No matter how good those ideas may be conceptually. CSM and CPM are advisory bodies, not executive ones.
0.02 ISK Of course you're 100% correct that the CSM is accountable to EVE players and CPM is accountable to DUST players. That said, if we don't take steps to try to have shared conversations I fear progress will continue to remain stalled. I'm pretty sure the EVE player base isn't very interested in DUST because it doesn't really affect them in any meaningful way (possible exception for FW pilots who can make decent ISK from orbitals), not to mention I think most EVE players think DUST is dead. It's a chicken/egg problem. It would be beneficial to both games if the CPM & the CSM could have a closer relationship (maybe doing a joint townhall podcast every 6 months, and/or remotely conferencing in the CPM for a joint session at a summer/winter summit).
In my opinion, something as simple as a shared event could go a long ways towards indicating that CCP does stand behind DUST. It doesn't have to be complicated or require a lot of effort from the Dev team.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.06 00:31:00 -
[21] - Quote
Cross Atu wrote:It's not a matter of the CPM and CSM having a close relationship or the ability to communicate, we chat not infrequently. It is a matter of not having anything 'business' related to talk about because for us to go to the duel Dev teams of EVE and Dust and say "our constituents want X" we have to be hearing that from the players within both communities. You are right that the footprint of Dust within EVE is pretty ephemeral, I did what I could personally to change that at Fanfest this year but any one player (shiny forum tag or no) can only do so much and it is really about reaching out from one player base to the other on the individual level and building support for more robust interaction/connection. If there is mutual community support I think it'll happen, if however we're asking for it to happen so that we can build mutual community interaction I think we'll likely be waiting a long time indeed. We may not have mechanics, but if there were a ground swell of support from both communities for an idea or method that could provide those mechanics I believe it would be looked into. Lacking that demonstration of support however, well, player feedback may not define Dev priorities but it does feed them and if something lacks community support it is going to be hard to get one, let alone two, Dev teams on board with making it a priority. 0.02 ISK EDIT: As to shared events, I think Lore is the way to go because while it requires interaction from CCP folks with regards to keeping the event dynamic and doing some NPC RPing, it doesn't require new code or engineering to enact and it still provides contemporary connective tissue between the games and communities. For example. I don't disagree with what you're saying, but if improved EVE-DUST integration can only happen if there is a dramatic groundswell of demand from EVE players (most of whom think DUST is dead) and have almost 0 interaction or reason to want interaction currently, it's pretty obvious that it will never happen (chicken-egg). It would be nice to see CCP Iceland acknowledge DUST more publicly instead of treating it like a leper. Even something as small as a lore event (as you suggested) would be meaningful in that CCP Iceland would publicly acknowledge DUST is still alive to the EVE players. We don't need Jesus features or another spectacle like Caldari Prime. It doesn't have to happen in the next few months, but I think having the conversation is important. o7
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.06 17:56:00 -
[22] - Quote
I just came across this article in my RSS feed: I Tried VR and It Was Just OK. It's written by Jeff Atwood, the cofounder of Stack Overflow (i.e. a very smart guy). It's an interesting read. I've never tried VR before, and I really want to like it, but he makes some great points. You need very high resolution and exceptional performance for it to be a good experience. This is incredibly hardware intensive. After reading this, I'm even more skeptical about the Samsung Gear VR.
The Occulus Rift may be the first hardware to pull it off, but I have serious doubts about a cellphone having the horsepower to drive a good experience. Even if Gunjack manages to pull it off and actually be a great experience--due in part to lots of black in the scene where you won't notice the grid of black pixel boundaries as much--If there aren't enough other good games to entice someone to drop $200 on the hardware and even more on the phone if they don't have one, then the platform itself will be a failure. Having a good game on a failed platform is not going to be a commercial success.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.08.06 21:02:00 -
[23] - Quote
Cross Atu wrote:Vell0cet wrote:I just came across this article in my RSS feed: I Tried VR and It Was Just OK. It's written by Jeff Atwood, the cofounder of Stack Overflow (i.e. a very smart guy). It's an interesting read. I've never tried VR before, and I really want to like it, but he makes some great points. You need very high resolution and exceptional performance for it to be a good experience. This is incredibly hardware intensive. After reading this, I'm even more skeptical about the Samsung Gear VR. The Occulus Rift may be the first hardware to pull it off, but I have serious doubts about a cellphone having the horsepower to drive a good experience. Even if Gunjack manages to pull it off and actually be a great experience--due in part to lots of black in the scene where you won't notice the grid of black pixel boundaries as much--If there aren't enough other good games to entice someone to drop $200 on the hardware and even more on the phone if they don't have one, then the platform itself will be a failure. Having a good game on a failed platform is not going to be a commercial success (again, that's assuming it's even going to be good). Have not as of this post read the article but was not optimistic, or frankly even interested in, VR at the time I arrived in Iceland for Fanfest. Post Fanfest my assessment is that VR could be wickedly cool for the right games but that there will likely be many games which try to sell "because VR" as oppose to games that use the functionality of VR as a meaningful part of their UI. The hardware intensiveness is a legitimate aspect and should be considered. That being said I've played an earlier version of Gunjack on the gal 6 and it was fun if you like the space invaders style of game (I happen to) with no motion sickness or image tearing issues at all. Now as to consumer uptake on the hardware, that is an entirely different matter and one which I could only really provide conjecture or hearsay. The game itself however works fine, is visually solid (though I'm not the most "eye candy" obsessed person so maybe a grain of salt here) and is fun if you like the light weight style of shooter experience it provides. It should also be noted that the Gal 6 VR and the next gen of Occulus Rift (which I got a peak at running Valk) are not the same experience. Valkyrie is much more hardware intensive and provides a lot more visual power and depth, but requires a lot more hardware support to do so. Just some of my observations. Cheers, Cross Really interesting analysis. Could you go into a bit more detail about your experiences with the Gear VR vs. the Rift (more about the platforms than the games). Are you considering buying the Samsung Gear VR? what about the Rift? Why/ why not? When you played Valkyrie was it running on a PC or a PS4? The article mentioned that current gen consoles would struggle to create a good experience. Do you agree?
Best PvE idea ever!
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