Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.13 15:38:00 -
[1] - Quote
I can probably provide some clarity on many of the points you bring up.
The low graphic quality is due to the size of the maps and the number of players on the field. I donGÇÖt think there are currently any other Consul FPS games that have so many players on the field at one time. DUST stretches the capabilities of the PS3 to its limits. All the art assets were originally designed at a much higher resolution and then downgraded for use on the PS3, so if DUST gets ported to better hardware those higher resolution graphics can be used.
That being said, the original design team was more interested in pie in the sky ideas than efficiency, so a lot of things could have been done better. The current Dev team lead by Rattati have been trying to chip away at these inefficiencies and we have seen a steady improvement in performance, through the cumulative effects of many very small improvements. But there is still a long way to go. Getting stuck on 4 inch curbs is a well known and long hated problem. It used to be much worse though. You used to stick to walls.
As for Lag, I have a fiberoptic connection and donGÇÖt normally experience Lag, but if I fight against someone on the other side of the planet, then I will experience Lag. It is not due to my connection, it is due to his, or simply the distance between us. That being said, there are some glitches that produce further lag, or reduced frame rates. For instance Planetary Conquest matches are more prone to Lag than other match types, and CCP have not yet been able to figure out why that is.
I agree with you on accessing equipment and squad commands on the R2 wheel menu is cumbersome, but I think that is simply a problem with the DS3 controller not having enough buttons for such a complex game, which forces CCP to use less than optimal interfaces. You will get used to the Equipment wheel with practice.
The problem of getting kicked out of the queue just when it looked like you were getting deployed is a relatively new problem, and I am sure they will fix it soon. I have only been seeing this for a few weeks now.
The new Match Making system (a few months old now) seems to make more balanced matches than the old one did. It is supposed to put a similar balance of Newbs and Vets on both sides, which sometimes means 16 new players against 8 vets. This system gets thrown off though when people leave battle, and that problem still has to be addressed. Also, I think the glitch where people get booted when they are deploying may be causing problems too.
Faction Warfare does not use the new Matchmaking system. You are much more likely to get stomped in Faction Warfare. I would suggest sticking to Public matches unless you are in a Squad, until you get more experience and better gear.
The new Dev teams is continuing to try to improve the New Player Experience. They have a long way to go though, as the New Player Experience was absolutely terrible when they took over from the old Dev team.
I covered people leaving the match earlier. People staying on the edge of the map is sometimes due to them being intimidated, or because there is nowhere to spawn that is not being camped. Often dropping some good Uplinks will get people back into the battle. Every once in a while you will get into a match with 6 Snipers on your team and there is not much you can do about that other than hope some of them have the sense to switch to another role.
I favour having higher levels of active skill point gain for new players, with the rate of Skill point accumulation starting to slow down at 10 million and get to normal at 20 million. If you specialize, by 20 million skill points you should be just about equal to any other player in your specialty.
PVE would be a great help to the New Player Experience. Someday we hope to have PVE. I donGÇÖt really expect to see it until we port to a new platform though.
DUST does have a lot of problems yet to solve, but I continue to find it fun and challenging. You will probably find it more fun once you have gotten more skill points and experience. Stick with it. If you stick around you might be able to help the community and CCP make this a better game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.13 15:47:00 -
[2] - Quote
Booshkee al'Zhor wrote:I fell through the map today, that sucked. Other than that, I had 22 Million Sp just for having my inactive sp ticking away for me while I wasn't playing Dust ( I stopped not long after Beta). I was frustrated then because I sucked so bad at everything. Now I wish I would have stuck it out. I needed three things really: brushing up on my controls, improving my gaming skills, and finally getting enough skill points to Max most skills in dropsuit upgrades and at least one weapon. I still can't fit a proto suit, but that is because I am learning how to play again and my real life skills are rusty. Proto suits would just waste ISK right now. Just look for everything in dropsuit upgrades that increases your CPU or your power grid and get those to level 5. Also, from the NeoCom (start button) go to options and change your control scheme if you are unhappy with the button layout. I know I had to change my button layout. Also change your sensitivity to max level ( you are going to suck again for a few days after doing this because you learned on a lower sensitivity). I really can't stress how important the dropsuit upgrades skills are. Even level 2 systems hacking which I just got, has saved my life multiple times in the last 24 hours. Good luck man and let me know how you do. I would advise a new player who does not have 22 million SP saved up to level Engineering (+PC) and Electronics (+CPU) as needed, rather than trying to get to 5 right away, because they are very expensive skills in terms of skill points. It is more important to get your Armor (+armor HP) and Shield (+shield HP) skills up first. If you get both of these skills to 5 you will have 25% more health than a new player in any suit. Also skills cost a lot more at higher levels, so sometimes you get the most cumulative effect leveling 3 or 4 skills to level 3, rather than leveling just one skill to level 5.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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