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DiablosMajora
255
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Posted - 2015.08.02 13:49:00 -
[1] - Quote
Encourage communication and organized gameplay by introducing "secondary" objectives!
What if we tossed in a little extra structure by implementing secondary objectives, such as: 1) control this terminal to reinforce a normal objective with turret installations, 2) destroy (or hack) marked cru/supply depot on the UI in enemy territory, 3) defend your own cru/supply depot cause it's being hacked/there are enemies nearby. The main change would need to be a clear and concise way of relating this information to players that wouldn't take much coding. I feel that any such information currently displayed is far too subtle in nature... ("Enemy hacking Supply Depot" onscreen and the like).
Planetside 2 has a simple method of doing this: http://www.youtube.com/watch?v=tvlv-JbNt7I&t=0m53s I think we could adopt a similar thing using our current Attack/Defend orders, but making them done automatically. Thus, instead of players running around like ants with a "what do I do now?" mentality and generally being useless for their team (causing players to leave), the flow of battle becomes more streamlimed and fluid.
Prepare your angus
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Remor de Mef
Academy Inferno E-R-A
32
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Posted - 2015.08.02 16:04:00 -
[2] - Quote
Maybe make that every match (for pubs, maybe FW) one player (excluding players in squads) has opportunity to become field commander. He will not get as many WP for his actions(hacks,destructions and etc) but will be able to give orders to team(or to non squadded players). Orders will function as normal orders in squad (will give bonus points to players and field comander), but there can be X (maybe 3) orders at time, and function like being in stack(so, if I already given X orders, and give next, one of orders that was given first disappears)(or if I have Y orders, and want to cancel one, the first of these Y orders will be cancelled). Field commander will get less rewards (maybe 20% of normal payout) if team loses, and bigger if it wins (maybe 150 to 200 %). That way field commanders will spend less time fighting themselves and spend more time on try to achieve victory for team.
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DiablosMajora
255
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Posted - 2015.08.02 19:19:00 -
[3] - Quote
Maybe once players can control the MCC, that would be an option. I'm basically talking about Squad Commands 2.0, making it more passive in nature.
Prepare your angus
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.03 02:16:00 -
[4] - Quote
This idea needs refinement, but I like where it's going.
Squad commands could use a buff.
+1
CPM Platform
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DiablosMajora
256
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Posted - 2015.08.03 13:39:00 -
[5] - Quote
Agreed, so let's pitch some ideas to refine the ideas :D
Prepare your angus
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