Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 12:30:00 -
[1] - Quote
Started thinking...So we can't get rid of team shared passive scans because of a backend issue. Active scans are all the rage (hemmorhoid removals abundant) but it's sort of argumentative as to how to fix them. I'm thinking maybe instead of trying to tackle both of those from their sources we should try to hit it from a different angle.
I dunno if it's really possible but perhaps changing the Minimap range on a role basis could cause enough of an impact to make a difference here as it would effectively eliminate passive scan benefits on more offensive roles (since passive scan results don't show chevrons) and reduce the overall value of active scanners wholly.
I believe the Minimap range is around 100m, if I'm not mistaken. So using that as a base, perhaps:
Sentinel: 50m <------> Scout: 100m
This would institute that the 'heavier' (more combat focused) your role, the less range you have on your minimap and thusly more reliance on your actual eyes as to where you're finding your targets. A Sentinel with a 50m minimap range would only be able to see passive scan results from friendlies in his immediate area and active scan results outside of that range would only show on his screen as a chevron. He'd know the direction fo his targets, but not how far away they are.
I think this would put a much greater emphasis on role interaction with EWAR as a whole and impact a lot of the problem areas we see with both passive and active scans. Discuss?
Aeon Amadi for CPM 2
Design A SKIN 2
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
|
Posted - 2015.08.02 13:27:00 -
[2] - Quote
Not bad. Maybe.
CEO of 48SOF - "The Trading Corp"
|
mr musturd
Nos Nothi
781
|
Posted - 2015.08.02 14:26:00 -
[3] - Quote
Sounds good to me. |
Bar Be
Circle of Huskarl Minmatar Republic
146
|
Posted - 2015.08.02 14:27:00 -
[4] - Quote
I'd say make all active scans show shevrons only. Or something to that effect - keeping them useful but limiting their effectiveness. Top tier active scanners currently diminish the quality of gameplay. In my view. |
demens grimwulff
Negative-Feedback. Negative-Feedback
694
|
Posted - 2015.08.02 14:30:00 -
[5] - Quote
Or, you could make the mini-map a function based off of the scan range of the suit...
15m range = 30 m mini-map 50m range = 100 m mini-map
This would provide some usefulness to range extenders, as they aren't, necessarily, worth running anymore.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 15:15:00 -
[6] - Quote
demens grimwulff wrote:Or, you could make the mini-map a function based off of the scan range of the suit...
15m range = 30 m mini-map 50m range = 100 m mini-map
This would provide some usefulness to range extenders, as they aren't, necessarily, worth running anymore.
I thought about that as well but I'm not sure the backend plausibility of the current proposal, let alone tying modules into the mix I'd -love- for something like that to happen though, but Range Amplifiers would have to be overhauled because the 15% gain just isn't worth it on a suit with only a 15-20m scan range (talking a whole 3m gain from taking up an entire slot)
Aeon Amadi for CPM 2
Design A SKIN 2
|
demens grimwulff
Negative-Feedback. Negative-Feedback
695
|
Posted - 2015.08.02 15:31:00 -
[7] - Quote
Aeon Amadi wrote:demens grimwulff wrote:Or, you could make the mini-map a function based off of the scan range of the suit...
15m range = 30 m mini-map 50m range = 100 m mini-map
This would provide some usefulness to range extenders, as they aren't, necessarily, worth running anymore. I thought about that as well but I'm not sure the backend plausibility of the current proposal, let alone tying modules into the mix I'd -love- for something like that to happen though, but Range Amplifiers would have to be overhauled because the 15% gain just isn't worth it on a suit with only a 15-20m scan range (talking a whole 3m gain from taking up an entire slot)
Range mods need to be fixed, period... this is just a shot of adrenaline as an attempt to resuscitate
They were good during the Scoutpocalypse (ain't going to lie, my Cal Scout was a menace), but the nerf to them and the Cal Scout makes both pretty darn useless now.... a mere ant compared to the giant they were
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 15:33:00 -
[8] - Quote
demens grimwulff wrote:Aeon Amadi wrote:demens grimwulff wrote:Or, you could make the mini-map a function based off of the scan range of the suit...
15m range = 30 m mini-map 50m range = 100 m mini-map
This would provide some usefulness to range extenders, as they aren't, necessarily, worth running anymore. I thought about that as well but I'm not sure the backend plausibility of the current proposal, let alone tying modules into the mix I'd -love- for something like that to happen though, but Range Amplifiers would have to be overhauled because the 15% gain just isn't worth it on a suit with only a 15-20m scan range (talking a whole 3m gain from taking up an entire slot) Range mods need to be fixed, period... this is just a shot of adrenaline as an attempt to resuscitate They were good during the Scoutpocalypse (ain't going to lie, my Cal Scout was a menace), but the nerf to them and the Cal Scout makes both pretty darn useless now.... a mere ant compared to the giant they were
-Shrug- A discussion for another thread, honestly.
Aeon Amadi for CPM 2
Design A SKIN 2
|
Mortishai Belmont
G.L.O.R.Y
885
|
Posted - 2015.08.02 15:48:00 -
[9] - Quote
How about you stay away from my scans, passives, and damp. It's all fine.
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
657
|
Posted - 2015.08.02 15:55:00 -
[10] - Quote
This is actually very plausible and possible to put in. A very interesting idea, Aeon, +1
I like it. |
|
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.02 16:16:00 -
[11] - Quote
Seems legit! Instead of nerfing the already suffering gallente race, you're causing the guys without the scanner to still use their own abilities. They can benefit, but very little depending on roles.
The gal logi bonus is unaffected.
"Anybody order chaos?"
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 16:47:00 -
[12] - Quote
Bradric Banewolf wrote:Seems legit! Instead of nerfing the already suffering gallente race, you're causing the guys without the scanner to still use their own abilities. They can benefit, but very little depending on roles.
The gal logi bonus is unaffected.
Exactly ^_-
Aeon Amadi for CPM 2
Design A SKIN 2
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.08.02 17:06:00 -
[13] - Quote
Certainly some interesting proposals in here regarding scanning and the 'radar' minimap. I salute you guys for thinking a little bit outside the box and trying to tackle this from another perspective.
Now the only way we will know if this is any good or not is to test with with CCP'`s help.
"Madness how we turned our common-ground into a battle-ground.." - Essa
|
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.08.02 17:33:00 -
[14] - Quote
Aeon Amadi wrote:Started thinking...So we can't get rid of team shared passive scans because of a backend issue. Active scans are all the rage (hemmorhoid removals abundant) but it's sort of argumentative as to how to fix them. I'm thinking maybe instead of trying to tackle both of those from their sources we should try to hit it from a different angle.
I dunno if it's really possible but perhaps changing the Minimap range on a role basis could cause enough of an impact to make a difference here as it would effectively eliminate passive scan benefits on more offensive roles (since passive scan results don't show chevrons) and reduce the overall value of active scanners wholly.
I believe the Minimap range is around 100m, if I'm not mistaken. So using that as a base, perhaps:
Sentinel: 50m <------> Scout: 100m
This would institute that the 'heavier' (more combat focused) your role, the less range you have on your minimap and thusly more reliance on your actual eyes as to where you're finding your targets. A Sentinel with a 50m minimap range would only be able to see passive scan results from friendlies in his immediate area and active scan results outside of that range would only show on his screen as a chevron. He'd know the direction fo his targets, but not how far away they are.
I think this would put a much greater emphasis on role interaction with EWAR as a whole and impact a lot of the problem areas we see with both passive and active scans. Discuss?
I am not oppose to this but I think it creates a certain transitional curve which would be an issue for lots of players. Difficulty in transitions was already referenced by Ratatti as a reason for not giving varying turn speeds which I 100% agree with.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 17:41:00 -
[15] - Quote
deezy dabest wrote:Aeon Amadi wrote:Started thinking...So we can't get rid of team shared passive scans because of a backend issue. Active scans are all the rage (hemmorhoid removals abundant) but it's sort of argumentative as to how to fix them. I'm thinking maybe instead of trying to tackle both of those from their sources we should try to hit it from a different angle.
I dunno if it's really possible but perhaps changing the Minimap range on a role basis could cause enough of an impact to make a difference here as it would effectively eliminate passive scan benefits on more offensive roles (since passive scan results don't show chevrons) and reduce the overall value of active scanners wholly.
I believe the Minimap range is around 100m, if I'm not mistaken. So using that as a base, perhaps:
Sentinel: 50m <------> Scout: 100m
This would institute that the 'heavier' (more combat focused) your role, the less range you have on your minimap and thusly more reliance on your actual eyes as to where you're finding your targets. A Sentinel with a 50m minimap range would only be able to see passive scan results from friendlies in his immediate area and active scan results outside of that range would only show on his screen as a chevron. He'd know the direction fo his targets, but not how far away they are.
I think this would put a much greater emphasis on role interaction with EWAR as a whole and impact a lot of the problem areas we see with both passive and active scans. Discuss? I am not oppose to this but I think it creates a certain transitional curve which would be an issue for lots of players. Difficulty in transitions was already referenced by Ratatti as a reason for not giving varying turn speeds which I 100% agree with.
Easy enough to add it into the Show Info of a Dropsuit. We need to go through the Show Info bits on everything anyway because weapons still don't have their ranges in their information panels.
Alternatively, and this would be even better, would be to add a numerical value next to the minimap itself showing the range.
Aeon Amadi for CPM 2
Design A SKIN 2
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.02 18:04:00 -
[16] - Quote
Solid idea. +1
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 19:46:00 -
[17] - Quote
CCP Rattati!!!! Come check dis out!
Aeon Amadi for CPM 2
Design A SKIN 2
|
Mejt0
Dead Man's Game
2
|
Posted - 2015.08.02 20:05:00 -
[18] - Quote
Good idea. It would certainly help. It's not the "big" change, but enough to make a possitive difference.
Loyal to The State
Official Caldari Commando User
|
PLAYSTTION
Corrosive Synergy No Context
1
|
Posted - 2015.08.02 20:19:00 -
[19] - Quote
I say just leave it. Scans have never really been a problem for me.
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 48 mil sp
Director of Corrosive Synergy
|
Protected Void
Nos Nothi
438
|
Posted - 2015.08.02 20:37:00 -
[20] - Quote
I like it. |
|
Mejt0
Dead Man's Game
2
|
Posted - 2015.08.02 21:07:00 -
[21] - Quote
PLAYSTTION wrote:I say just leave it. Scans have never really been a problem for me.
Here, dear community you can observe Dust player's (part of them) mentality. Everything about me and only it has any meaning.
Loyal to The State
Official Caldari Commando User
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 22:19:00 -
[22] - Quote
That's a Solid Idea Arkena, this post is Cat Merc approved.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 23:26:00 -
[23] - Quote
So far there is a lot of support for this idea :D
I'm excited ^_^
Aeon Amadi for CPM 2
Design A SKIN 2
|
Reign Omega
T.H.I.R.D R.O.C.K
1
|
Posted - 2015.08.02 23:45:00 -
[24] - Quote
If we cant remove shared active scans, I could go for this, nothing more annoying than sneaking a fat dude and getting spotted by someone halfway across the map, which causes said fatty to turn and shave me off.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
|
VALCORE72
Fatal Absolution Negative-Feedback
338
|
Posted - 2015.08.03 00:17:00 -
[25] - Quote
problem with scanners is there range is waay to far making scouts hard to scout with links. what is it 200 mm with gal.l . it should be more for point defense 25 mm bubble maby 20 pulse like for 10 secs. with current ranges it should be a wp call in would be a better choice for a big scan . 200 pts bubble for 10 secs . |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |