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Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.08.02 12:30:00 -
[1] - Quote
Started thinking...So we can't get rid of team shared passive scans because of a backend issue. Active scans are all the rage (hemmorhoid removals abundant) but it's sort of argumentative as to how to fix them. I'm thinking maybe instead of trying to tackle both of those from their sources we should try to hit it from a different angle.
I dunno if it's really possible but perhaps changing the Minimap range on a role basis could cause enough of an impact to make a difference here as it would effectively eliminate passive scan benefits on more offensive roles (since passive scan results don't show chevrons) and reduce the overall value of active scanners wholly.
I believe the Minimap range is around 100m, if I'm not mistaken. So using that as a base, perhaps:
Sentinel: 50m <------> Scout: 100m
This would institute that the 'heavier' (more combat focused) your role, the less range you have on your minimap and thusly more reliance on your actual eyes as to where you're finding your targets. A Sentinel with a 50m minimap range would only be able to see passive scan results from friendlies in his immediate area and active scan results outside of that range would only show on his screen as a chevron. He'd know the direction fo his targets, but not how far away they are.
I think this would put a much greater emphasis on role interaction with EWAR as a whole and impact a lot of the problem areas we see with both passive and active scans. Discuss?
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 15:15:00 -
[2] - Quote
demens grimwulff wrote:Or, you could make the mini-map a function based off of the scan range of the suit...
15m range = 30 m mini-map 50m range = 100 m mini-map
This would provide some usefulness to range extenders, as they aren't, necessarily, worth running anymore.
I thought about that as well but I'm not sure the backend plausibility of the current proposal, let alone tying modules into the mix I'd -love- for something like that to happen though, but Range Amplifiers would have to be overhauled because the 15% gain just isn't worth it on a suit with only a 15-20m scan range (talking a whole 3m gain from taking up an entire slot)
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 15:33:00 -
[3] - Quote
demens grimwulff wrote:Aeon Amadi wrote:demens grimwulff wrote:Or, you could make the mini-map a function based off of the scan range of the suit...
15m range = 30 m mini-map 50m range = 100 m mini-map
This would provide some usefulness to range extenders, as they aren't, necessarily, worth running anymore. I thought about that as well but I'm not sure the backend plausibility of the current proposal, let alone tying modules into the mix I'd -love- for something like that to happen though, but Range Amplifiers would have to be overhauled because the 15% gain just isn't worth it on a suit with only a 15-20m scan range (talking a whole 3m gain from taking up an entire slot) Range mods need to be fixed, period... this is just a shot of adrenaline as an attempt to resuscitate They were good during the Scoutpocalypse (ain't going to lie, my Cal Scout was a menace), but the nerf to them and the Cal Scout makes both pretty darn useless now.... a mere ant compared to the giant they were
-Shrug- A discussion for another thread, honestly.
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 16:47:00 -
[4] - Quote
Bradric Banewolf wrote:Seems legit! Instead of nerfing the already suffering gallente race, you're causing the guys without the scanner to still use their own abilities. They can benefit, but very little depending on roles.
The gal logi bonus is unaffected.
Exactly ^_-
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 17:41:00 -
[5] - Quote
deezy dabest wrote:Aeon Amadi wrote:Started thinking...So we can't get rid of team shared passive scans because of a backend issue. Active scans are all the rage (hemmorhoid removals abundant) but it's sort of argumentative as to how to fix them. I'm thinking maybe instead of trying to tackle both of those from their sources we should try to hit it from a different angle.
I dunno if it's really possible but perhaps changing the Minimap range on a role basis could cause enough of an impact to make a difference here as it would effectively eliminate passive scan benefits on more offensive roles (since passive scan results don't show chevrons) and reduce the overall value of active scanners wholly.
I believe the Minimap range is around 100m, if I'm not mistaken. So using that as a base, perhaps:
Sentinel: 50m <------> Scout: 100m
This would institute that the 'heavier' (more combat focused) your role, the less range you have on your minimap and thusly more reliance on your actual eyes as to where you're finding your targets. A Sentinel with a 50m minimap range would only be able to see passive scan results from friendlies in his immediate area and active scan results outside of that range would only show on his screen as a chevron. He'd know the direction fo his targets, but not how far away they are.
I think this would put a much greater emphasis on role interaction with EWAR as a whole and impact a lot of the problem areas we see with both passive and active scans. Discuss? I am not oppose to this but I think it creates a certain transitional curve which would be an issue for lots of players. Difficulty in transitions was already referenced by Ratatti as a reason for not giving varying turn speeds which I 100% agree with.
Easy enough to add it into the Show Info of a Dropsuit. We need to go through the Show Info bits on everything anyway because weapons still don't have their ranges in their information panels.
Alternatively, and this would be even better, would be to add a numerical value next to the minimap itself showing the range.
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.08.02 19:46:00 -
[6] - Quote
CCP Rattati!!!! Come check dis out!
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
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11
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Posted - 2015.08.02 23:26:00 -
[7] - Quote
So far there is a lot of support for this idea :D
I'm excited ^_^
Aeon Amadi for CPM 2
Design A SKIN 2
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