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Leither Yiltron
Molon Labe.
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Posted - 2015.08.02 20:04:00 -
[1] - Quote
The particular solution that's suggested in the OP won't work, because then teams could just spam clone packs at themselves, no show, and pick up the extra clones/rewards/etc. in addition to keeping their districts eternally untouchable (locking).
I've been saying this for awhile, including in feedback before the changes to PC dropped in the first place: There needs to be a system that deems a team to have lost if that team doesn't have a minimum number of players (somewhere between 4-10) on their team as the match starts. The match just instantly ends, declaring the team that showed up the victor. If both teams don't show, the defender wins.
The above needs to happen, but it won't necessarily stop the no-shows. It'll just take the sting out of them. One idea that has been kicked around is reintroducing some kind of nominal ISK fee for launching the attack in the first place. Somewhere between 1m-6m ISK. That amount really shouldn't be difficult for a corp to collect (as compared to the old 20-80m for a single pack at various points), but it should be enough to make them think "dropping this pack and no showing is wasteful".
Have a pony
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.08.02 20:24:00 -
[2] - Quote
Aeon Amadi wrote:Kain Spero wrote: If a corp completely no shows the CP wallet should be frozen for a period of X days (no CP in and no ability to spend CP) or a CP penalty to the wallet equivalent to the CP cost of the attack launched or a set amount that gives pause to leaving a battle completely empty.
Why...? Because they made you field sixteen people in the hopes that they'd show? I don't see a problem with it. I'm sure the argument will be 'stacked timers' but If you can't field 16 people to defend the district in a real attack than you don't deserve the district anyway.
This is some of the laziest reasoning I've seen anywhere in the community, and I'm kinda surprised to see it from you Aeon.
Mechanics which discourage the creation of content or fights and punish people who organize and DO show up to play the actual game are completely undesirable. PC takes people's time. Time organizing battles, managing districts, preparing for fights, and then playing them out. Everyone could spend that time doing a whole number of other things, both in game and out of it, if they're not going to get any content. Sitting around on the starmap or in a war barge waiting for a team that never appears isn't content.
It's incredible that people sit around forum-warrior'ing and then deign to judge that groups of 16+ people deserve to have their time completely wasted extremely frequently, and that this is an okay situation to foster within the game mechanics. I haven't sat around providing feedback about PC for years so that we can lazily dismiss clear flaws in the design which will push Molden Heath to become even more (somehow?) of a ghost town.
At the end of the day, people play this game to fight FPS battles. Encouraging an environment where that doesn't happen within the game mechanics is a fantastic way to further deflate the player base.
Have a pony
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