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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.08.02 08:31:00 -
[1] - Quote
Why not just a Shield Recharge Tool?
Pokey Dravon for CPM2
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.08.02 10:02:00 -
[2] - Quote
Aderek wrote:Pokey Dravon wrote:Why not just a Shield Recharge Tool? You cannot heal himself :)
Nor can an armor user.....?
But really, shield tools need to be a thing.
Pokey Dravon for CPM2
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.08.02 18:51:00 -
[3] - Quote
DeathwindRising wrote:Pokey Dravon wrote:Why not just a Shield Recharge Tool? i thought we couldnt have one because people would dual tank and get shield and armor repped at the same time and be invincible?
How is that any different from being repped by 2 armor repair tools at the same time? HP per second is just HP per second.
Pokey Dravon for CPM2
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.08.04 22:34:00 -
[4] - Quote
Besides as Cross and I have discussed before it may be more appriate if Shield Transporters operated significantly different from armor repairers.
Pokey Dravon for CPM2
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.08.05 01:55:00 -
[5] - Quote
Sequal's Back wrote:I just had a better idea than my previous one IMO:
Let's create a new variant of shield rechargers so no need of more SP to have it. This shield recharger would have a 30 sec delay (no matter if it's basic or proto) and would automatically give 250/350/500 shield back (according to its tier) when your shield is depleted. The passive bonus of recharger would apply to bring these numbers a little higher.
So you could chose between faster recharge overtime, or a slow regen with a big tic available every 30 sec whenever your shield is depleted.
A good solution for duels, but maybe not that good for a hit and run slayer gameplay who gets hit constantly.
If you want both fast regen and instant regen, you'll have to sacrifice 2 highs which means less HP or damage.
Thoughts?
I worry that this would basically be basically a huge shield extender that works every 30 seconds. I mean if it goes off when your shields deplete, that basically increases your total shield HP by whatever that boosted amount is right? Granted its not 'always on' like a shield extender but I do have some concerns in terms of balance.
DeathwindRising wrote: But if you guys already thought through it all and still think it's ok. By all means, let's have a shield rep tool.
No need to sound aggravated.
As I said before (apologies, was on my phone and the boss came around so I had to cut it short), it might be worth exploring other options for external shield support that is not the traditional "lock on and rep" like we see with the repair tool. I know when Cross and I were speaking about it, one though of a more AoE effect that forcefully starts the shield regen of allies in the area of effect, kinda think like an active scanner but it starts shield recharge in the direction you fire it. Just food for thought.
And while it's not a terribly good example, I experimented heavily with vehicle reps back when we had them and on several occasions attempted repping with both a Remote Armor Rep and a Shield Transporter simultaneously. The effect was fairly lackluster as I found most of the time it was more efficient to double up on the same type of rep than split between shields and armor. Now obviously that's a very very loose comparison but really the only practical example we can have in using both rep types simultaneously.
Pokey Dravon for CPM2
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