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Vesta Opalus
Rebels New Republic The Ditanian Alliance
952
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Posted - 2015.08.04 07:46:00 -
[1] - Quote
Georgia Xavier wrote:Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared
Meanwhile antitank weapons cant kill tanks, despite the fact that real life tanks get their **** pushed in the second an anti tank weapon looks their way.
Your logic is great until you apply it both ways, then it breaks down completely given the realities of dust and the real world. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
953
|
Posted - 2015.08.06 04:04:00 -
[2] - Quote
Mina Longstrike wrote:Spkr4theDead wrote:Mina Longstrike wrote:Chosokabe Ite wrote:Those blaster tanks aren't so scary when you got a swarm launcher or a plasma cannon. Hell, I'm thinking about a commando fit with both. Yeah, I'll be useless against everything else, but hey, could be fun. 10000+ ehp, ~500 reps/second with the current meta fit They're plenty scary unless you've got FAR too many people shooting at them. All it takes is 2 people working together. You're just bad. Ignoring the ad hominem: Prove that it only takes two people.
I hate to agree with SPKR, but two people can kill a double rep/hardener madruger. However it becomes a rediculously herculean task if the tanker has any brains at all (competent positioning and maneuver pretty much makes well fit tanks of any kind, not even just the 2rep/2hard madruger, invincible), even with 3, 4, etc people, meanwhile your team is getting eaten alive by the enemy infantry.
If there were an infantry equivalent you'd be fighting a sentinel that reps its full health in ~5-10 seconds, does accurate scrambler rifle or better style damage up to 200 meters, and moves faster than a scout. On top of that the only weapon you can use against them are either braindead stupid and easy to exploit due to their AI/travel characteristics, or they are cumbersome and require you to use a slow vulnerable suit, with no ammo capacity or nanohives to restock with, to use.
Dont worry though tanks are totally balanced, just ask Spkr. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
955
|
Posted - 2015.08.06 06:42:00 -
[3] - Quote
True Adamance wrote:Vesta Opalus wrote:
I hate to agree with SPKR, but two people can kill a double rep/hardener madruger. However it becomes a rediculously herculean task if the tanker has any brains at all (competent positioning and maneuver pretty much makes well fit tanks of any kind, not even just the 2rep/2hard madruger, invincible), even with 3, 4, etc people, meanwhile your team is getting eaten alive by the enemy infantry.
If there were an infantry equivalent you'd be fighting a sentinel that reps its full health in ~5-10 seconds, does accurate scrambler rifle or better style damage up to 200 meters, and moves faster than a scout. On top of that the only weapon you can use against them are either braindead stupid and easy to exploit due to their AI/travel characteristics, or they are cumbersome and require you to use a slow vulnerable suit, with no ammo capacity or nanohives to restock with, to use.
Dont worry though tanks are totally balanced, just ask Spkr.
That is a factor of tanking that I quite like the idea of. Not the impossible to kill bit but the idea that with skill, a knowledge of your modules, and terrain a player can make their tank worth the enemy committing more and more AV units to destroying reducing the number of rifles they are fielding. Sure the whole 1 player = 1 player thing can be spouted by I should be able to make myself worth those 2-3 players if I am good at what I am doing.
If the players are of equal skill: No, you absolutely should not be able to pay your way into making yourself worth more than one player. |
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