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Luka the otter
Bragian Order Amarr Empire
29
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Posted - 2015.07.31 17:17:00 -
[1] - Quote
No. Absolutely not. What happens when they hit that point where all their resistances suddenly vanish? Suddenly they're getting killed left and right without any discernable reason when just a few minutes ago they were doing just fine. Giving new players a resistance bonus gives them too much of an edge, an edge they don't know about and don't know they rely on, and when that edge disappears they'll get frustrated and quit.
Lower eHP teaches them to pick their fights and to learn when they need to back out. while a raised one just for being new means they may turn out harder to kill than a proto if they decide to HP stack, because we know barely anything else is useful at the standard level without all the bonuses skilling to 5 gives. Teaching newbs they can just run into damn near anything and come out on top is not the way we want our guys trained, especially when they're only doing it because of a mechanic giving them a temporary 'boost'. |
Luka the otter
Bragian Order Amarr Empire
29
|
Posted - 2015.07.31 17:35:00 -
[2] - Quote
Shadowed Cola wrote:What?
lower HP isn't teaching them to adapt - it's teaching them to play a different game. Stop looking at this as if people are willing to dedicate to get better, they're not. There needs to be a reason too and it no longer exists anymore in this game.
so, if there's no incentive to stay it has to be through actual gameplay to catch them, and you're willing to let them suffer because...? You are exactly right. We should stop looking at this as if people are willing to dedicate themselves to get better. And you know what? That's exactly why I don't agree with your suggestion of a resistance bonus. They aren't going to be 'getting better' just because they're taking less damage. They'll think that they're getting their kills and they're staying alive purely due to their own skill. And when they suddenly lose that resistance, when they suddenly start taking 20% more damage per hit from everything they aren't going to want to adapt to the new environment they've suddenly been thrust into. They're going to want to leave. Because they don't want to get better to adapt to the new damage output the enemy has.
Yes, having a lower HP sucks. But it does teach you to adapt. Do you think scouts go around in the open trying to kill everything they see? No. Because they've got lower HP and they know they need to stay hidden to be effective. Teaching newboots that they can't take a lot of hits and need to know when to retreat and how to use cover and positioning is what they need. Not a resistance increase that does absolutely nothing for them except help to pad their K/DR up until it vanishes on them and they're left in the dust wondering why in the hell suddenly everything is stomping them to the curb. |
Luka the otter
Bragian Order Amarr Empire
29
|
Posted - 2015.07.31 17:38:00 -
[3] - Quote
Shadowed Cola wrote:The clutch would only be so if they assume it's always going to be in effect. It's not just assuming the resistance is always going to be in effect. It's the fact that very few people are going to take into consideration exactly how much 20% is, and how much it will affect them when it's gone.
Can you imagine how laughable scrambler rifles and laser rifles would be if they both suddenly did 20% less damage per second? Two weapons that are considered incredibly strong in-game right now?
It's not people thinking they'll have the resistance forever. It's people underestimating numbers. Which is exactly what damn near all of this playerbase does. |
Luka the otter
Bragian Order Amarr Empire
32
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Posted - 2015.07.31 18:01:00 -
[4] - Quote
Shadowed Cola wrote:Take the idea further then, either way you look at it, the current concept of NPE and bringing new players in isn't working. Part of the problem is the difference in ability and population - we're forced to play with them or get games that literally are empty.
So if we have to play together, we need to level the playing field. It wouldn't be a 'sudden' change of life as you put it - it could be a slow build down from a once high resistance. The higher your META on your suit - the lower the resistance bonus you get.
But a buff pretty much needs to happen since we can't expect a population jump to fill the games to everyones liking. Yeah, it's true, new players do need something to make them want to stay. But I seriously don't think that a temporary resistance bonus is going to be ideal. Especially when, as someone else said, a veteran player can make an alt and use their knowledge of the game and builds to absolutely wreck everything. And it won't exactly be an uncommon thing to happen. A sentinel suit skilled to 5 gets, what, a 15% bonus to one damage type, and a 10% to another? Bumped up with the newbie support resistance, suddenly that's a 35 and 30% resistance to two damage types, and a 20% resistance to the others. They would be damn near unkillable if they had even a single logi on them. And some sentinels are already damn hard to kill without a bunch of added beef.
But even with higher tier suits getting less resistance, that won't do anything but make standard suits the new flavor of the month. Can you imagine jumpy mass driver min-assaults with a 20% resistance? Sure they can't fit as much, but they don't need proto myofibs to be effective and a huge pain to kill. Hell, they don't need proto anything to be lethal if they're getting such a huge bonus from going standard. Or HP stacked logis with a nano-hive, a needle, and a rep tool behind an HP stacked heavy, the logi with a 20% resist and the sentinel with its 35-30-20-20. They can get huge bonuses from simply skilling something to five, but using the standard variants, instead. Or figuring out how to min-max by combining standard and advanced wherever they can to get maximum resistance and HP potential.
And as long as they don't use boosters they can min-max and stay below 7 million SP for quite a while.
And I'm sorry I don't really have anything to offer but negatives, but I honestly can't really think of anything to help out the new players without hindering them in some other way. |
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