Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.31 17:11:00 -
[2] - Quote
Sgt Kirk wrote: We are comparing apples to oranges here.
I honestly feel that shields mods don't need anything drastic but the major problem stems from the base stats of the Caldari suits. They are supposed to be the defacto shield tankers of New Eden, but their base stats do not reflect this.
Saying that Shields requires 3 modules being unfair compared to armor is an issue of perspective, especially when one of those modules is in your opposite tanking slot. From the armor side we see that you guys have an extra module that improves your main defense and it doesn't affect your HP value at all.
Like I said earlier, if Caldari base stats were better then we might not be having these issues or at least they wouldn't be as prominent. A major mistake they made was trying to make Gallente and Caldari mirror each other which, if you're familiar with EVE is pretty freakin obvious that wouldn't work....sighs. but I won't get started with the decisions of the old devs at the risk of getting frustrated again.
If you fit a Caldari Assault suit properly, the thing that holds you back most will be CPU because of regulators and a lack of shield repair equipment. Which I'm sure we could easily do....possibly in the form of a Nanohive.
Consider this fit, 3 shield extenders, 2 energizers, 2 regulators, 1 red bottle.
That's my go to cal assault shield fit. This is how I feel a shield fit MUST be fit to maximize shields. Compare this to an armor fit. Armor can maximize defenses while leaving room for utility. Not to mention there are things on the field like rep tools and nanohives that can further increase that damage mitigation.
Even with this fit, it can seem rather weak against armor and requires a ton of juking and jiving to utilize shield recharge ( a kin kat is pretty much required in my mind for this to maximize shield potential)
I compare this to shield tanks as well, as to fit full shields you must lose out in damage potential and low slot usage to make a strong shield D fit, where armor can maximize armor and still utilize damage and utility.
While the sole problem may not lay in the fact that shield must dedicate most of their slots to shield D to maximize shields (unlike armor), it certainly is a problem. Any changes to base stats, like as breakin and you suggest with changing recharge values would result in my fit becoming pretty damn OP. |