Mina Longstrike wrote:Currently I'm finding on shield suits, that the shield inhibition value almost never actually comes into play. Is it possible that would get shield regulators to also increase the shield inhibition value (by the same amount the module affects delays, so 15 / 25 / 35%)
Or could we maybe get the base value buffed up to somewhere around 9-10?
For examples if we were to buff the inhibition value to 10 and allow regs to also modify it by the same percentage that they do delays we would get the following numbers
(assuming max skills for regs)
Basic reg values : 16.50%, 14.34%, 9.41%, 4.67%, 1.75%
Enh reg values: 27.50%, 23.90%, 15.69%, 7.78%, 2.91%
Complex reg values: 38.50%, 33.46%, 21.97%, 10.89%, 4.08%
Modules stacking penalties are structured from highest to lowest base values (so 1 cplx, 1 adv and 1 basic would be 38.5, 23.9, 9.41, multiplicative)
Highest achievable on a cal assault with 3 complex mods would put shield inhibition up to about 22.55 points to break, the highest max possible on something like a logibro's would be ~26 points to stop recharge.
I don't know if I like this idea or not at this point.
It is true that sheilds definitely need something to even the playing field with armor but is this the right move? Couldn't this make shields too powerful by completely overcoming their largest weakness?
A prudent way of doing this would be to make a small change to either the base inhibition value of the suits or give a small inhibition boost to the regulators (something on the order of (5%/10%/15% for basic/advanced/proto respectively). These numbers can easily be tweeked server side once this change is put into effect.
Mina, you and I often (okay almost always) disagree but I'm not disagreeing with you here. I'd just like to see any change come with a lot of caution since we are in the best state of balance we have been in for a while and avoiding the buff/nerf cycle should be high on everyone's priority list.
One more question: How does this square with the EvE cannon with regards to shields vs armor? I feel like this may be breaking one of the mechanics that makes shields and armor unique though I could be wrong.