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Vesta Opalus
Ostrakon Agency Gallente Federation
940
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Posted - 2015.07.29 16:28:00 -
[1] - Quote
Ripley Riley wrote:Nothing to hotfix when CCP believes the current myofib behavior is working as intended.
Im not sure it is working as intended, from what Ive read they put the jump bonus in as an aid to mobility (getting on ledges/crates/roofs/etc, but what people seem to primarily use it for is to abuse poor console reaction time by spamming it in head to head combat. With a mouse/keyboard control scheme this wouldnt be as much of an issue, but with slow analog stick traversal times its pretty much guaranteed to waste .5-1 second of even a good players time on target just from the huge velocity change of the player they are shooting at. Against normal run of the mill blueberries its absolutely impossible for them to go up against jump spammers, and thats why its being used so widely.
They need to make jumping less spammable while these modules are equipped, thats why Ive been advocating for a penalty to jump/mellee stamina cost (and possibly regen speed penalty) to be added to the myofibrils.
Of course my position assumes that myofibrils werent implemented to gain this kind of direct combat advantage (beyond what could be gained by exploiting rooftops and jumping-related mobility). Right now I think we have a kind of cloaking device situation here, where it was intended for increasing stealthyness and became a tool for direct slaying (that disproportionately affected bad players to boot), but if CCP actually intended this then... oh well. |
Vesta Opalus
Ostrakon Agency Gallente Federation
941
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Posted - 2015.07.29 20:10:00 -
[2] - Quote
Aeon Amadi wrote:They can't use this ability in doors, either, so that effectively negates a -huge- portion of the map to them, in particular around many inside objectives.
Not entirely true, depending on ceiling height it might actually be BETTER indoors for direct head to head combat, since they get dramatic velocity changes both at the start and halfway through the jump, instead of being committed to a long sailing jump arc.
Aeon Amadi wrote:But further more you know for a genuine fact that they have had to sacrifice Shield HP or Weapon Damage in order to get that benefit, so countering with long-range anti-armor weaponry is your best bet and speaking from experience it is incredibly effective.
Not sure this is a really effective argument since myofibrils represent an increase in both how dangerous a dropsuit is (via one shot mellee attacks) and how survivable it is (via grasshopper tactics). If you trade damage for damage, and/or survivability for survivability, its not a sacrifice, nothing has been lost. Its like the people back in the scout slayer era saying dampeners required a sacrifice in health... well, not really, if you look at health as survivability instead of just a raw HP number, dampeners clearly represented a much better return on investment in terms of survivability, otherwise we wouldnt have seen scouts use them in such numbers.
The same thing is playing out with the myofibrils.
I dont think they are horrendously overpowered like some people seem to, but they are a module that really dumps on noobs and I dont think they are being used as intended (currently they are being used overwhelmingly as an exploit in head to head combat instead of as an aid to mobility and positioning), so I'd like to see them tweaked a bit. |
Vesta Opalus
Ostrakon Agency Gallente Federation
944
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Posted - 2015.07.30 04:01:00 -
[3] - Quote
BARAGAMOS wrote:Figures, its always the fan boys that don't like it when you bring their favorite toy/crutch/FOTM to the spotlight. Thanks for letting me know.
Well I dunno about anyone else, but I actually went on and tested the 80 meter claim. I got 45 meters in a x3 myo caldari scout. I dont know if you meant with kincats or without, but I dont think even with 2 kincats on the thing I would have covered the remaining 35 meters that would make your claim valid (nor do I really care about the distance you can jump with these mods, I dont think it affects the balance as much as the huge boost to mellee damage and the spammability of the jumps in the first place) |
Vesta Opalus
Ostrakon Agency Gallente Federation
945
|
Posted - 2015.07.30 18:29:00 -
[4] - Quote
Beld Errmon wrote:yay the guy with the discussion skills of a fox news panelist is on the side of bouncy suits are BS. Its about as helpful as having anarchists turn up to help your peaceful protest.
This bouncy explosive weapon meta is a real low point in dusts history, its like quake has been bred with cod, while smoking and drinking throughout the whole pregnancy.
I mean really, low point in dusts history because of the myos? There are invincible madrugers rolling around right now, even if you are lucky enough that the enemy tanker chooses to bring in a gunnlogi, you can fire off two clips of swarms and he will still have half his shields left. Not to mention the crazy imbalanced scrambler rifle, and the armor/shield meta being completely off kilter. The myofibrils issue is small time. |
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