Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 08:42:00 -
[1] - Quote
I would really like to have the option to start it from scratch. I will pay Arum for this ability. |
[Veteran_Bonghwang]
0
|
Posted - 2012.06.11 08:52:00 -
[2] - Quote
gangsta nachos wrote:I would really like to have the option to start it from scratch. I will pay AUR for this ability. That isn't really in the spirit of the game.. at least not with EVE. You're supposed to live with your decisions, whether good or bad. They might add it for the $$$, but it would generally be against their design philosophy. So I don't think it will happen. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.11 08:55:00 -
[3] - Quote
We need simply a better orientation system; something with which we can have a better overview f what we are getting/doing. Skill tree has been proposed and it's actually the best solution IMO: with that we would see better the choices we have and so less likely do something we could totally regret. |
[Veteran_xAckie]
0
|
Posted - 2012.06.11 09:19:00 -
[4] - Quote
Templar Two wrote:We need simply a better orientation system; something with which we can have a better overview f what we are getting/doing. Skill tree has been proposed and it's actually the best solution IMO: with that we would see better the choices we have and so less likely do something we could totally regret.
I agree with this entirely. What options / actions you are getting/ taking are not clear enough, the information isnt complex just really badly laid out.
Resetting Skill Points
but I have said before that if I grind for SP for 50, 60, 70, or even 200 hours and then I decide I want to play another way I may well say sod this game. I work and spend 12 hours out of the house when I come home I dont want to think well those 200 hours were great and all but now I have to start my character all over again...I am not sure I would (actually if the game is good, I most probably would but I and you are not most).
I realise that this is not in the spirit of 'Eve' etc and I dont want a carbon copy FPS etc. But this still is a FPS and its on a console - player base is different to PC. If we want people to play this game and stick with it its got to have some give.
CCP will need to make money from this game as its a F2P/ freemium business model - with a micro payment element. Perhaps Arum - as said above -could be their way to do this. It will stick to the idea that every action I take has consequences. - financial punishment.
Or if not Arum, to keep the game balanced, I have to pay some major major millions of ISK? |
[Veteran_Orin Fenris]
0
|
Posted - 2012.06.11 09:23:00 -
[5] - Quote
The skill system is fine. They just need to add more skills. They made it like EVE for a reason. If you think its painful now, I feel sorry for you when you earn skills 4x slower. It's going to take most people at least a month to get into a prototype assault suit with a prototype gun. (presumably), and that doesn't include high-quality mods either.
Put it this way, those other character slots are going to be far more valuable than they are right now. |
[Veteran_Zalifer Nakamoda]
0
|
Posted - 2012.06.11 09:35:00 -
[6] - Quote
Pick something and skill for it. Don't keep changing tactics, so you have level 1 in every second skill.
|
[Veteran_xAckie]
0
|
Posted - 2012.06.11 09:51:00 -
[7] - Quote
I agree it may take people a month to get into a prototype suit. And I am fine with that.
But numbers will fall off if people realise after 6 months they want to play the game a different way and it will take a further 6 months to do so.
And I dont think it has anything to do about having 1 skill point in every bar |
[Veteran_Templar Two]
0
|
Posted - 2012.06.11 10:19:00 -
[8] - Quote
xAckie wrote: ...CCP will need to make money from this game as its a F2P/ freemium business model - with a micro payment element. Perhaps Arum - as said above -could be their way to do this. It will stick to the idea that every action I take has consequences. - financial punishment.
Or if not Arum, to keep the game balanced, I have to pay some major major millions of ISK?
Arum to respec could work indeed. |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 10:59:00 -
[9] - Quote
That is all I want, CCP take my money to respec/reallocate my skill points. Thank you to those who support this. |
[Veteran_Samuel Green]
0
|
Posted - 2012.06.11 11:21:00 -
[10] - Quote
gangsta nachos wrote:I would really like to have the option to start it from scratch. I will pay AUR for this ability.
Wow, didn't take long did it:
https://forums.eveonline.com/default.aspx?g=posts&t=96555
https://forums.eveonline.com/default.aspx?g=posts&t=69435
https://forums.eveonline.com/default.aspx?g=posts&t=60601
https://forums.eveonline.com/default.aspx?g=posts&t=53636
https://forums.eveonline.com/default.aspx?g=posts&t=59605
People suggest this on a regular basis in the EVE-O forums and note that it hasn't happened. Why, because in this sandbox you live with your choices, and hopefully the same will be for DUST. Pick a role and specialize in it, if you want a change, make a new character. |
|
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 11:31:00 -
[11] - Quote
No this isn't eve this isn't any other game. Start fresh and give us this from the get go. |
[Veteran_Londorian Rogers]
0
|
Posted - 2012.06.11 11:52:00 -
[12] - Quote
Don't like it the idea of re-specing. People need to live with the decisions they make. Also their is no messing up. You can always train any skill as long as you have the prerequisites. The skill tree/fittings are the bread and butter of this game. If we allow skill re-specs it will marginalize the whole skill training idea. Giving anyone the ability to min-max whatever they need at anytime is a bad idea. |
[Veteran_Heinikikin]
0
|
Posted - 2012.06.11 12:06:00 -
[13] - Quote
Hopefully the vita app will allow you plan your skills more effectively, a lot like evemon for eve. Thats a guess though, can anyone weigh in on that?
The only time time a respec should be allowed is if the devs mess with skill trees then they should compensate you.
Want to change your spec? Then do it the hard way and spend sp. Who knows you might come upon a funky fit that works really well. |
[Veteran_fenrir storm]
0
|
Posted - 2012.06.11 12:11:00 -
[14] - Quote
xAckie wrote:Templar Two wrote:We need simply a better orientation system; something with which we can have a better overview f what we are getting/doing. Skill tree has been proposed and it's actually the best solution IMO: with that we would see better the choices we have and so less likely do something we could totally regret. I agree with this entirely. What options / actions you are getting/ taking are not clear enough, the information isnt complex just really badly laid out. Resetting Skill Pointsbut I have said before that if I grind for SP for 50, 60, 70, or even 200 hours and then I decide I want to play another way I may well say sod this game. I work and spend 12 hours out of the house when I come home I dont want to think well those 200 hours were great and all but now I have to start my character all over again...I am not sure I would (actually if the game is good, I most probably would but I and you are not most). I realise that this is not in the spirit of 'Eve' etc and I dont want a carbon copy FPS etc. But this still is a FPS and its on a console - player base is different to PC. If we want people to play this game and stick with it its got to have some give. CCP will need to make money from this game as its a F2P/ freemium business model - with a micro payment element. Perhaps Arum - as said above -could be their way to do this. It will stick to the idea that every action I take has consequences. - financial punishment. Or if not Arum, to keep the game balanced, I have to pay some major major millions of ISK?
This |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 12:40:00 -
[15] - Quote
I would pay around $5 in arum to have the ability to reset. |
[Veteran_soko99]
0
|
Posted - 2012.06.11 13:25:00 -
[16] - Quote
Orin Fenris wrote:The skill system is fine. They just need to add more skills. They made it like EVE for a reason. If you think its painful now, I feel sorry for you when you earn skills 4x slower. It's going to take most people at least a month to get into a prototype assault suit with a prototype gun. (presumably), and that doesn't include high-quality mods either.
Put it this way, those other character slots are going to be far more valuable than they are right now.
Speaking off the extra slots.. Does anyone know if the other chars gain the passive SP or if it's like Eve-O where only 1 char can train at once. (and if that's the case, how do you pick which of your toons to passive train, since I didn't see any options like that in the menus)
As for my 2 cents on respeccing.. It's not needed, you can already BUY your SPs in the form of booster packs. The game is all about fitting, and if you can just respec at any time, it ruins that effect. Not to mention, it's only the specialized suits/fits/vehicles that need skillpoints.. All other stuff you can use in militia form or even train to 3-4 in a couple of hours, one should NOT be able to use an assault protosuit 1 fight, then respec so he/she can then use a logi the next etc.
|
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 13:29:00 -
[17] - Quote
There will be people who will want it and people who don't. Bottom line it's a good source of income to support the game. |
[Veteran_Jin J'Rayle]
0
|
Posted - 2012.06.11 16:04:00 -
[18] - Quote
soko99 wrote:Orin Fenris wrote:The skill system is fine. They just need to add more skills. They made it like EVE for a reason. If you think its painful now, I feel sorry for you when you earn skills 4x slower. It's going to take most people at least a month to get into a prototype assault suit with a prototype gun. (presumably), and that doesn't include high-quality mods either.
Put it this way, those other character slots are going to be far more valuable than they are right now. Speaking off the extra slots.. Does anyone know if the other chars gain the passive SP or if it's like Eve-O where only 1 char can train at once. (and if that's the case, how do you pick which of your toons to passive train, since I didn't see any options like that in the menus) As for my 2 cents on respeccing.. It's not needed, you can already BUY your SPs in the form of booster packs. The game is all about fitting, and if you can just respec at any time, it ruins that effect. Not to mention, it's only the specialized suits/fits/vehicles that need skillpoints.. All other stuff you can use in militia form or even train to 3-4 in a couple of hours, one should NOT be able to use an assault protosuit 1 fight, then respec so he/she can then use a logi the next etc.
Yes the other characters gain the passive SP. |
[Veteran_Rafgas Joe]
0
|
Posted - 2012.06.11 16:14:00 -
[19] - Quote
Templar Two wrote:We need simply a better orientation system; something with which we can have a better overview f what we are getting/doing. Skill tree has been proposed and it's actually the best solution IMO: with that we would see better the choices we have and so less likely do something we could totally regret.
for me, its the WORST solution, the idea behind these skills is to have a million and one different ways to go and it should be up to you to make the right decision. However, i agree, there could be more clarity to guide newbies. The certificate system from eve works fine imo, lets have that rather than trees. |
[Veteran_Korrin Palentes]
0
|
Posted - 2012.06.11 16:14:00 -
[20] - Quote
If the other character slots ALSO receive passive skill gain then having an alt with a completely different set up would not be a bad idea. Although there would have to be a way to send isk to THAT character since he/she would have not been earning their isk.
I ALSO agree to a way to reset skill points in a fashion to allow Aurum to be used. |
|
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.11 16:18:00 -
[21] - Quote
if they do allow re-specs it should only be once ever 6 months or something otherwise this could be really abused. |
[Veteran_Korrin Palentes]
0
|
Posted - 2012.06.11 16:29:00 -
[22] - Quote
Bob Deorum wrote:if they do allow re-specs it should only be once ever 6 months or something otherwise this could be really abused.
Good point. +1 |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 17:05:00 -
[23] - Quote
They would get more income as far as arum if it were more often than 6 months. But I can see your point, anyhow keep the ideas coming. |
[Veteran_Sha Kharn Clone]
0
|
Posted - 2012.06.11 17:10:00 -
[24] - Quote
Respec only effects future skilltraining not the fails you have already made. I hope this never gets adopted its very gey and un New Eden like |
[Veteran_Korrin Palentes]
0
|
Posted - 2012.06.11 17:14:00 -
[25] - Quote
Sha Kharn Clone wrote:Respec only effects future skilltraining not the fails you have already made. I hope this never gets adopted its very gey and un New Eden like
So would you suggest having another character slot saved up for potential skill set ups? |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 17:24:00 -
[26] - Quote
I pretty much know the route I'm going to take when the game goes live. I really don't need it but I can see where it would be useful for noobs that haven't played the game. You could call it an unfair advantage for us because we have made our mistakes already. So we know what to do and what route to take, we need to give other people the option of trial and error. For when the game goes live. |
[Veteran_Korrin Palentes]
0
|
Posted - 2012.06.11 17:27:00 -
[27] - Quote
gangsta nachos wrote:I pretty much know the route I'm going to take when the game goes live. I really don't need it but I can see where it would be useful for noobs that haven't played the game. You could call it an unfair advantage for us because we have made our mistakes already. So we know what to do and what route to take, we need to give other people the option of trial and error. For when the game goes live.
I know I will be focusing on Logistics. |
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.11 17:38:00 -
[28] - Quote
gangsta nachos wrote:They would get more income as far as arum if it were more often than 6 months. But I can see your point, anyhow keep the ideas coming.
well lucky if CCP just focused on getting moeny from us and not game content we would be playing another spaceship wow game instead of eve online. so I doubt that getting less moeny is going ot be a major concern on something that not many people will do anyway.
but on another note they could put in a system where you lose a certain amount of SP if you do a skill restate and forgo the time restriction altogether.
so every restate will take like 15% sp, could be kinda harsh but to be honest you will learn from your mistakes faster haha |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 17:43:00 -
[29] - Quote
I like your idea as well bob. |
[Veteran_Discordamon]
0
|
Posted - 2012.06.11 17:49:00 -
[30] - Quote
This is pointless in DUST.
Being able to respec your points is a system that's great for a game with a max number of points, but DUST isn't one of those games. There is no real mistake you can make with your skills, as having one skill doesn't prevent you from getting others. I remember hearing that at launch DUST will have 7 years worth of skills. You don't need to make an either/or decision about what you want to be. You can be a hardcore soldier then decide you want to train the logistics skills, and you'll have both.
It would be silly to have the ability to reset skill points in a game with no skill point cap. |
|
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 17:54:00 -
[31] - Quote
Discordamon wrote:This is pointless in DUST.
Being able to respec your points is a system that's great for a game with a max number of points, but DUST isn't one of those games. There is no real mistake you can make with your skills, as having one skill doesn't prevent you from getting others. I remember hearing that at launch DUST will have 7 years worth of skills. You don't need to make an either/or decision about what you want to be. You can be a hardcore soldier then decide you want to train the logistics skills, and you'll have both.
It would be silly to have the ability to reset skill points in a game with no skill point cap.
What if you don't want those skill sets anymore and you would like to put them to use elsewhere? You wouldn't have to grind near as hard for SP. Just spend some money to reallocate. |
[Veteran_Sha Kharn Clone]
0
|
Posted - 2012.06.11 18:00:00 -
[32] - Quote
I mean what would the point be of spying on hostile dust corps and learning loadouts, strenghts and weakness's if they all respec 10 min b4 a fight that matters.
Having the all three slots passive training is also rubbish but I'm fairly sure its just me that thinks this. It's prob just the bittervet in me talking.
Edit: Pod pilots (elitist nobchunks with tons of ingame spacecash) cant do this why would dustmercs be able to?
No to respec I say or at very worst 5% per year for tons of arum |
[Veteran_Cantus]
0
|
Posted - 2012.06.11 18:10:00 -
[33] - Quote
gangsta nachos wrote:I would really like to have the option to start it from scratch. I will pay Arum for this ability.
No. People requested the same thing in Eve Online. Guess what CCP did about it...
...
Nothing. |
[Veteran_Skytt Syysch]
0
|
Posted - 2012.06.11 18:19:00 -
[34] - Quote
gangsta nachos wrote:What if you don't want those skill sets anymore
My problem with respecs is this ^ "anymore." You wanted them at some point, they probably proved useful to you, but now you're going to get refunded so you can get something more useful easier, instead of trudging through and having a harder time pushing solely for the more useful thing in the first place without all the other skills backing you up.
If I want to focus on HAVs and be a maxed tank driving death machine, I shouldn't be allowed to max my assault rifles/dropsuit/mods first so that I can kill stuff easily and rack up the SP, and then just transfer the AR SP to my HAV skills when I'm done. It cheapens the need to specialize or work for anything. It would just create this build order FAQ of: these skills are best to help you in low levels, then switch to this for mid, then this for higher, and now you're ready to spec in what you want.
I also agree that people need some sort of learning period, though, and would be ok with allowing a single respec that had to be used within, say a month's period of time from creating the character or it disappeared forever, to allow for "ok NOW I understand the skill system and boy did I screw up royally" moments for new players (or a more clear tree system so that doesn't happen in the first place). |
[Veteran_Sha Kharn Clone]
0
|
Posted - 2012.06.11 18:23:00 -
[35] - Quote
Skytt Syysch wrote:gangsta nachos wrote:What if you don't want those skill sets anymore I also agree that people need some sort of learning period, though, and would be ok with allowing a single respec that had to be used within, say a month's period of time from creating the character or it disappeared forever, to allow for "ok NOW I understand the skill system and boy did I screw up royally" moments for new players (or a more clear tree system so that doesn't happen in the first place).
This. So everyone now happy ? |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 18:26:00 -
[36] - Quote
Look guys I just think resetting skills will make the game more interesting. This is a console game and if you don't keep people interested they will leave when the next call of duty game comes out. I hate call of duty but it kills most console games |
[Veteran_EnglishSnake]
0
|
Posted - 2012.06.11 18:26:00 -
[37] - Quote
No reset
Fine as it is tbh
Only yourself to blame if you put SP into the wrong skill
Have a plan and stick to it |
[Veteran_soko99]
0
|
Posted - 2012.06.11 18:30:00 -
[38] - Quote
gangsta nachos wrote:Discordamon wrote:This is pointless in DUST.
Being able to respec your points is a system that's great for a game with a max number of points, but DUST isn't one of those games. There is no real mistake you can make with your skills, as having one skill doesn't prevent you from getting others. I remember hearing that at launch DUST will have 7 years worth of skills. You don't need to make an either/or decision about what you want to be. You can be a hardcore soldier then decide you want to train the logistics skills, and you'll have both.
It would be silly to have the ability to reset skill points in a game with no skill point cap. What if you don't want those skill sets anymore and you would like to put them to use elsewhere? You wouldn't have to grind near as hard for SP. Just spend some money to reallocate.
But that's the whole point of the game.. CONSEQUENCES to your actions.. Why do people want the easy button? It's a fricking game, go play it and have fun.. The above attitude is what's ruining the games as they are.. People forgetting that it's not about winning or loosing but about actually having fun. |
[Veteran_Sha Kharn Clone]
0
|
Posted - 2012.06.11 18:32:00 -
[39] - Quote
Is the attention span of console players really so short ? Will we really loose so many over somthing like this ? As an eve player I guess i have my views on this set in stone but maybe just saying HTFU is the wrong thing to say in this new market.
Just playing devils Advocate here btw so easy on da flamethrowers |
[Veteran_Roll Sizzle Beef]
0
|
Posted - 2012.06.11 18:37:00 -
[40] - Quote
Why EVER grind? Just pew pew and enjoy the ride. Why must people be able to min/max every single SP?
*You have some kill points in vehicles but you're currently on foot* "OH GOD all those skill points are wasted! I'm being inefficient!"
You might enjoy the game more when you are actually playing it and not calculating SP per hour grinds.
Dust has already relaxed greatly in that passive skill gained is in each character slot. EvE does not get bonus SP, or multiple character training or have payed SP boosters.
Although you have to train basics for each one. you can make each specialize in multiple areas over a decent time frame. You are already given an incredible amount of rope for a game in a "hardcore" franchise. |
|
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 18:54:00 -
[41] - Quote
Well I'm just glad to be playing the beta, who needs a reset when you have played and have pretty much figured out which direction your going. I'm sure ill get plenty of free resets while I'm still here. |
[Veteran_Skytt Syysch]
0
|
Posted - 2012.06.11 18:54:00 -
[42] - Quote
Sha Kharn Clone wrote:Is the attention span of console players really so short ? Will we really loose so many over somthing like this ?
I don't think this is the case, honestly. I have a feeling it's just one of those things that all the games have started doing, so people figure it's being done because it's a necessity.
As one of the other poster's said above, respecs are really only needed when there's a limit on skill points you can allocate. Since you can (eventually) max everything in this game, it's not absolutely game-breaking that you misplaced some points or specialized in multiple paths before settling on the one you like most.
People aren't demanding that Demon's/Dark Souls be patched so we can respec (well I'm sure some people are, there's always "that guy"), but that's also another game where you can eventually max everything if you wanted, so there's no real loss except time needed to get enough points for the next unlock. Hell, in the case of those games, it's even worse than Dust, where a misplaced point increases the cost of your next one. |
[Veteran_gangsta nachos]
0
|
Posted - 2012.06.11 19:03:00 -
[43] - Quote
Just seems unfair that we get trial and error for free. Of course we won't need a reset, we won't make the same mistakes. |
[Veteran_Boss Dirge]
0
|
Posted - 2012.06.11 19:11:00 -
[44] - Quote
I don't mind a skill reset just for the beta only. To experience all the play styles and balances before the characters get wiped. I think re-speccing in the beta will allow us to give ccp better feedback as we try out things that would normally take too much time to experience. Such as, if i can't drive a tank right away I can't give feedback to ccp on how well it works or is balanced. At launch however I see no reason for it. |
[Veteran_Skytt Syysch]
0
|
Posted - 2012.06.11 19:18:00 -
[45] - Quote
gangsta nachos wrote:Just seems unfair that we get trial and error for free. Of course we won't need a reset, we won't make the same mistakes.
Yeah, I've dumped several hundred thousand SP into things I have no intentions of using, and I definitely have a plan in mind for what I'm going to be going after when the game releases because of that. We had no real tutorials to go off of though, and (I'm hoping) an unpolished interface. If they revamp the skill layout to make it more clear what leads to what, new players shouldn't make all the same mistakes we did.
We'll have the advantage of having used the various items, though, and know that we prefer, say hybrid turrets to missile turrets or something, but maybe they can implement some kind of gun range to allow players to test the various weapons and suits and vehicles to see how they feel without the needed skills. If they do that, and revamp the skill layout, there's no need for respecs, except to please the people who will be too lazy to do any kind of research into what they might like. |
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.11 22:10:00 -
[46] - Quote
Roll Sizzle Beef wrote:Why EVER grind? Just pew pew and enjoy the ride. Why must people be able to min/max every single SP?
*You have some kill points in vehicles but you're currently on foot* "OH GOD all those skill points are wasted! I'm being inefficient!"
You might enjoy the game more when you are actually playing it and not calculating SP per hour grinds.
Dust has already relaxed greatly in that passive skill gained is in each character slot. EvE does not get bonus SP, or multiple character training or have payed SP boosters.
Although you have to train basics for each one. you can make each specialize in multiple areas over a decent time frame. You are already given an incredible amount of rope for a game in a "hardcore" franchise.
not to mention I heard the is anti grind features in place already so haha
as far as the skill bounes in eve goes, you have to pay for eve so it is a different story. |
[Veteran_Sin3 DeusNomine]
0
|
Posted - 2012.06.11 22:54:00 -
[47] - Quote
I disagree for the pay to reset skills.
Now I do think that means this is a very new way of playing multiplayer games on console that some of the casuals would benefit from after hitting 3m mark being able to reset 1m points just to re specify there char better.
Alot of people are going to want to try a little of everything right away and once they do that they are going to loose a big advantage in there lobbies to us who have went a very specific route and know what we are doing.
But paying to reset will be a bad idea i think |
[Veteran_DemonicChaos]
0
|
Posted - 2012.06.12 00:00:00 -
[48] - Quote
It would be nice to be able to respec but don't think you should be able too without some kind of penalty say losing 25-50% of your sp but since we can only play a few days a week would like to have passive sp boost available for aurum I would actually buy aurum for that say get double passive sp or so |
[Veteran_Noc Tempre]
0
|
Posted - 2012.06.12 00:38:00 -
[49] - Quote
If you want to play in another tree while you don't have the SP, you'll be able to buy skill spikes for AUR. It won't be a respec, but you will be able to get into another playstyle instantly, and more importantly, temporarily. |
[Veteran_Forgotten Hammer]
0
|
Posted - 2012.06.12 01:00:00 -
[50] - Quote
I don't think there should be a respec option. First, it is contrary to the Eve universe. Second, most games that do offer a respec option have a set amount of skill points that fall along a certain track. With dust you can have as much SP as you play. So, if you want to want to try a new role, play the game and earn the points.
While I like the idea of being able to better see your skill progression. A skill tree would limit innovative game play by pushing players further into set roles. Trying something and having it fail completely is as much a part of the game as funding an awesome build. |
|
[Veteran_Renzo kuken]
0
|
Posted - 2012.06.13 08:16:00 -
[51] - Quote
gangsta nachos wrote:I would really like to have the option to start it from scratch. I will pay Arum for this ability.
i am guessing you dont play eve
dust is EVE with a gun you live with your choices |
[Veteran_Ryan Raithwall]
0
|
Posted - 2012.06.13 08:25:00 -
[52] - Quote
Reset for 50$ >.> I'm fine with that |
[Veteran_Trenton Edwards]
0
|
Posted - 2012.06.13 08:49:00 -
[53] - Quote
Ya know as long as you can function well enough with the militia gear then I don't thing you need to respec. It would be nice sure, and we have to be real here not everyone can dedicate the same amount of time to the game.
Granted down the road when you have pretty much everything you like it won't be a problem at all.
And while we all know 10,000 SP isn't a big deal to get the basic level of operation some of the other skills require other skills to be at certain levels, and that begins to build up.
But in ALL honesty, I don't think this would be a problem if we could test out equipment before we spec into it, like in a shooting range or some sort of simulator.
Like being able to test out the repair tool or the injector or the spawn tool. The guy may want to be a medic but not like the way the nanite injector handles and just prefer to use the repair tool to keep you alive instead of bringing you back.
Granted it's not a BIG investment but everyone should at least be able to say Ya know I like the way the SMG handles I think Ill spec into that. Or this HMG is pretty cool but I think this Mass driver is better suited to me. |
[Veteran_gangsta nachos]
0
|
Posted - 2012.08.05 02:33:00 -
[54] - Quote
Forums Veteran wrote:I would really like to have the option to start it from scratch. I will pay Arum for this ability. Great idea |
Grimm Tripp
Bragian Order Amarr Empire
36
|
Posted - 2012.08.05 06:35:00 -
[55] - Quote
Forums Veteran wrote:We need simply a better orientation system; something with which we can have a better overview f what we are getting/doing. Skill tree has been proposed and it's actually the best solution IMO: with that we would see better the choices we have and so less likely do something we could totally regret.
You basically just want to play call of duty. This Isnt mag, theres a reason why things are the way they are. If you want skill trees and want something simple that you dont need to think about you're playing the wrong game.
I think this is what EVE players are frustrated dealing with, this console feeling of everything has to be dumbed down to slightly ******** so the mag and cod players can grasp the game. |
Dr Octagon3000
Zumari Force Projection Caldari State
16
|
Posted - 2012.08.05 18:15:00 -
[56] - Quote
I think the idea of a (1) free respec within the first 30 days is a good idea for new players to the game. If someone wants to pay aurium to respec down the road hit them with a (idk 10%) SP penalty.
|
Grimm Tripp
Bragian Order Amarr Empire
36
|
Posted - 2012.08.05 18:21:00 -
[57] - Quote
Ccp will lose a large playerbase if they add something as stupid as a respec option, its against the eve universe. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.05 18:23:00 -
[58] - Quote
1 free resprec within the first 30 days, 1 buyable skill level reset per 6 months (takes one skill and wipes it to lvl 0) |
The Robot Devil
45
|
Posted - 2012.08.05 18:49:00 -
[59] - Quote
Delete the character and start again. |
[Veteran_gangsta nachos]
0
|
Posted - 2012.08.05 18:53:00 -
[60] - Quote
Iron Wolf Saber wrote:1 free resprec within the first 30 days, 1 buyable skill level reset per 6 months (takes one skill and wipes it to lvl 0) Bumped this back up cuz I was drunk but I like this |
|
Grimm Tripp
Bragian Order Amarr Empire
36
|
Posted - 2012.08.05 20:30:00 -
[61] - Quote
The Robot Devil wrote:Delete the character and start again.
+1
Welcome to new eden. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.06 04:29:00 -
[62] - Quote
EVE added a certification system that operates like a skill tree but doesn't limit your options by actually incorporating a literal skill tree... This would be a good system for Dust players, and I would even reccomend it be the primary interface for players, while the current skill system be a more advanced interface that players who have been on for awhile use, or players familiar with EVE and skilling use...
Certification operates the way most people are familiar with, in tiers, with the object being to operate particular equipment and all the modules associated with it, it allows you to get a very quick and easy idea of where you want to go and goal set without making bad decisions or not recognizing you don't have a secondary or tertiary skill you require to use something.
Anyone who's played EVE will know what I'm talking about, and immediately agree this is the solution I'm sure... Those of you unfamiliar with this system will just have to take my word for it that it will greatly simplify leveling and aid new players quite a bit more then the skill lists we currently have... |
|
|
|
Pages: 1 2 3 :: [one page] |