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Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_parko7890]
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Posted - 2012.06.11 07:54:00 -
[1] - Quote
i think a spot function like on battlefield would be very helpful and would make teamwork a lot easier, also being able to use remote explosives to blow up installations would make for a good denial strategy, im not sure if you can already do that to some installations but i tried it on a clone reserve unit and it didnt do anything |
[Veteran_Templar Two]
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Posted - 2012.06.11 08:12:00 -
[2] - Quote
A perma spot & mark would be great...and much needed. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.11 21:17:00 -
[3] - Quote
Spawn reserve units can be destroyed by tanks and large turrets for sure, now when it comes to remote explosives never tryied but definatly think its a goot idea |
[Veteran_Shadowz42]
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Posted - 2012.06.11 21:24:00 -
[4] - Quote
use voice comms to comunicate? |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 21:33:00 -
[5] - Quote
think you are talking about killing freindly ones right ? Cos its easy to kill the hostile ones even the objective.
https://forums.dust514.com/default.aspx?g=posts&t=20889&find=unread
Link 4 FF and destructable stuffs
Edit also squad commanders can give spots etc. Seen it happen in a few games and if you follow orders you get more points. |
[Veteran_Nova Knife]
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Posted - 2012.06.11 22:04:00 -
[6] - Quote
Hi. Both of these suggestions are already possible.
Whenever you see someone with the little red arrow over their head, everyone else on your team can see them now too. It's passive, automatic, and terrible. However, this should be changing soon.
You can do massive damage to installations with remote, but you are not able to destroy any of them with the group you get in one equipment slot. You need to equip two sets to destroy a CRU or large turret. More to destroy a defense relay.
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[Veteran_parko7890]
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Posted - 2012.06.12 01:20:00 -
[7] - Quote
so does the remote explosive actually work on enemy installations, cause i put down all the explosives i had on a clone reserve unit and it did 0 damage |
[Veteran_Eflin Trollunge]
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Posted - 2012.06.12 01:49:00 -
[8] - Quote
REs seem very wonky right now
one I obliterated a rail gun turret with 2 REs and another game in fact I think same turret different game I used all but one and it still was standing.
personally I think for small turrets it should take one RE larger turrets two REs, other things should very, probably one for a fitting station three for a clone reserve something like that
and DANGIT the REs should stick to the precise spot they land, they keep sliding whenever I throw them |
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