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[Veteran_xNitewish]
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Posted - 2012.06.11 06:33:00 -
[1] - Quote
Hi Everyone,
This is my initial comments of Dust 514. I just got the beta today and I'm hoping my input will help CCP make a better game. I'm sure the issues that I am going to point out are some points that have been iterated many times over so just bear with me.
1. Hit Detection/Lag- What the hell is this garbage? The hit detection on this game blows. It seems like my bullets are going into thin air even though I'm getting that red x. This and add the lag and you have a pretty ****** time.
This is the biggest issue with Dust. An FPS needs to have weapons and all that jazz, but hit detection is most important to an FPS. CCP get this right.
2. Weapon recoil-Dust 514, if you fix the hit detection, takes no skill. Why? There is practically no recoil on the GUNS! Not only that, Hipfire is just as accurate as ADS? Wow. Put some spread please.
3. Movement-God, Didn't know that sci-fi worlds were made of Molasses and Quicksand. The movement is so slow and clunky.
4. Weapon Switch with triangle- HELLO? Need I say more to this? Why do I have the retardo wheel? No thanks.
5. Names- It's a small feature but I would like to know who my enemies are and who my teammates are. It's probably a glitch but Sometimes, I can't see the names of my teammates at all, and I accidentally shoot them.
Overall, Dust 514 sucks super hard right now. I can't believe that this is the beta build they have for us. Keep in mind that this is the beta! That means it's one stage before going GOLD, which means that if they were to make any changes, they wouldn't be super drastic. I'm really disappointed with this game so far. An FPS needs to be smooth and the hit detection needs to be spot on. Weapons need to have recoil. Poor Show CCP.
I don't understand how you will bring this to the e-sport scene with all your Molasses Shenanigans.
E-sport suggestions. CCP has stated that in 2013 that they will expand into the e-sport scene. Well, hopefully all problems I mentioned above will be fixed. Here are some e-sport suggestions
1. Make e-sport matches to contain stock armor and stock weapons only, or open all skills, armor, and weapons to be available to everyone.
This evens the playing field making it show skill only. Everyone has access to all equipment or everyone has the same equipment.
2. No. Vehicles.
You want to showcase skill and talent? No vehicles. Gunskill only.
3. Maps- Obviously CCP has said that it will be a gladiatorial arena so I'm guessing that the maps will be small enough to support 4v4 only.
4. 4v4 is the magic number- For esports, 4v4 or sometimes 5v5 is the best number due to the fact that it is easier to communicate and work together, and it is easier for spectators to watch. Watching a 16v16 would be way to hectic. Watch any esport game that contains FPS. Counter-strike, CoD, Halo- All these games only have teams that consist of 4v4 with the exception of Counter-strike that does allow 5v5.
5. Game-modes- CTF, Escort, and a "Search and Destroy" type of game type (1 life respawn). Counter strike- has the search and destroy and escort game modes while Halo has the CTF game modes. Copy them. They got it right.
Overall, if you want to make it a good e sport game then follow these guidelines. Plus the fixes mention in the beginning. I have great hope for Dust 514 and I believe that with these fixes, it will be a great and competitive game. |
[Veteran_Kard Javal]
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Posted - 2012.06.11 06:37:00 -
[2] - Quote
xNitewish wrote:Hi Everyone,
This is my initial comments of Dust 514. I just got the beta today and I'm hoping my input will help CCP make a better game. I'm sure the issues that I am going to point out are some points that have been iterated many times over so just bear with me.
1. Hit Detection/Lag- What the hell is this garbage? The hit detection on this game blows. It seems like my bullets are going into thin air even though I'm getting that red x. This and add the lag and you have a pretty ****** time.
This is the biggest issue with Dust. An FPS needs to have weapons and all that jazz, but hit detection is most important to an FPS. CCP get this right.
2. Weapon recoil-Dust 514, if you fix the hit detection, takes no skill. Why? There is practically no recoil on the GUNS! Not only that, Hipfire is just as accurate as ADS? Wow. Put some spread please.
3. Movement-God, Didn't know that sci-fi worlds were made of Molasses and Quicksand. The movement is so slow and clunky.
4. Weapon Switch with triangle- HELLO? Need I say more to this? Why do I have the retardo wheel? No thanks.
5. Names- It's a small feature but I would like to know who my enemies are and who my teammates are. It's probably a glitch but Sometimes, I can't see the names of my teammates at all, and I accidentally shoot them.
Overall, Dust 514 sucks super hard right now. I can't believe that this is the beta build they have for us. Keep in mind that this is the beta! That means it's one stage before going GOLD, which means that if they were to make any changes, they wouldn't be super drastic. I'm really disappointed with this game so far. An FPS needs to be smooth and the hit detection needs to be spot on. Weapons need to have recoil. Poor Show CCP.
I don't understand how you will bring this to the e-sport scene with all your Molasses Shenanigans.
E-sport suggestions. CCP has stated that in 2013 that they will expand into the e-sport scene. Well, hopefully all problems I mentioned above will be fixed. Here are some e-sport suggestions
1. Make e-sport matches to contain stock armor and stock weapons only, or open all skills, armor, and weapons to be available to everyone.
This evens the playing field making it show skill only. Everyone has access to all equipment or everyone has the same equipment.
2. No. Vehicles.
You want to showcase skill and talent? No vehicles. Gunskill only.
3. Maps- Obviously CCP has said that it will be a gladiatorial arena so I'm guessing that the maps will be small enough to support 4v4 only.
4. 4v4 is the magic number- For esports, 4v4 or sometimes 5v5 is the best number due to the fact that it is easier to communicate and work together, and it is easier for spectators to watch. Watching a 16v16 would be way to hectic. Watch any esport game that contains FPS. Counter-strike, CoD, Halo- All these games only have teams that consist of 4v4 with the exception of Counter-strike that does allow 5v5.
5. Game-modes- CTF, Escort, and a "Search and Destroy" type of game type (1 life respawn). Counter strike- has the search and destroy and escort game modes while Halo has the CTF game modes. Copy them. They got it right.
Overall, if you want to make it a good e sport game then follow these guidelines. Plus the fixes mention in the beginning. I have great hope for Dust 514 and I believe that with these fixes, it will be a great and competitive game.
what part of BETA do you not bloody get???
you are complaining about things, that are generally expected in a beta, furthermore, you are acting like it's a release game and you are reviewing it, no, you are a beta test, give feedback, report issues, don't bloody reveiw it like it's already a magical tripl a game... |
[Veteran_xNitewish]
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Posted - 2012.06.11 06:42:00 -
[3] - Quote
Kard Javal wrote:xNitewish wrote:Hi Everyone,
This is my initial comments of Dust 514. I just got the beta today and I'm hoping my input will help CCP make a better game. I'm sure the issues that I am going to point out are some points that have been iterated many times over so just bear with me.
1. Hit Detection/Lag- What the hell is this garbage? The hit detection on this game blows. It seems like my bullets are going into thin air even though I'm getting that red x. This and add the lag and you have a pretty ****** time.
This is the biggest issue with Dust. An FPS needs to have weapons and all that jazz, but hit detection is most important to an FPS. CCP get this right.
2. Weapon recoil-Dust 514, if you fix the hit detection, takes no skill. Why? There is practically no recoil on the GUNS! Not only that, Hipfire is just as accurate as ADS? Wow. Put some spread please.
3. Movement-God, Didn't know that sci-fi worlds were made of Molasses and Quicksand. The movement is so slow and clunky.
4. Weapon Switch with triangle- HELLO? Need I say more to this? Why do I have the retardo wheel? No thanks.
5. Names- It's a small feature but I would like to know who my enemies are and who my teammates are. It's probably a glitch but Sometimes, I can't see the names of my teammates at all, and I accidentally shoot them.
Overall, Dust 514 sucks super hard right now. I can't believe that this is the beta build they have for us. Keep in mind that this is the beta! That means it's one stage before going GOLD, which means that if they were to make any changes, they wouldn't be super drastic. I'm really disappointed with this game so far. An FPS needs to be smooth and the hit detection needs to be spot on. Weapons need to have recoil. Poor Show CCP.
I don't understand how you will bring this to the e-sport scene with all your Molasses Shenanigans.
E-sport suggestions. CCP has stated that in 2013 that they will expand into the e-sport scene. Well, hopefully all problems I mentioned above will be fixed. Here are some e-sport suggestions
1. Make e-sport matches to contain stock armor and stock weapons only, or open all skills, armor, and weapons to be available to everyone.
This evens the playing field making it show skill only. Everyone has access to all equipment or everyone has the same equipment.
2. No. Vehicles.
You want to showcase skill and talent? No vehicles. Gunskill only.
3. Maps- Obviously CCP has said that it will be a gladiatorial arena so I'm guessing that the maps will be small enough to support 4v4 only.
4. 4v4 is the magic number- For esports, 4v4 or sometimes 5v5 is the best number due to the fact that it is easier to communicate and work together, and it is easier for spectators to watch. Watching a 16v16 would be way to hectic. Watch any esport game that contains FPS. Counter-strike, CoD, Halo- All these games only have teams that consist of 4v4 with the exception of Counter-strike that does allow 5v5.
5. Game-modes- CTF, Escort, and a "Search and Destroy" type of game type (1 life respawn). Counter strike- has the search and destroy and escort game modes while Halo has the CTF game modes. Copy them. They got it right.
Overall, if you want to make it a good e sport game then follow these guidelines. Plus the fixes mention in the beginning. I have great hope for Dust 514 and I believe that with these fixes, it will be a great and competitive game. what part of BETA do you not bloody get??? you are complaining about things, that are generally expected in a beta, furthermore, you are acting like it's a release game and you are reviewing it, no, you are a beta test, give feedback, report issues, don't bloody reveiw it like it's already a magical tripl a game...
I know it's expected, but I didn't expect this much, and I did give feedback, or are you just not reading carefully? I stated my issues that I had with the game. Second, It's a beta not a freaken Alpha. Alphas have these problems. If they tested the Alphas, they would have 2 out of 5 of those problems in the beta, not all 5. DUH? |
[Veteran_Nanaki Tekai]
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Posted - 2012.06.11 06:48:00 -
[4] - Quote
I dont think you should play this then. Quite a bit will be fixed but the rest of what you used is just tranforming the game to another copy of the games you mentioned. Skills and equipment will stay. By the way the movement is quite fast if you use the lighter dropsuits and vehicles will stay and they have a verry important role. |
[Veteran_Nanaki Tekai]
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Posted - 2012.06.11 06:51:00 -
[5] - Quote
By the way the triangle wheel is not that big of a deal |
[Veteran_Aust Shepard]
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Posted - 2012.06.11 06:53:00 -
[6] - Quote
tl;dr but its probably a lot of self entitled garbage like the rest of this forum |
[Veteran_xNitewish]
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Posted - 2012.06.11 06:54:00 -
[7] - Quote
Nanaki Tekai wrote:I dont think you should play this then. Quite a bit will be fixed but the rest of what you used is just tranforming the game to another copy of the games you mentioned. Skills and equipment will stay. By the way the movement is quite fast if you use the lighter dropsuits and vehicles will stay and they have a verry important role.
I'm not saying that you take vehicles out of the game for public matches or corp matches. I'm saying take it out when they make the e-sports expansion in 2013.
All the issues I have stated for e-sports are like the other games because they got it right. Dust 514, if they want it to go to the e-sports level, has to make it so that it appeals to those hardcore games that want their skill only to shine not someone who has vehicles or a better dropsuit.
This is why I suggested that everyone have the same equipment and making it a small team based thing. This is the only way for Dust 514 to be at the e-sport level. Balanced Weapons, even Playing field for skill to persevere. |
[Veteran_xNitewish]
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Posted - 2012.06.11 06:56:00 -
[8] - Quote
Aust Shepard wrote:tl;dr but its probably a lot of self entitled garbage like the rest of this forum
Yeah, it is self-entitled. When I play this game, I want to have fun, and I want the game that I want to play to be the best that it can be. So are you saying any issue that anyone brings up is self entitled? Give me a break. |
[Veteran_xNitewish]
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Posted - 2012.06.11 06:57:00 -
[9] - Quote
Nanaki Tekai wrote:By the way the triangle wheel is not that big of a deal
It is a big deal, I don't want to stop and switch my weapon by pressing the r2 button and then selecting my weapon. For all you socomers (I'm sure some of you are since most socomers went to MAG), this was a big issue in confrontation. No one liked the blue retardo wheel. |
[Veteran_Nanaki Tekai]
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Posted - 2012.06.11 07:05:00 -
[10] - Quote
xNitewish wrote:Nanaki Tekai wrote:I dont think you should play this then. Quite a bit will be fixed but the rest of what you used is just tranforming the game to another copy of the games you mentioned. Skills and equipment will stay. By the way the movement is quite fast if you use the lighter dropsuits and vehicles will stay and they have a verry important role. I'm not saying that you take vehicles out of the game for public matches or corp matches. I'm saying take it out when they make the e-sports expansion in 2013. All the issues I have stated for e-sports are like the other games because they got it right. Dust 514, if they want it to go to the e-sports level, has to make it so that it appeals to those hardcore games that want their skill only to shine not someone who has vehicles or a better dropsuit. This is why I suggested that everyone have the same equipment and making it a small team based thing. This is the only way for Dust 514 to be at the e-sport level. Balanced Weapons, even Playing field for skill to persevere.
What should shine in this game is teamwork not individual skill. You may not be able to fight the vehicles but someone in your team can probably shut them down. They could have a mode where your character is vanilla and needs to use 1 of the pre sets but thats as close as it will get to what you are saying. This game is not like the ones you mentioned and its aim is different. |
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[Veteran_Nanaki Tekai]
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Posted - 2012.06.11 07:08:00 -
[11] - Quote
xNitewish wrote:Nanaki Tekai wrote:By the way the triangle wheel is not that big of a deal It is a big deal, I don't want to stop and switch my weapon by pressing the r2 button and then selecting my weapon. For all you socomers (I'm sure some of you are since most socomers went to MAG), this was a big issue in confrontation. No one liked the blue retardo wheel.
That is just preference not necesity. I will be honest, I dont really like it either but its not that big of a deal. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.11 07:20:00 -
[12] - Quote
The gunplay alone in DUST already caters to the E-sports crowd |
[Veteran_mikel Dracionas]
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Posted - 2012.06.11 07:32:00 -
[13] - Quote
obvisiouly youve never tested a closed beta thats still being built and why should the copy those games to make an e sport not every one likes those games i like this the way it is if you want halo or cod in e sports then go play them 16 v 16 matchs would be just fine in an e sport but i doubt they planned on using 16 v 16 matches and in a game based on a game like dust 8 v 8 would be perfect and starting out with no skills come on even cod has perks and stuff availble to use open to however they play best thats the idea |
[Veteran_Randrii]
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Posted - 2012.06.11 07:37:00 -
[14] - Quote
How could you have Dust514 without vehicles? It wouldn't be Dust514 |
[Veteran_Van Lorringen]
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Posted - 2012.06.11 07:58:00 -
[15] - Quote
Nanaki Tekai wrote: What should shine in this game is teamwork not individual skill. You may not be able to fight the vehicles but someone in your team can probably shut them down. They could have a mode where your character is vanilla and needs to use 1 of the pre sets but thats as close as it will get to what you are saying. This game is not like the ones you mentioned and its aim is different.
This. Silly OP, you have spent too much time playing *singleplayer* games where your team are a bunch of killstealers and the enemy is fodder for your "leet uberness"
DUST 514 is a team based game, a real one. How can you make e-sports of a game where your team and actual tactics are nothing but a nice extra touch? |
[Veteran_lllb]
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Posted - 2012.06.11 09:32:00 -
[16] - Quote
Van Lorringen wrote:DUST 514 is a team based game, a real one.
Dust 514 has a long way to go until it becomes a real team based game. Currently it feels like a tech demo with some big ideas but no follow through.
If the only people playing the game are FPS snobs and masochistic Eve fans, Dust 514 will fail before CCP is able to deliver on all its promises.
Have you ever thought about why they're taking the NDA so seriously?
If the gaming public see what Dust 514 is like in its present state, it will never have a chance. |
[Veteran_Van Lorringen]
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Posted - 2012.06.11 09:40:00 -
[17] - Quote
lllb wrote:Dust 514 has a long way to go until it becomes a real team based game. Currently it feels like a tech demo with some big ideas but no follow through.
If the only people playing the game are FPS snobs and masochistic Eve fans, Dust 514 will fail before CCP is able to deliver on all its promises.
Have you ever thought about why they're taking the NDA so seriously?
If the gaming public see what Dust 514 is like in its present state, it will never have a chance.
Duh, my ps3 spazzes out everytime I approach stairs. The game is far from finished, and I could have pointed that out to OP, but instead I opted for the "I am not taking you seriusly at all" response. And any beta testing requires you to embrase the masochist in you, except for the open beta's more intended for promotional purposes and not actual testing |
[Veteran_lllb]
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Posted - 2012.06.11 09:56:00 -
[18] - Quote
Van Lorringen wrote:I could have pointed that out to OP, but instead I opted for the "I am not taking you seriusly at all" response. You should take him seriously. Freemium games depend on people like this to succeed.
Quote:And any beta testing requires you to embrase the masochist in you, except for the open beta's more intended for promotional purposes and not actual testing I don't know what embrase means (le fran+šais?), but I have been testing/developing software for over two decades. The release build is unlikely to deviate much from what we're currently playing.
I wish that weren't the case. This would be an incredible game if CCP kept it in the development phase for at least another year. Pushing it out early and dangling features by the end of a stick is just going to frustrate the FPS crowd. They're very fickle. |
[Veteran_Van Lorringen]
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Posted - 2012.06.11 10:14:00 -
[19] - Quote
lllb wrote: I don't know what embrase means (le fran+šais?), but I have been testing/developing software for over two decades. The release build is unlikely to deviate much from what we're currently playing.
I wish that weren't the case. This would be an incredible game if CCP kept it in the development phase for at least another year. Pushing it out early and dangling features by the end of a stick is just going to frustrate the FPS crowd. They're very fickle.
Pardon the french haha, I am not a native english speaker so my english is a tad shabby (No, I am not french)
To be honest it worries me too, but I belive most of it has to do with Sony's update schedule impeding the release of fixes. And it's not like I expect the average FPS player to look at DUST and see the potention immediately, especially if there are issues with lingering bugs.
But I can see the potential, and even if CCP might be slow to get there, I trust them to eventually get there |
[Veteran_lllb]
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Posted - 2012.06.11 10:24:00 -
[20] - Quote
Yes, Dust 514 has an incredible amount of potential, and I hope CCP get the opportunity to deliver on it.
But I expect the average FPS player to try Dust 514 on the 29th and be disgusted with it.
Even if all the lag, bugs, and grievances (swarm launchers, spawn camping) were fixed by then, this is still a fairly mediocre game in its current state. |
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[Veteran_Milo Atreides]
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Posted - 2012.06.11 10:30:00 -
[21] - Quote
xNitewish wrote:Yeah, it is self-entitled. When I play this game, I want to have fun, and I want the game that I want to play to be the best that it can be. So are you saying any issue that anyone brings up is self entitled? Give me a break.
U're testing right now, not playing for fun. No one said that u have to play, just wait untill release day. DEVs expect some feedback. People had written about hit detection numerous times, but anyway GJ. And other part of post about e-sport is total crap. I see u didnt watch EvE fanfest nor been there yourself. Otherwise u would know how ccp held eve tournament \ dust tournament. There is a limited number of SP that they give to u and u have to spend them carefully according to your role on the battlefield.
xNitewish wrote:It is a big deal, I don't want to stop and switch my weapon by pressing the r2 button and then selecting my weapon. For all you socomers (I'm sure some of you are since most socomers went to MAG), this was a big issue in confrontation. No one liked the blue retardo wheel.
I see u didnt even learn controls before writing. U can quickswap guns\nanohives\etc by tapping R2 button. |
[Veteran_Van Lorringen]
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Posted - 2012.06.11 11:12:00 -
[22] - Quote
lllb wrote:Yes, Dust 514 has an incredible amount of potential, and I hope CCP get the opportunity to deliver on it.
But I expect the average FPS player to try Dust 514 on the 29th and be disgusted with it.
Even if all the lag, bugs, and grievances (swarm launchers, spawn camping) were fixed by then, this is still a fairly mediocre game in its current state.
Probably some that will disagree with the current build on the 29th, but we are still kneedeep in beta at that point To be honest we can probably expect alot of players simply testing the game out to nitpick at it, too "confirm" that their favorit game is God's gift to man. It has always been like that for FPS games, won't change anytime soon.
But at this point people are growing tiered off the mainstream shooters like cod or bf. More and more "different" shooters grow everyday. Take Tribes: Ascend for example.
People want the brainless run and gun that make FPS games such a good stress relief (Everyone should know that the opposit tends to happen too ) But players also want more, thats where DUST will shine.
Edit: And hey, it's free to play. |
[Veteran_JL Gotrocks]
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Posted - 2012.06.11 11:37:00 -
[23] - Quote
To the OP,
Weapons switch with R2,not triangle,and it you tap it,you cycle through both your guns and regen pod(can't remember the real name of it right now).You don't have to even bring up the wheel.
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[Veteran_Heinikikin]
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Posted - 2012.06.11 11:41:00 -
[24] - Quote
Dear OP. Its no big deal but this game wont be for you me thinks. Yours was a silly little rant pointing out obvious things mentioned a million times before while most of us are just waiting for the new build to drop so we can sink our teeth into it. Ide suggest trying the next build and then come back here with another rant. Ranting is fine just make sure you bring something new to the table.
Oh theres also a survey you can take. |
[Veteran_Amrav]
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Posted - 2012.06.11 11:43:00 -
[25] - Quote
Regarding not seeing the names of other players and being unable to know which team they are on. There's an easy fix, all you need to do is change your resolution in the PS3 video settings to something higher than 480p. |
[Veteran_lllb]
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Posted - 2012.06.11 11:57:00 -
[26] - Quote
Van Lorringen wrote:But at this point people are growing tiered off the mainstream shooters like cod or bf. More and more "different" shooters grow everyday. At present, Dust 514 is a mainstream shooter with a generic capture/control game mode.
It's been confirmed that Conquest will not be included at launch, and the integration with Eve will be limited.
So the only unique feature is the skill system, which is currently an XP grind for better gear to earn more kills.
Quote:Edit: And hey, it's free to play. That's where a lot of my concern lies.
Dust 514 needs a sizable audience spending money on it to survive. |
[Veteran_Jaiden Longshot]
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Posted - 2012.06.11 12:11:00 -
[27] - Quote
lllb wrote:Van Lorringen wrote:But at this point people are growing tiered off the mainstream shooters like cod or bf. More and more "different" shooters grow everyday. At present, Dust 514 is a mainstream shooter with a generic capture/control game mode. It's been confirmed that Conquest will not be included at launch, and the integration with Eve will be limited. So the only unique feature is the skill system, which is currently an XP grind for better gear to earn more kills. Quote:Edit: And hey, it's free to play. That's where a lot of my concern lies. Dust 514 needs a sizable audience spending money on it to survive.
So you would prefer a cash grab then? /facepalm
If anything the FTP model should tell you that CCP is in it for the long haul. Clans/Corps and competitive players will fund the game. It's not like they have a bunch of other options. Not to mention, you could play this game at release, hate it, put it down, and pick it back up 6 months later with plenty of skill points and likely a much more developed/polished game.
If you aren't patient then "real" betas aren't for you. It's not CCP's fault that every publisher/dev releases demos on PSN now and calls them betas.
That being said....this game will constantly evolve and you can't expect every noob to stick the first time. Plenty of EvE players put the game down the first and even the second time they tried it.....but maybe the third time was the charm. |
[Veteran_Fionn MacConmhie]
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Posted - 2012.06.11 13:33:00 -
[28] - Quote
The sad fact is that a lot of console gamer are under the age of 18 and have been spoilt with games like cod and battlefield and the likes. Go to the forums of any of these game and you'll find the vast majority of threads are unreasonable complaints or trolls, and I pity the few who try to make the effort and give reasonable feedback as they just get shouted down by angry teenagers.
Dust 514 has a lot to overcome in this market, and I'm hoping that enough people will see the true potential of what CCP are trying to achieve here. I truly believe that this game over time can and will leave all other fps's eating 'dust' Yhea the graphics are not battlefield standard but with some thing like this I think you really have to look beyond that and imagine what the future might hold.
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[Veteran_Firo Forfirth]
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Posted - 2012.06.11 14:17:00 -
[29] - Quote
The main difficulty is that the console audience can be quite migrationary, however the F2P thing is what can keep Dust in good stead. With a lot of PC stuff being dealt with through Steam, people build decently sized game collections, and dive back into older games (I personally love a little jaunt through Day Of Defeat:Source). On console, new title comes out and you trade the old one you were playing, keeping collections small with little chance of a re-buy to go experience something from the past.
At least with this, Dust will sit on your HDD and can be revisited with every change and update. The hardcore, who like to indulge in highly organised clan battles, will remain regardless... I guess like how Warhawk has always managed to retain a decent population of dedicated players.
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[Veteran_Traynor Youngs]
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Posted - 2012.06.11 14:57:00 -
[30] - Quote
Fionn MacConmhie wrote:The sad fact is that a lot of console gamer are under the age of 18 and have been spoilt with games like cod and battlefield and the likes.
There are however a large number of us who are around 30 and grew up with consoles. We are comfortable with the controls and the interfaces, but have outgrown the market. There aren't enough games with the depth and persistence in the console market.
I can see dust pulling ALOT of my peers back into console FPS games because it caters to adults.
A lot of the teens will rage quit as soon as they see the skill list and the market/fitting interface. When they can't buy a HAV and fit it with the best turret within the first week, they will quit.
The real challenge will be for CCP to convey the benefits of sticking with it and getting into the depth.
ALso, people have said its confirmed that there will be no conquest mode at launch, I have not seen that. Is there a link to where it has been confirmed that the only game modes we get are these assault and defense modes? |
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[Veteran_Dasyu Asura]
0
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Posted - 2012.06.11 15:46:00 -
[31] - Quote
Corporate Warfare.
Have we seen what is being added in corporate warfare?
Lets backtrack.
Has anyone read what CCP was wanting us to test out?
It was just the Skirmish mode and Ambush modes for now, right? Does that mean that is all they are going to present to the public upon release? No. Sure, they might've stated that null sec and Conquest are not going to be in at launch, but that doesn't mean other things won't be in, right?
Does that mean that CW isn't being included, or does that mean CW will focus on skrimish/ambush?
No vehicles? No thanks. I like my Dropships, despite the 30 second flight time I get before it drops. Do they present a new tactical angle? Yes. Yes they do.
Have the detractors to DUST ever looked up what CCP's overall mission is with this game? Have you all looked at what they are going to present us BETA testers when they open the beta up for a large influx of players + a new update on the 29th?
A brief list:
Crashing will be addressed Hit detection will be addressed Graphics will be addressed Some of the mechanics of driving will be addressed Lag will be addressed.
I am sure there are more, but those are the big ones, in my opinion.
To the OP: The first few lines of your 'review' got me interested. I was hoping for an unbiased observation instead of an opinionated discussion of what you felt should be in the game. Sadly, I was met with the second one as soon as the tone turned to irrate.
Additionally, I've been in many a closed beta in my 20 years of online gaming... Like... The Real Beta Testing. The sort where the developers give you some stuff, you test it out, find bugs, break stuff, report everything to the devs. While doing so, you give feedback and work with other testers to ensure that the game is presented in the best way possible to the public. These beta tests are usually just a few notches above internal beta testing, or even an alpha phase. We're well past alpha, but we're definitely not too far removed from internal beta.
I have also been in the 'beta testing' phases that aren't really a beta test and are just a teasing way to get players to check out their really cool game with this really cool slightly altered idea from their last game idea thing (I'm looking at you, COD, BF, Halo... God I hate you Halo, you and your worst ever gameplay... Halo 1, not the others, I didn't hate the others as much).
My only suggestion for the detractors and even for those people who are genuinely interested in actually testing out the game is to step back, look at what is presented (read the information from the devs, too), and look at the game objectively instead of fanatically, or with some other sort of bias.
Edit: Spelling/some words may be incorrect. Lack of sleep (played DUST all weekend with 4 hour napping breaks and pauses in between crashes to do math), a cold, and my correction button doesn't seem to work today. |
SALH
Amarr Templars Amarr Empire
1
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Posted - 2012.09.04 05:15:00 -
[32] - Quote
Forums Veteran wrote:xNitewish wrote:Hi Everyone,
This is my initial comments of Dust 514. I just got the beta today and I'm hoping my input will help CCP make a better game. I'm sure the issues that I am going to point out are some points that have been iterated many times over so just bear with me.
1. Hit Detection/Lag- What the hell is this garbage? The hit detection on this game blows. It seems like my bullets are going into thin air even though I'm getting that red x. This and add the lag and you have a pretty ****** time.
This is the biggest issue with Dust. An FPS needs to have weapons and all that jazz, but hit detection is most important to an FPS. CCP get this right.
2. Weapon recoil-Dust 514, if you fix the hit detection, takes no skill. Why? There is practically no recoil on the GUNS! Not only that, Hipfire is just as accurate as ADS? Wow. Put some spread please.
3. Movement-God, Didn't know that sci-fi worlds were made of Molasses and Quicksand. The movement is so slow and clunky.
4. Weapon Switch with triangle- HELLO? Need I say more to this? Why do I have the retardo wheel? No thanks.
5. Names- It's a small feature but I would like to know who my enemies are and who my teammates are. It's probably a glitch but Sometimes, I can't see the names of my teammates at all, and I accidentally shoot them.
Overall, Dust 514 sucks super hard right now. I can't believe that this is the beta build they have for us. Keep in mind that this is the beta! That means it's one stage before going GOLD, which means that if they were to make any changes, they wouldn't be super drastic. I'm really disappointed with this game so far. An FPS needs to be smooth and the hit detection needs to be spot on. Weapons need to have recoil. Poor Show CCP.
I don't understand how you will bring this to the e-sport scene with all your Molasses Shenanigans.
E-sport suggestions. CCP has stated that in 2013 that they will expand into the e-sport scene. Well, hopefully all problems I mentioned above will be fixed. Here are some e-sport suggestions
1. Make e-sport matches to contain stock armor and stock weapons only, or open all skills, armor, and weapons to be available to everyone.
This evens the playing field making it show skill only. Everyone has access to all equipment or everyone has the same equipment.
2. No. Vehicles.
You want to showcase skill and talent? No vehicles. Gunskill only.
3. Maps- Obviously CCP has said that it will be a gladiatorial arena so I'm guessing that the maps will be small enough to support 4v4 only.
4. 4v4 is the magic number- For esports, 4v4 or sometimes 5v5 is the best number due to the fact that it is easier to communicate and work together, and it is easier for spectators to watch. Watching a 16v16 would be way to hectic. Watch any esport game that contains FPS. Counter-strike, CoD, Halo- All these games only have teams that consist of 4v4 with the exception of Counter-strike that does allow 5v5.
5. Game-modes- CTF, Escort, and a "Search and Destroy" type of game type (1 life respawn). Counter strike- has the search and destroy and escort game modes while Halo has the CTF game modes. Copy them. They got it right.
Overall, if you want to make it a good e sport game then follow these guidelines. Plus the fixes mention in the beginning. I have great hope for Dust 514 and I believe that with these fixes, it will be a great and competitive game. what part of BETA do you not bloody get??? you are complaining about things, that are generally expected in a beta, furthermore, you are acting like it's a release game and you are reviewing it, no, you are a beta test, give feedback, report issues, don't bloody reveiw it like it's already a magical tripl a game... |
SALH
Amarr Templars Amarr Empire
1
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Posted - 2012.09.04 05:26:00 -
[33] - Quote
Dust 514 is ******* trash if the beta is trashy right now ,then it will be trashy when it releases,it never fails. There are so many other great shooters coming out this year. why watse time on another scifi look alike. for ex; section 8, section 8 prejudice, starhawk, warhawk. psn dose't really sit well with these types of games eventually they get boring, why? because people stop playing. So **** dust and it's dusty ass beta 514 times. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.09.04 05:29:00 -
[34] - Quote
Ha, where did you dig this up from?
Very interesting.
Well, hopefully all of the following will be fixed by E-sports 2013...
"A brief list:
Crashing will be addressed Hit detection will be addressed Graphics will be addressed Some of the mechanics of driving will be addressed Lag will be addressed.
I am sure there are more, but those are the big ones, in my opinion."
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.04 05:31:00 -
[35] - Quote
ZOmbies!
My question is any of this releveant in two-three weeks? |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.09.04 05:38:00 -
[36] - Quote
Iron Wolf Saber wrote:ZOmbies!
My question is any of this releveant in two-three weeks?
I get their point. Dust has been plagued by the same problems since June. Who knows about three weeks from now. Knock on wood.
It was kind of sad to see the original zombie get shouted down for suggesting that Arena mode have no vehicle matches. That seems like a good idea.
In the list I quoted, graphics and driving mechanics have been addressed. I like the new dropship physics, and the way that different modules make the LAV handle differently. There is a lot of room to push things around and get a fit that drives the way you like. |
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