NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
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Posted - 2015.07.27 19:37:00 -
[1] - Quote
Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads? Let me tread on this thread. FW meta has shifted in favor of Cal and Amarr, yes ? We all know it used to be the other way around. As Min and Gal were favored outcomes, we stomped our way easily into those APEX suits. But now we all want the suits we didnt have. Cal and Amarr... So whats being used on the field? Scrams and shields. Its called counter play. Gal Assault CK0, Duvolle OG AR, Boundless Breach SMG, Core Nade ****. Amarr done...
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NIETZCHES OVERMAN
Velociraptors With Violent Tendencies
138
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Posted - 2015.07.27 19:49:00 -
[2] - Quote
Vesta Opalus wrote:NIETZCHES OVERMAN wrote:Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads? Let me tread on this thread. FW meta has shifted in favor of Cal and Amarr, yes ? We all know it used to be the other way around. As Min and Gal were favored outcomes, we stomped our way easily into those APEX suits. But now we all want the suits we didnt have. Cal and Amarr... So whats being used on the field? Scrams and shields. Its called counter play. Gal Assault CK0, Duvolle OG AR, Boundless Breach SMG, Core Nade ****. Amarr done... FW meta is 99% about the organization, 1% about the gear used. Even so, assuming gear matters, personally when I fight for Caldari the only actual caldari suit I use is the scout. Much more often Im in the minmatar assault running a speed fit, or running amarr assault. I think you missed the forest for the trees. Let me simplify . If Cal and Amarr are mostly being won, what is that LP being spent on? Amarr and Cal APEX? Which = scrams and shield, and other crap irrelevant to my point. FW meta changed to favorr Cal suits and weapons as well as Amarr suits and weapons.
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