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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 01:26:00 -
[1] - Quote
got punched twice by an amassault.... said i received 19XX dmg.
anyone?
Less QQ more PewPew
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.26 01:29:00 -
[2] - Quote
jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone?
Myrofibrils increase melee damage by 60% each
Volunteer For The PSD!
Design A SKIN 2
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.26 01:35:00 -
[3] - Quote
Pretty sure it shows you how much damage did the person who killed you dealt.
Loyal to The State
Official Caldari Commando User
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BARAGAMOS
Kinsho Swords Caldari State
129
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Posted - 2015.07.26 01:37:00 -
[4] - Quote
Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. |
Mossellia Delt
Nos Nothi
2
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Posted - 2015.07.26 01:41:00 -
[5] - Quote
BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.07.26 01:43:00 -
[6] - Quote
A multi-punch glitch allows you to fire 3 punches or so within a second. Myos boost attack to 400..... hits x 3 = 1200 etc.
Either punching is going to have an enforced cooldown soon, or the damage mods are going to get a huge slap. Nova Knives should be the default close combat, while melee should be a cleanup, if a small portion is left.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 01:48:00 -
[7] - Quote
Aeon Amadi wrote:jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone? Myrofibrils increase melee damage by 60% each
feel free to reread if needed..
Less QQ more PewPew
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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 01:51:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:A multi-punch glitch allows you to fire 3 punches or so within a second. Myos boost attack to 400..... hits x 3 = 1200 etc.
Either punching is going to have an enforced cooldown soon, or the damage mods are going to get a huge slap. Nova Knives should be the default close combat, while melee should be a cleanup, if a small portion is left.
ok so are u just assuming there is a glitch? share the secret please someone
Less QQ more PewPew
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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 01:53:00 -
[9] - Quote
Mejt0 wrote:Pretty sure it shows you how much damage did the person who killed you dealt over your lifespan.
ur right but i was in an unrepped am hvy.
Less QQ more PewPew
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.26 01:53:00 -
[10] - Quote
jordy mack wrote:Aeon Amadi wrote:jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone? Myrofibrils increase melee damage by 60% each feel free to reread if needed..
That's incredibly rude.
Amarr Assault with x3 Complex Myros does [563.76] damage per melee, which you said he hit you twice which means he did [1127.52].
As others have mentioned, it accumulates the damage that person did over your life-time, so it is very very very possible he had shot you previously and you recovered from it and you either failed to mention that fact or simply forgot.
Volunteer For The PSD!
Design A SKIN 2
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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 02:00:00 -
[11] - Quote
Aeon Amadi wrote:jordy mack wrote:Aeon Amadi wrote:jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone? Myrofibrils increase melee damage by 60% each feel free to reread if needed.. That's incredibly rude. Amarr Assault with x3 Complex Myros does [563.76] damage per melee, which you said he hit you twice which means he did [1127.52]. As others have mentioned, it accumulates the damage that person did over your life-time, so it is very very very possible he had shot you previously and you recovered from it and you either failed to mention that fact or simply forgot.
rude?
anyway, think about it ... am heavy 1500ish hp. no reps. even if he shot me a bit before he got close enuff to melee, 2k dmg seems ridculous.
Less QQ more PewPew
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Crimson ShieId
Horizons' Edge No Context
2
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Posted - 2015.07.26 02:01:00 -
[12] - Quote
Or you just got duped by one of the many glitches in Dust. Considering I've seen basic locus grenades do over 800 damage, it wouldn't surprise me if the game registered the damage wrong. I doubt there's a glitch that multiplies the damage to levels like that though... although... any commando at this point with three Myofibrils on can dish out 1230 damage per swing.
What? Am I mad? Why do you ask?
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BARAGAMOS
Kinsho Swords Caldari State
131
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Posted - 2015.07.26 02:03:00 -
[13] - Quote
Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off.
There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them.
So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety. |
Knight Soiaire
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.26 02:05:00 -
[14] - Quote
jordy mack wrote:Dovallis Martan JenusKoll wrote:A multi-punch glitch allows you to fire 3 punches or so within a second. Myos boost attack to 400..... hits x 3 = 1200 etc.
Either punching is going to have an enforced cooldown soon, or the damage mods are going to get a huge slap. Nova Knives should be the default close combat, while melee should be a cleanup, if a small portion is left. ok so are u just assuming there is a glitch? share the secret please someone
Used to exist a while back, caused an awful lot of rage as well. I'm almost certain CCP fixed it though, unless anybody has proof stating otherwise.
FOR THE EMPRAH!
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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 02:06:00 -
[15] - Quote
Crimson ShieId wrote:Or you just got duped by one of the many glitches in Dust. Considering I've seen basic locus grenades do over 800 damage, it wouldn't surprise me if the game registered the damage wrong. I doubt there's a glitch that multiplies the damage to levels like that though... although... any commando at this point with three Myofibrils on can dish out 1230 damage per swing.
if it was a commando i would have accepted it. i'm assuming there is somekind of double punch trick that the douche community doesnt want to share.
Less QQ more PewPew
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.26 02:20:00 -
[16] - Quote
Blue bottles and jumping will be in the right place once CCP fix stacking pentalies. Currently they are multiplying.
Loyal to The State
Official Caldari Commando User
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Mossellia Delt
Nos Nothi
2
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Posted - 2015.07.26 02:24:00 -
[17] - Quote
Mejt0 wrote:Blue bottles and jumping will be in the right place once CCP fix stacking pentalies. Currently they are multiplying.
That's on purpose. Its why they made 3 the max on the fitting.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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No-one-ganks like-Gaston
Tronhadar Free Guard Minmatar Republic
9
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Posted - 2015.07.26 02:26:00 -
[18] - Quote
Mossellia Delt wrote:Mejt0 wrote:Blue bottles and jumping will be in the right place once CCP fix stacking pentalies. Currently they are multiplying. That's on purpose. Its why they made 3 the max on the fitting. No, they made 3 the max on the fitting because they couldn't figure out why it wasn't working as intended. So they put a hard limit on myofibs to prevent things from getting too out of hand. |
Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.26 04:04:00 -
[19] - Quote
Mossellia Delt wrote:Mejt0 wrote:Blue bottles and jumping will be in the right place once CCP fix stacking pentalies. Currently they are multiplying. That's on purpose. Its why they made 3 the max on the fitting. It's not on purpose. It's why they limited it. They even wrote a post saying that it wasn't working as intended.
Scouts United
Gk.0s & Quafes all day.
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I-Shayz-I
I----------I
6
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Posted - 2015.07.26 04:19:00 -
[20] - Quote
Maybe he got a headshot? (is that even possible? I know you can do it with an LAV)
Was he shooting you before and you repped back up to full health?
There's always the chance that he had a bunch of spare sprint/melee red bottles CCP gave away a while back and was stacking 5 of them in the lows (they only increase your melee power by as much as a standard mod and stacking penalties do apply to them so maybe not)
7162 wp with a Repair Tool!
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Supernus Gigas
The Cooked Goose Coalition
1
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Posted - 2015.07.26 06:05:00 -
[21] - Quote
BARAGAMOS wrote:Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them. So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety.
God forbid an FPS has more variety than "shoot kill shoot kill".
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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SLENDER M4N
Negative-Feedback. Negative-Feedback
817
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Posted - 2015.07.26 06:49:00 -
[22] - Quote
Ari's elbow is haunting you. You must leave before its too late!
Get ready Jadek. Mrs. Menahiem is waiting!
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V1RONXSS
X-SENSE Security
60
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Posted - 2015.07.26 07:25:00 -
[23] - Quote
Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off.
Sure, just use feraplates on amarr assault + stack myo in highs since suites have maxed slotes, nice trade off.
The "Chiki Briki v Damki" Starter Pack.
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Keeriam Miray
Nos Nothi
527
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Posted - 2015.07.26 08:08:00 -
[24] - Quote
There is dmg multiplayer bug, randomly happening (from x2 to x10). If you got almost instakilled by anything, watch how much dmg was dealt on death screen. Take a screenshot & submit a ticket if you think something went way wrong & you will be reimbursed (if you wish).
Any rifle doing more than 2k dmg (i received up to 4-5k dmg instantly) or FG blowing tanks with single shot ( 10-12k dmg) & etc. It happens quite a lot, ppl just don't pay attention, don't care & burst spawn to shoot more.
"Call no man happy til he is dead. Happy, happy, happy, happy, happy..."
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.07.26 10:48:00 -
[25] - Quote
Keeriam Miray wrote:There is dmg multiplayer bug, randomly happening (from x2 to x10). If you got almost instakilled by anything, watch how much dmg was dealt on death screen. Take a screenshot & submit a ticket if you think something went way wrong & you will be reimbursed (if you wish). Any rifle doing more than 2k dmg (i received up to 4-5k dmg instantly) or FG blowing tanks with single shot ( 10-12k dmg) & etc. It happens quite a lot, ppl just don't pay attention, don't care & burst spawn to shoot more. Reimbursed by GM Archduke for that, lost over 700k isk by single frontal (not in weak spot) shot.
The axels under the tank chasis have an enhanced damage zone. The zone is so damage prone that regular guns can get about 80% when pointing at it, but the spots are small, and only open when the tank has its treads tilted over a rock or something. If you hit that with a forge.... ewwww I can imagine it would ignite right away.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Keeriam Miray
Nos Nothi
527
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Posted - 2015.07.26 11:33:00 -
[26] - Quote
Dovallis Martan JenusKoll wrote:The axels under the tank chasis have an enhanced damage zone. The zone is so damage prone that regular guns can get about 80% when pointing at it, but the spots are small, and only open when the tank has its treads tilted over a rock or something. If you hit that with a forge.... ewwww I can imagine it would ignite right away. Yeah, i know about that, but if you calculate even on the fly it can't do that much dmg. Lets say Proto Breach FG + 15% dmg with dmg mods & warbarge + 10% on armor profile bonus, that roughly 3k dmg, double that for axels on tank + extra = 6-7k dmg approximately. It should not exceed 7k dmg, but it does over 10-12k dmg, which is not possible with all bonuses + weak spot.
Rifles headshots can do below 2k dmg on average assault suit, but it goes beyond 4k dmg.
There is clearly some bug or something involved with skills, dmg mods & warbarge dmg bonus overlapping total dmg multiplayer, and it happens very often.
"Call no man happy til he is dead. Happy, happy, happy, happy, happy..."
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.07.26 12:17:00 -
[27] - Quote
Supernus Gigas wrote:BARAGAMOS wrote:Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them. So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety. God forbid an FPS has more variety than "shoot kill shoot kill". I'm quite happy Baragamos is not in charge of balancing the game. A singular focus on only allowing for a few playstyles would make this a very weak game indeed.
Yes while the Minmando has decent ehp for a OHK melee, the commando has the highest profile signature (i must also fit biotic in lows to get best best stamina pool out of melee fit). You can see me coming in CQC so learn to deal with me.The melee buff gives the suit a best in class tactical role as brawler. There are many situations were a glowing suit speced for melee encounters is not going to work best.
Dust 514 Market Trello. The essential resource for trading in Dust.
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
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Posted - 2015.07.26 12:19:00 -
[28] - Quote
Headshot multiplier
addicted to the Kubo's GMK-16 banana cannon
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.07.26 12:24:00 -
[29] - Quote
Supernus Gigas wrote:BARAGAMOS wrote:Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them. So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety. God forbid an FPS has more variety than "shoot kill shoot kill". I'm quite happy Baragamos is not in charge of balancing the game. A singular focus on only allowing for a few playstyles would make this a very weak game indeed.
Yes while the Minmando has decent ehp for a OHK melee, the commando has the highest profile signature (i must also fit biotic in lows to get best best stamina pool out of melee fit). You can see me coming in CQC so learn to deal with me.The melee buff gives the suit a best in class tactical role as brawler. There are many situations were a glowing suit speced for melee encounters is not going to work best.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Louis Domi
Tugastroy Evil Syndicate Alliance.
1
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Posted - 2015.07.26 12:26:00 -
[30] - Quote
I like myos, lets me Go street fighter on a *****. And if you aren't allowed to punch a hole through a scrubs suit, then whats the point of melee? Besides the hit detection for melees are laughable.. As for the jumping, I guess people don't like to aim slightly up? Once got a jumper short range with a sniper rifle.(Aim not at them while they are jumping, but as they come down unload hell)
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.26 13:22:00 -
[31] - Quote
If he did some damage to you earlier and you repaired it, it's added on to the damage total shown in the death screen.
CPM2 candidate
Gallente Guide
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jordy mack
WarRavens RUST415
636
|
Posted - 2015.07.26 13:29:00 -
[32] - Quote
Arkena Wyrnspire wrote:If he did some damage to you earlier and you repaired it, it's added on to the damage total shown in the death screen.
yes we covered that. i think dozers probly right, if headshots do double dmg.
Less QQ more PewPew
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.26 14:06:00 -
[33] - Quote
Aeon Amadi wrote:jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone? Myrofibrils increase melee damage by 60% each
90%* each (because skill), with stacking penalty (on melee portion, not jump portion). 3x complex myo's is 412.51% increased damage or somesuch.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 14:10:00 -
[34] - Quote
Mejt0 wrote:Pretty sure it shows you how much damage did the person who killed you dealt over your lifespan. correct
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
712
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Posted - 2015.07.26 14:47:00 -
[35] - Quote
every time someone dies to melee I cry a little (tears of joy) then i think to myself
self awareness OP, seriously look around notice your surrounding and don't let any enemies get close to you, KN's can do just as much damage and have better range
click here if you are making a new account and want some free BPO's
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.26 17:16:00 -
[36] - Quote
BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular.
Wow. This is the embodiment of bad forum culture. I never expected to see it typed out like that - that's crazy
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Mortishai Belmont
G.L.O.R.Y
796
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Posted - 2015.07.26 17:59:00 -
[37] - Quote
You can get up to 1200-ish on a commando, there is also a damage modifier bonus for head strikes, so you could essentially take 2000+ damage from a melee head shot o.o
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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ROMULUS H3X
research lab
602
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Posted - 2015.07.26 20:30:00 -
[38] - Quote
Dovallis Martan JenusKoll wrote:A multi-punch glitch allows you to fire 3 punches or so within a second. Myos boost attack to 400..... hits x 3 = 1200 etc.
Either punching is going to have an enforced cooldown soon, or the damage mods are going to get a huge slap. Nova Knives should be the default close combat, while melee should be a cleanup, if a small portion is left.
That glitch doesn't work anymore, sure isn't what you are experiencing..
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
602
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Posted - 2015.07.26 20:33:00 -
[39] - Quote
DozersMouse XIII wrote:Headshot multiplier
Lies. There is none, I would have noticed by now
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Vesta Opalus
Ostrakon Agency Gallente Federation
930
|
Posted - 2015.07.26 21:24:00 -
[40] - Quote
Supernus Gigas wrote:BARAGAMOS wrote:Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them. So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety. God forbid an FPS has more variety than "shoot kill shoot kill".
I propose we change dust to be a FPP, first person puncher, so that people getting punched to death arent confused. |
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Vesta Opalus
Ostrakon Agency Gallente Federation
930
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Posted - 2015.07.26 21:27:00 -
[41] - Quote
Mina Longstrike wrote:Aeon Amadi wrote:jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone? Myrofibrils increase melee damage by 60% each 90%* each (because skill), with stacking penalty (on melee portion, not jump portion). 3x complex myo's is 412.51% increased damage or somesuch. Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. Time for some "reading between the lines". You give up shields ('raw hp') which is incredibly hard to fit and often not used and 'damage mods' which are also incredibly hard to fit on most things... for the ability to oneshot suits at melee range, strafe at extremely high speeds (which either cannot be tracked at most reasonable distances or are difficult), traverse the map in ways never intended, negate cover and careful positioning of opponents while still making use of it yourself. You also get to keep armor which isn't difficult to fit and performs far more consistently than shields! Oh and you can totally abuse splash weaponry too! This is not an equal trade, myo's are by far getting the better end of it otherwise people wouldn't be using it
Pretty much agree with this analysis myself, I think they should add a stamina penalty onto these (increase jump/mellee cost per module, or reduce overall stamina max and/or regen speed) so that there is more of a downside. For anything but a compulsory shield tank suit, these myofibrils do not have enough downside to justify how much utility they give. |
Vesta Opalus
Ostrakon Agency Gallente Federation
930
|
Posted - 2015.07.26 21:58:00 -
[42] - Quote
Sicerly Yaw wrote:every time someone dies to melee I cry a little (tears of joy) then i think to myself
self awareness OP, seriously look around notice your surrounding and don't let any enemies get close to you, KN's can do just as much damage and have better range
Nova Knives have to be charged, make noise while charging, take up a sidearm slot, and have to hit both swipes to get all the damage applied, and dont have autoaim that will literally spin your character around 180 degrees to hit people.
Comparing mellee to nova knives isnt very informative. I think the myos need to be adjusted a little to make them a bit more balanced myself, but meh. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.26 22:16:00 -
[43] - Quote
Knight Soiaire wrote:jordy mack wrote:Dovallis Martan JenusKoll wrote:A multi-punch glitch allows you to fire 3 punches or so within a second. Myos boost attack to 400..... hits x 3 = 1200 etc.
Either punching is going to have an enforced cooldown soon, or the damage mods are going to get a huge slap. Nova Knives should be the default close combat, while melee should be a cleanup, if a small portion is left. ok so are u just assuming there is a glitch? share the secret please someone Used to exist a while back, caused an awful lot of rage as well. I'm almost certain CCP fixed it though, unless anybody has proof stating otherwise.
Yea that was definitely fixed a while ago. That was an incredibly annoying glitch.
Nothing beat having a full armor tanked heavy seemingly 1 shot by a scout with a punch to the face.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Ghost Kaisar
Negative-Feedback
11
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Posted - 2015.07.26 22:27:00 -
[44] - Quote
BARAGAMOS wrote:Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them. So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety.
HAHAHAHAHAHA
Yeah, this hasn't been a tactical shooter since Aim Assist.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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ROMULUS H3X
research lab
603
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Posted - 2015.07.26 22:29:00 -
[45] - Quote
Vesta Opalus wrote:Sicerly Yaw wrote:every time someone dies to melee I cry a little (tears of joy) then i think to myself
self awareness OP, seriously look around notice your surrounding and don't let any enemies get close to you, KN's can do just as much damage and have better range Nova Knives have to be charged, make noise while charging, take up a sidearm slot, and have to hit both swipes to get all the damage applied, and dont have autoaim that will literally spin your character around 180 degrees to hit people. Comparing mellee to nova knives isnt very informative. I think the myos need to be adjusted a little to make them a bit more balanced myself, but meh.
Personally I wear nova knives on all my melee fits except commando, knives and melee go hand and hand... knives help you conserve stamina for extended battles... even wearing a complex cardio you still find yourself needing more when you are getting cornered.... Incomes the stabby stab stab punch!
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
604
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Posted - 2015.07.27 01:26:00 -
[46] - Quote
jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone?
It was a plasma splash and 3 punches jordy, it's hard for some to take in what hit them in the heat of battle. Consider the classic fog of war ( Lag delay + unnecessary atmospheric fx) and some deaths may be confusing.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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jordy mack
WarRavens RUST415
643
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Posted - 2015.07.28 01:16:00 -
[47] - Quote
Sicerly Yaw wrote:every time someone dies to melee I cry a little (tears of joy) then i think to myself
self awareness OP, seriously look around notice your surrounding and don't let any enemies get close to you, KN's can do just as much damage and have better range
wow ppl just dont wana read do they, if i wasnt aware of what happened i would have thought nothing more of it...
dont let them get close to me? great advice, only i was a hvy so he has speed and stealth on his side. plus he can now jump over buildings and go toe to toe with the highest hp suit in the game and ... you know what forget it... you ppl are no help.
Less QQ more PewPew
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jordy mack
WarRavens RUST415
643
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Posted - 2015.07.28 01:18:00 -
[48] - Quote
ROMULUS H3X wrote:jordy mack wrote:got punched twice by an amassault.... said i received 19XX dmg.
anyone? It was a plasma splash and 3 punches jordy, it's hard for some to take in what hit them in the heat of battle. Consider the classic fog of war ( Lag delay + unnecessary atmospheric fx) and some deaths may be confusing.
nope ur wrong
Less QQ more PewPew
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.28 02:35:00 -
[49] - Quote
Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off.
No its not
The base shield for a minmando is over 400! He can put 3x jump mods, and still have plenty shield! I know min assault players who rock base shields in trade for dmg and jump mods. They're harder than ever to kill! 3x myo, 1x dmg, 3x kincat, 1x rep, and MD!
How bout we just balance the mod down to intended levels, and stop this goofy foolishness? It was intended to help clear railings, not buildings?!
"Anybody order chaos?"
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BARAGAMOS
Kinsho Swords Caldari State
138
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Posted - 2015.07.28 03:30:00 -
[50] - Quote
Jadek Menaheim wrote:Supernus Gigas wrote:BARAGAMOS wrote:Mossellia Delt wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Nothing wrong with it. You give up shields and damage mods so you can melee and jump. Its a trade off. There is something wrong with it. Pretty sure this is a gun game. Not Mike Tysons Punch out. Having guys jump a 30 meter gap in the same time you can fire 3 rounds to OHK you is not a trade off. At the same time they often pack MDs and bolt pistols. So, there is not a lot of counter play there. At the highest sensitivity you cant train reticle as fast as they jump. What's worse is as a minmando you aren't giving up any EHP. They don't stack shields in those slots anyway and the myos are damage mods so you are stacking them. So your "it's a trade off" argument is really just BS. Its not and the myos need to be fixed. This is not HALO its a tactical SHOOTER. So, melee should not be a OHK and then watch the guy jump away to safety. God forbid an FPS has more variety than "shoot kill shoot kill". I'm quite happy Baragamos is not in charge of balancing the game. A singular focus on only allowing for a few playstyles would make this a very weak game indeed. Yes while the Minmando has decent ehp for a OHK melee, the commando has the highest profile signature (i must also fit biotic in lows to get best best stamina pool out of melee fit). You can see me coming in CQC so learn to deal with me.The melee buff gives the suit a best in class tactical role as brawler. There are many situations were a glowing suit speced for melee encounters is not going to work best.
Quite glad you have no reading comprehension.... The only people who think the myo commandos are supposed to be a part of the game are the scrubs using it. Wanting something to work as intended does not make the game weak. Unlike your post which is ridiculously weak. It is a glitch that undermines dozens of other play styles. So if you want diversity of play styles don't create one that has essentially no counter play. This is also a game not real life so there will not be infinite diversity. You have to have a controlled area for balance or just like in this case some assholes will abuse the system. Bottom line is this is FPS and centered on that. Its not an open world roleplaying game. Balance is needed and especially in this case. The Myos are bugged that's a simple fact. If you them you're simply a scrub needing crutches kid. That's also a fact. There is no balance to myos in the current glitched form and the game is not meant to handle the glitch so learn to deal with the truth. |
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BARAGAMOS
Kinsho Swords Caldari State
138
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Posted - 2015.07.28 03:36:00 -
[51] - Quote
Piercing Serenity wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Wow. This is the embodiment of bad forum culture. I never expected to see it typed out like that - that's crazy
Wow this is the embodiment of idiocy in a forum post.....
Troll less and post on the topic more. It makes you look less like the dumbass you usually are when you post please. |
Supernus Gigas
The Cooked Goose Coalition
1
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Posted - 2015.07.28 04:13:00 -
[52] - Quote
BARAGAMOS wrote:Piercing Serenity wrote:BARAGAMOS wrote:Yeah, died a lot of late to melee. Tells you something is wrong. Time to fix the biotic issues. Seems to be Min suits in particular. Wow. This is the embodiment of bad forum culture. I never expected to see it typed out like that - that's crazy Wow this is the embodiment of idiocy in a forum post..... Troll less and post on the topic more. It makes you look less like the dumbass you usually are when you post please.
He's not wrong though.
You basically said "I got killed by X a lot, therefore X is OP, please nerf X".
It's "I'm bad but can't admit it, please nerf x" in such a simple and condensed form.
And coupled with the way you've been responding in this thread? Perfect.
I now know, with 100% confidence, that I can ignore everything you ever post from now on, because it's most likely going to be as worthless as everything you've posted in this thread.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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