
Kierkegaard Soren
Eridani Light Horse Battalion
875
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Posted - 2015.07.25 13:17:00 -
[1] - Quote
DeathwindRising wrote:let the players decide their reward.
for kills, for vehicle kills, for assists, revives, WPs, amount healed, amount of damage taken without dying, headshots... whatever it is that players feel is important to them. kills while using an installation? total wins? whatever.
all of that stuff, we let the player decide what he should be rewarded for. Then we let the player how to play.
if im assault, then i want to go for kills. i would select a kill contract. the base would be x amount of isk per kill. BUT i can take it further if i want and say, I think I can get 20 kills in a match, so i want more isk. so you select a modified version of the kill contract that will pay you more isk ONLY if you complete the contract. alos, paying for these modified contracts may be a good idea to provide further incentive for players to commit to the task.
but perhaps your not good at slaying, but youre a damn good logi. so take a contract for amount of healing provided, or number of revives. maybe you think you can rep 20k... go for for a modified contract that pays more. youll get your payout if you succeed.
the point is that instead of having everyone taking random challenges that may or may not help anyone. we let players reward themselves for what theyre good at.
Intel assist? something for scouts? hacks and counter hacks?
its just an idea, but i feel that the current reward system could be taken further. The ability to reward your style of gameplay is needed, and it should be done in a way that helps a team overall to win.
you could even offer a way to increase a players reward ISK for winning a match by upgrading their contracts. you would would pay collateral, and if you win then you get your collateral back, plus extra ISK. the better the contract, the high the ISK payout, but the higher the collateral cost.
This.
Allowing mercs to tailor daily missions and the rewards they give to suit their preferred playstyle is something I really want to see.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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