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Sicerly Yaw
Corrosive Synergy No Context
694
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Posted - 2015.07.25 10:04:00 -
[1] - Quote
people sure do hate Caldari everything
most of the nerf threads are going after the swarm launcher, the ARR, and the BP
all of which have received buffs and nerfs in their own time, none of these weapons are OP but I do see why people think they are, and that's simply because the FOTM chasers or to simplify the number chasers are using the ARR the BP and the SL all because of the armor meta it is a terrible meta that discourages solo play style, it is the reason why the ScR and AScR are/were so OP and it's the same reason why people have moved to the ARR (those that weren't already) rather then using weapons that do shield damage
before the ScR took a nerf it could easily destroy armor just as fast as any other rifle if not faster
the reason why people seem to think everything Caldari is OP is because the range and profile that destroys the meta (being armor) instead of adapting to it people call for nerfs or buffs, and although some weapons do need them the ones being called out do not
shields need an obvious buff to balance out the meta first then we can talk about balance
the recent update was a sort of pseudo buff to shields as now you can stack shields mods at any level to be somewhat effective but the fact still stands that shields cannot stack as much eHP as armor suits can
I have seen an oddball and that is the sniper rifle, some are saying that it needs a buff and that baffles me but I suppose these are the same people that used to camp points from over 500m away or further into the redline
what I think is that after shields and armor are put in an even playing filed we can then work on balancing weapons, there are obvious weapons that need tweaks but when one weapon is balanced to fit the armor meta shields take a big blow most things Caldari have already received Nerfs in the past further nerfing them is not the answer
moving shields to low slots and armor to high slots can help put things into perspective, who gains more? the only suit that would still remain somewhat the same is any Minmatar frame as they can duel tank armor suits would only gain up to about 150-200 hp while shields would gain upwards to 400+ hp not to mention that armor mods are way easier to fit then shield mods
now that I've given a few examples of the current shield vs armor comparisons I hope that many of you can see that in order to know what really is OP and what is not we need to balance out the two sides
also if you think the BP is OP and would like some tips of how to dominate with other sidearms to make the BP look like a peashooter here are some
ScP- head shots aim for the head at all times if possible 400% damage increase, better against shields then armor Ion pistol- charge your shots and aim for the head, better against shields not sure about the head shot multiplier but the damge is somewhere near 300, side note you cant hit anything that's further then about 40m away at all so stay well within that range and carry a primary that has better range, also at very close range you can spam shots to deal a good amount of damage without having to charge up or aim SMG-does more damage to armor then to shields head shots can help at range but it shines trough when spaying n praying your target while strafing if at all possible use flux nades or prioritize armor users that have their shields down and use a primary that does shield damage such as the AR or (A)ScR flaylock-the profile makes it a whole lot better against armor then shields carry a primary that does shield damage or flux nades and finish them off with it if you can land direct hits do it but don't risk it unless you know the splash will still hit if you miss
and some tips against BP users, strafe as much as possible never stay in one spot for too long unpredictable sprinting while running away or jumping to avoid head shots, ducking in and out of cover is a bad idea try to put as much pressure on them as possible while strafing and hip firing, if the opponent is a shield user the AR is recommended if the user is an armor user the ARR is recommended, speed is the key to avoiding getting hit so stay mobile and make yourself hard to hit and do not make the mistake of counting shots unless you know they aren't using an officer variant (8 shots) or duel BP (8 if not officer 12 if mixed 16 if duel officer)
good luck out there mercs and mind yourself before you make another nerf/buff thread
inform yourself as much as possible if you want to get into the argument so we can make this game better instead of always having a FOTM
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Sicerly Yaw
Corrosive Synergy No Context
694
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Posted - 2015.07.25 10:17:00 -
[2] - Quote
Regnier Feros wrote:Back in my day noone bothered to use the Ascr
I still don't see many that do, which is weird as it is still devastating and outperforms many other rifles (saying this from personal use)
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Sicerly Yaw
Corrosive Synergy No Context
694
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Posted - 2015.07.25 10:20:00 -
[3] - Quote
Reign Omega wrote:The bp is overpowered. The aim tracking is nuts. Other than that, all is well, engage at will. you just said the BP is OP but your excuse is the Aim assist? that would make every single weapon that uses AA OP
that is an ignorant excuse to call any weapon OP, and it is why I would rather have AA removed altogether
a valid argument perhaps would be the head shot multiplier but all sidearms get a hefty head shot bonus compared to primary weapons
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Sicerly Yaw
Corrosive Synergy No Context
694
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Posted - 2015.07.25 16:39:00 -
[4] - Quote
Aeon Amadi wrote:It is pretty well documented through multiple videos that the Bolt Pistol has some unnatural Kennedy Assassination aim assist going on. I myself even gave it a shot just to test it out for the first time since the weapon was introduced and it wound up being one of my go-to sidearms just because of the insane amount of magic headshots it lands. And this is a semi-reliable and consistent feature of the bolt pistol that has occurred in multiple videos of mine in which it is used. This is probably the most damning evidence and is the video that started the common thought that the bolt pistol's aim assist is absolutely broken.
I would like to point out that it isn't just the bolt pistol that has these issues, you seem to be to stubborn to listen to anyone else that has a different opinion on things as has been proven in the past
hit detection as I have been stating is a problem but it is not unique to the BP and should not be the defining factor on whether it is over performing or not
using a KB video as evidence ruins your whole argument as he is known to have (or have had) problems with lag and many other issues even as far as going to claim that people are "cheating"
and yes getting head shots is a common occurrence as it should be when aiming in the direction of someones head (or the hitbox of where the head is for that matter)
your video evidence shows you getting a head shot when a logi was picking someone up hit boxes are known to be misplaced when doing certain actions such as crouching or various other tasks that are associated with certain body movement case in point the "head glitch" that is associated with many snipers
I would like to give you a formal challenge so you can prove yourself wrong instead of arguing about something that you clearly will not accept, take off AA and play with the BP exclusively for 3 days record your findings and if you still believe the the BP is an ungodly piece of tech I will agree to your claims but do not try to use some excuse to get out of it such as hit detection being crap without AA as I have played extensively without it and have found that to simply not be true
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Sicerly Yaw
Corrosive Synergy No Context
696
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Posted - 2015.07.25 16:50:00 -
[5] - Quote
Nocturnal Soul wrote:The problem with the AAR is its hip fire not its ADS fire. When hip firing you can honestly hit anything up to 65m because the reticle doesn't expand. The BP just needs it AA taken away, it does more damage than a Sniper Rifle and it has AA. Believe it or not there's a reason why the SR doesn't have AA.
the SR does have AA to some extent if I am not mistaken
I say this because it tracks targets when close enough and I believe I have seen my character move when an enemy passes by as happens with other weapons, I may be wrong tho so I will see if i can get a chance to test this
as for the ARR it has the same type of kick that the RR has meaning you cant have prolonged fire at range without it kicking like a mule so you have to burst fire, compared to the AR which gets bonuses to reticle size and has linear kick that doesn't go crazy when emptying a clip, it can also be more easily used at range while hip firing due to not having to charge up or burst fire
I agree with the AA being removed but I believe it should be removed entirely as it is not a unique problem of the BP it is just more noted due to the increased damage and low fire rate
also saying that long range weapons should not perform well at range is a bad argument to use one last thing about rail weaponry in general due to the current armor meta there will always be more people in favor of anti shield weaponry and against anything that does armor damage I use everything and I always test things out when giving my opinion I sincerely think that the BP is not in any way OP and yes I have seen people go 20/0 with it but these people are the same people that can go 60/0 with any rifle in the game
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Sicerly Yaw
Corrosive Synergy No Context
696
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Posted - 2015.07.25 16:52:00 -
[6] - Quote
Regnier Feros wrote:Sicerly Yaw wrote:Regnier Feros wrote:Back in my day noone bothered to use the Ascr I still don't see many that do, which is weird as it is still devastating and outperforms many other rifles (saying this from personal use) I saw using it a dom yesterday, fun match btw. Instead of buffing the damage by alot, I wish Ratatti would have gave it slightly more damage than the ACR but with a slightly lowered rof
yeah I've been testing it out along with the assault ScP very fun combo
I wont go into the whole balance thing with it but I do agree with what you say
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Sicerly Yaw
Corrosive Synergy No Context
696
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Posted - 2015.07.25 16:55:00 -
[7] - Quote
Mejt0 wrote:4lbert Wesker wrote:When you fire up 10 bullets from ARR,that rifle kicks like mule on drugs after that.ARR is not OP,it's not reliable enough to be OP. You can empty half a clip with no problem. People can empty full clips hitting every time. As I said before, every assault variant of rifles outside of plasma rifle should be worse in cqc than plasma rifle itself.
and they are if you use the AR right at first it may not seem like it but when you skill into the dispersion and Gal assault anything withing 40m can be picked off without even having to go into ADS and it makes getting head shots a whole lot easier if you have good aim, its an aim based weapon but that doesn't mean much while AA is a thing
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Sicerly Yaw
Corrosive Synergy No Context
699
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Posted - 2015.07.25 17:01:00 -
[8] - Quote
Aelns Dene wrote:Textwallers gonna textwallate?
Please add a TL:DR to your post!
Addressing the issues you raise here... I actually agree with your point of view concerning the kneejerk reaction of nerfing those specific (caldari) weapons. However, I really don't think the shield meta is in such a bad place to absolutely require a priority review cycle from CCP.
Your meta would greatly improve with better hit detection, less non 'server-specific' lag (for lack of a better word) and a smoother overall interaction in the game (with environment and other players). Yea... that's asking a lot from the dev team but we do need it.
See you around...
Aelns Dene
concerning your first comment I do not think adding a TLDR would help at all, as it encourages lazy readers to chime in, and those are the type of people that speak before they think. which is not needed in this thread.
now concerning the rest of your post I thank you for your input and I agree, but fixing shields so that they are up to par with armor would make it a lot easier to balance weapons rather then balancing weapons then trying to balance shields to all weapons. and yes It is asking a lot of the dev's which is why taking a look at armor first could help quell the whole nerf/buff mindset so they can focus on fixing those issues
and yes textwallers gonna text wall you should've seen how bad it used to be when I first chimed into the forums, endless sea of letters
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Sicerly Yaw
Corrosive Synergy No Context
700
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Posted - 2015.07.25 18:25:00 -
[9] - Quote
Aeon Amadi wrote:Sicerly Yaw wrote:
I would like to point out that it isn't just the bolt pistol that has these issues, you seem to be to stubborn to listen to anyone else that has a different opinion on things as has been proven in the past
Well, yanno, if I'm being accused of it I might as well start with this post. EDIT: But if you feel you can present a reasonable argument without starting off with an accusation that is based largely on... nothing... I might hear what you have to say. But until then you can assume that big wall of text to have gone unread because I'm not going to play ball with someone that ***** all over the bases.
then why did you even comment?
and yes you are being accused because you have shown to be someone not to trust when it comes to dealing with problems
If you don't want anything to do with it then simply don't post or make comments on things that I post
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Sicerly Yaw
Corrosive Synergy No Context
700
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Posted - 2015.07.25 18:42:00 -
[10] - Quote
Talos Vagheitan wrote:BP = OP is a myth.
I don't see it on the killfeed more often than most other guns.
Yes it's annoying to get killed by it, because it can kill you suddenly, but OP? Hardly.
its annoying to get killed by anything especially when it is in part due to lag or AA
I have yet to see a single good argument that says otherwise and the main claim still seems to be put on AA
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Sicerly Yaw
Corrosive Synergy No Context
707
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Posted - 2015.07.26 05:35:00 -
[11] - Quote
Aeon Amadi wrote:
But in all seriousness let's look at the presentation of information here. You say Bolt Pistol's Aim Assist is perfectly fine, I counter with three videos and say that there is a large majority of the community that believe otherwise. Rather than contest this evidence, you go straight to the ad hominem and accuse me of hurp a flurb because of the disagreement gablurb a durp.
I have a match recorded in which 43 of the kills were with a Bolt Pistol >_>;
quote me when I said that AA is fine, on the contrary I agree that It should go but it is not unique to the BP
the presentation of information is wholly based on you trying to convince me that just because you can get kills or get head shots that a weapon is OP, if that's the case the SR should be nerfed because it does too much damage and no one should be able to get head shots from that far away
if a weapon does what its supposed to that makes it OP?
all the so called evidence you put on the table means little to nothing plenty of people have gotten better scores then you have with the BP that isn't due to the items you use being OP as the suit you run in is a major part of your KD ratio
and out of those 43 kills how many were head shots? not to mention that when I called you out you simply avoided it rather then agreeing and testing it out as you should be doing, I have agreed to the AA being a problem as it is and still you say that I said its fine and the only argument you seem to have is that the AA makes it OP due to the high amount of head shots that you supposedly get due to it
so what have I said? remove AA but not just from the BP or even just the BP but I would rather remove it all together not only so "elite" players get a wake up call and have to start aiming but so that bullets don't fly trough walls or land 3m next to you but still give out full damage
here I am trying to do something good and give you a chance to make a good case for your argument but you stick to childish views "It kills people and occasionally gets head shots, that makes it OP" so 43 kill is your best ever? your telling me you've never gotten more kills with any other weapon? and let me guess the BP you used is the Kaalakiota BP? or worse yet the officer variant? I've given everyone that tried to argue that the BP is OP plenty of opportunities to prove it with actual evidence not some crappy video of a high sp player killing scrubs, I don't see any FOTM chasers going after the BP I hardly see it out on the field as it is when I do see it its either someone that cant even kill anything or a good player either trolling or just using it as a sidearm not as a primary
I don't care if AA is removed I don't mind it reverting to its previous form and I don't care if it gets buffed or nerfed again, however using bad evidence and the mindset of the community to "balance" something will do more harm then good
I used a duel toxin smg on a recon ga and went 25/2 thats two std smg's on a suit that I only had mlt and std mods on and I don't have maxed smg skills I don't even have proficiency in it, and If I could record videos I would defiantly show everyone so they can stop trying to use that argument because if that's the case just about every weapon in the game is OP and they should all be nerfed
TL:DR since you seem to be to lazy or stubborn to read or try to understand my argument I will put it in more simple terms almost every weapon in this game is capable of giving you close if not better results to what the BP can do It is not OP just because you say AA is so magical, and last but not least killing 43 scrubs doesn't make anything OP come back here when you use duel BP in PC and actually do well against a reputable corp and their best players using the BP of course since its so OP
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Sicerly Yaw
Corrosive Synergy No Context
707
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Posted - 2015.07.26 05:36:00 -
[12] - Quote
Devadander wrote:I maxed CR and slapped a six kin on my calass, people are not happy.
Can't wait for the nerf CR threads.
Oh, and I went 21 5 0 with an elm 7 on a a-l series.
Better nerf that bad boy too.
Oh, and melee, I kill people with that, nerf it too.
I kill people with the bolt pistol and have had AA off since they dropped it.
But, we better nerf that too just in case.
Oh, and those OHK on infantry from my AFG are OP, nerf.
I killed some guys with a blaster installation, the installation meta is too OP, better nerf.
Minmando is a murder machine with a CR and a MD, NURF.
THOSE DARN AMARR AND THEIR SCRUMBLERRZ, NURF NURF...
NURF.. FML....
you basically summed up the mindset of most of the players here
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 09:53:00 -
[13] - Quote
Alena Ventrallis wrote:The ARR is fine where it is. All I would do is reduce its optimal. Everything else is fine. The problem is the AR isn't as good as the other rifles, so we need to buff it up to acceptable levels to compete with the ARR.
the rail rifles are supposed to be good at range and the AR does its job well in CQC
the problem is the meta and people cant seem to get that
the AR does not do so well because everyone mostly runs armor suits and the AR is an anti shield weapon
the ARR does well because its an anti armor weapon and people want to nerf it because of that
anything that kills an armor suit is automatically OP yet when it comes to everything destroying shields no one listens
we cant just balance weapons to deal with armor we have to balance them to do their jobs respectively but the fact that armor far outmatches shields is still there which is why almost everyone chooses armor now a day and why the ScR was/still is OP due to it being balanced for armor mainly when its supposed to deal with shields not armor
the ARR and RR need to encourage ranged engagement but the kick they have after prolonged fire discourages that, not to mention that the ScR AScR and laser rifle all can deal more damage to shield users at range making them ineffective at what they are meant to do
In eve lasers have some of the shortest ranges but deal a good amount of damage while rail weapons don't deal as much damage but can easily stay out of the lasers range
each role needs to be emphasized for things to work and shields need to be on equal footing to armor for any balance to be fair
the AR should not be able to compete well with the ARR at range and the ARR should not be able to compete well with the AR in CQC, the way they currently are makes the ARR only so much better at range and the AR only do more damage when up close
there are a lot of problems with balancing weapons and many things have to be looked at instead of just changing numbers till something works
in eve the three types of turrets are each have sub categories one being short range one being long range laser -pulse laser (short range) beam laser (long range) projectile-auto cannon (short range) artillery (long range) hybrid-blaster (short range) railgun (long range)
if each faction could have their respective long range high damage weapons and long range low damage weapons things could be more fairly balanced after putting shields at a reasonable place to compete so that perhaps we can be rid of the armor meta
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 10:05:00 -
[14] - Quote
Cat Merc wrote:
I want to see you land consistent head shots with the duvolle in CQC. Even with max skills the dispersion is too large. 99% of the time the damage you gain from head shots disappears from the shots missing, so you might as well go center of mass.
Note: Literally hugging your enemy does not count
my skills are far from maxed and I do not use the Gal Ass
but feel free to squad up with me some time so I can show you that its not that hard to land consistent head shots
no need for the duvolle either the std AR is fine just as it is, although I can use it if that's what you prefer
anything withing 40m takes full damage ADS or not it deals good enough damage to destroy shields and sill takes out armor pretty fast
I carry an AR on most of My NK fits as most engagements will more then likely be in close range and it helps with taking out shields or finish off low health targets, it also complements the speed of the scouts as they can strafe while hip firing to retreat while giving yourself cover fire or to outmaneuver slow targets
a lot of people say that aiming for center of mass is better but when someone is strafing faster then you can align (scouts mostly) then getting extra damage is better if you're only gonna land a small amount of shots in the first place, also if you're gonna be hugging the enemy might as well use a shotgun instead
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 11:41:00 -
[15] - Quote
Genral69 death wrote:Sicerly Yaw wrote:Reign Omega wrote:The bp is overpowered. The aim tracking is nuts. Other than that, all is well, engage at will. you just said the BP is OP but your excuse is the Aim assist? that would make every single weapon that uses AA OP that is an ignorant excuse to call any weapon OP, and it is why I would rather have AA removed altogether a valid argument perhaps would be the head shot multiplier but all sidearms get a hefty head shot bonus compared to primary weapons I certainly would not say the bp is op. the AA has been toned down quiet abit. It does do quiet abit of damage but if anything this weapon needs a slightly longer charge time between shots . Trust me I can't stand this weapon, I'm constantly being shot in the back with it
thank you for your input this sounds reasonable to me and it may actually be a good idea what would you say the charge time should be? and would you increase the damage to keep the dps the same or just change the charge up only?
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Sicerly Yaw
Corrosive Synergy No Context
714
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Posted - 2015.07.26 16:59:00 -
[16] - Quote
Devadander wrote:Charge time already bites.
How about RoF?
I would be fine with a lower rate of fire.
charge time does affect the RoF its basically the same thing on the BP
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Sicerly Yaw
Corrosive Synergy No Context
715
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Posted - 2015.07.26 23:07:00 -
[17] - Quote
KEROSIINI-TERO wrote:Why take lore race as a factor in weapon balancing?
because each faction has their respective weaponry and range along with different types of engagements
the lore is the baseline for what most things should be based off of to keep things in line and to have meaning in the EvE universe
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