MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.31 21:21:00 -
[1] - Quote
I think personally myo's need to be changed to flat values of melee damage and jump speed. Right now they're either 'not good enough' at one module, or at 3 modules they're wildly out of balance (412.51% melee damage and god knows what for actual jump speed).
The initial intent of the myofibril was to allow a heavy to jump over small obstacles or the link and not to provide the ridiculous moon jumping we're seeing in game (I dont care if you think its fun, it isn't balanced). Furthermore with the insane amounts of melee damage given dust which describes itself as a 'tactical shooter' becomes less about actually shooting people than it does about finding ways to get up close and 1-2hit KO people with your fists. Jump speed is so high that when up close people can 'strafe' (yeah its "predictable", but only easy to deal with at 60-80m ranges due to the speed involved) straight upwards and land behind someone before they're capable of turning around and it often outright breaks hit detection.
People are not making "sacrifices" to fit myos (armor wasn't fitting shields anyways and myo's ARE both damage and utility mods, and shields when myo stacked end up fitting armor anyways), and they're capable of negating cover and careful positioning to instead just bop people on the head for 600-1250 damage.
"Well what about nova knives and their insane melee damage". Nova knives don't provide inherent crazy movement advantages and they take up a sidearm slot, this is an apples to oranges comparison.
If we were to change myo's from their percentile increases to melee and jump speed to flat increases (60/75/90 melee damage * 1.10 from skill) and something like (35/50/65 jump speed) it would allow for a more balanced and flatter progression of damage and get rid of the extremes. A sentinel fitting three complex would only punch for about 450 (which is still significant) and would go from their standard jump speed of somewhere around 250 or 300 (the online SDE is currently unavailable) to more scoutlike jumps (which are 570 jump speed IIRC).
"stacked" myo's would only be allowing heavies and commandos to jump like scouts, stacked assaults would function more like ~1 complex myo currently, and stacked scouts to also only be more like singular myo's currently. It would also standardize "maximum" punch damage at around ~500 +/- 50 points or so.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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