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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.23 20:33:00 -
[1] - Quote
Not all Eve Online players are elitist.
<<<--------------- Case in point.
Besides, a lot of the Dust chat is restricted to starter systems which consists of about 24 different systems out of an entire cluster of over 1,000. We are not concerned about you invading our space. In fact, we welcome it. Just ignore the loud mouths in local chat. They don't speak for me or everybody else. Just themselves.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.23 21:08:00 -
[2] - Quote
endezeichen grimm wrote:
The 2 games have no impact on each other as far as I've seen in the 2 years I've been playing.
First of all, I took away your bold lettering because I see it as pointless and unnecessary and only makes you look more desperate for attention than you really want to let on.
Second, both games do have an impact on each other on two fronts. Planetary Conquest and Faction Warfare.
In PC, the amount of districts your corp owns in Molden Heath grants a bonus to control towers deployed over that particular planet. I do not know what the bonus is, but I think it has more to do with output. Problem here is that managing control towers in low-sec space is a nightmare for Eve Online players.
In FW, the progress of the war between opposing factions in Dust has a direct impact on how difficult or easy it would be to defend or take control of a target system in Eve Online. Eve pilots can also deliver orbital support which awards them a nice profit of 6,000 LP for every time they pull the trigger for the orbital. Just one orbital alone is enough to cover the cost of the destroyer they usually bring should they ever lose it to a low-sec pirate. It is estimated that 6,000 LP in Eve Online equals to about 8-10 million ISK. Not to mention the kill mails they get on the dropsuits.
If anything it is faction warfare that has a much stronger connection between the two games than anything else because there are better incentives there for the players to interact than what planetary conquest offers. That and FW encourages more communication between both games which is why you often see Eve pilots available in the popular faction chat channels offering orbital support.
Finally, an Eve Online player can join a Dust-side corp while a Dust player can join an Eve-side corp.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.23 21:15:00 -
[3] - Quote
Joseph Ridgeson wrote:Watch to 2:41.I really don't understand why this happens in some games when it doesn't in others. It is just "Daddy loves me best!" crap. Specifically for EVE, there might be a few reasons: 1. They want DUST to go away so the developer's time is spent on "the game that matters" or gets them recognition. 2. They want DUST to be on the PC so they dislike it because they can't play it. 3. They see the game as massively flawed and in a negative light. "Anyone who plays that must just be an idiot!" Hell, how many times on any forums does "COD players..." come up as a pejorative term?
1. Not all Eve players are like that. There are a lot of Eve players out there who actually enjoy Dust. We are just not that vocal as the others. 2. Some of us don't even care if it goes to PC or PS4. Both platforms have their benefits. It's just a matter of which is more convenient for CCP and the players. 3. Again, not all of us are like that. In fact, that quote of yours sounds familiar. It is almost like it was said before from an Earth & Beyond player who thought Eve Online was stupid back in 2003.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.24 03:17:00 -
[4] - Quote
endezeichen grimm wrote:Maken Tosch wrote:endezeichen grimm wrote:
The 2 games have no impact on each other as far as I've seen in the 2 years I've been playing.
First of all, I took away your bold lettering because I see it as pointless and unnecessary and only makes you look more desperate for attention than you really want to let on. Second, both games do have an impact on each other on two fronts. Planetary Conquest and Faction Warfare. In PC, the amount of districts your corp owns in Molden Heath grants a bonus to control towers deployed over that particular planet. I do not know what the bonus is, but I think it has more to do with output. Problem here is that managing control towers in low-sec space is a nightmare for Eve Online players. In FW, the progress of the war between opposing factions in Dust has a direct impact on how difficult or easy it would be to defend or take control of a target system in Eve Online. Eve pilots can also deliver orbital support which awards them a nice profit of 6,000 LP for every time they pull the trigger for the orbital. Just one orbital alone is enough to cover the cost of the destroyer they usually bring should they ever lose it to a low-sec pirate. It is estimated that 6,000 LP in Eve Online equals to about 8-10 million ISK. Not to mention the kill mails they get on the dropsuits. If anything it is faction warfare that has a much stronger connection between the two games than anything else because there are better incentives there for the players to interact than what planetary conquest offers. That and FW encourages more communication between both games which is why you often see Eve pilots available in the popular faction chat channels offering orbital support. Finally, an Eve Online player can join a Dust-side corp while a Dust player can join an Eve-side corp. I don't see any of that. I just play a match, Win or lose, and play the next match.
Even if there is some hidden obscure connection, they should be glad we're playing rather than trying to kick us out.
Have you ever wondered what those brackets in the sky were while you were in FW? Have you ever played FW at all? Were you even involved in PC recently?
The connection in FW is not obscured. There are stats posted on the EOM screen in faction warfare telling you what goes on in Eve Online in the same system as the faction district you fought in along with the overall progress of how much control your faction has over that planet and system. That is another hint at the connection going on. Have you even been to any of the faction channels currently available?
PS: As an Eve Online player myself, I don't want to kick you out. Many of us involved with you don't want to lose this connection.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.24 03:22:00 -
[5] - Quote
Joseph Ridgeson wrote:Maken Tosch wrote:Joseph Ridgeson wrote:Watch to 2:41.I really don't understand why this happens in some games when it doesn't in others. It is just "Daddy loves me best!" crap. Specifically for EVE, there might be a few reasons: 1. They want DUST to go away so the developer's time is spent on "the game that matters" or gets them recognition. 2. They want DUST to be on the PC so they dislike it because they can't play it. 3. They see the game as massively flawed and in a negative light. "Anyone who plays that must just be an idiot!" Hell, how many times on any forums does "COD players..." come up as a pejorative term? 1. Not all Eve players are like that. There are a lot of Eve players out there who actually enjoy Dust. We are just not that vocal as the others. Never meant to suggest that it was everyone, was just giving potential reason for why people may do it.
Then please try to avoid statements that appear to lump us together with a crowd I don't belong in.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.24 22:02:00 -
[6] - Quote
Satyr Dante wrote:Bwhahahh thats ******* funny as hell..i tried a 1 week trial of eve and learned NOTHING cause EVERYONE was a childish prick telling me to quit when i asked for any help or tips...people wonder why Eve is on the decline and its because its own players are strangling it to death with their superiority complexs...**** we may be childish and assholes but you know what? We are ACTUALLY HELPFUL to our newberries.....you could switch the desciptions of each game and they will still match cause ik from first hand how childish you ******* act in videos and on streams...your no different from us..hell your worse tahn us actually
Just so you know, and I'm assuming you did not get the memo, CCP made an official announcement late last year that states the following:
Source: https://forums.eveonline.com/default.aspx?g=posts&t=387571
CCP Falcon wrote: Playing with multiple accounts at the same time has a long history within EVE Online, and has always been permitted. There are various ways to do it, and since thereGÇÖs been a lot of discussion surrounding what is and isnGÇÖt allowed, weGÇÖd like to clarify a few terms and exactly how the EULA and our Policies must be interpreted and how some things are shifting.
Over the last few weeks we have gone through an internal review process to clarify what exactly the EULA and ToS require in terms of input automation, input multiplexing and input broadcasting. This is the result of that review process and an outline of how we will interpret things going forward.
Firstly weGÇÖd like to go over a few terms.
Multiboxing
Multiboxing refers to playing as multiple separate characters, simultaneously, across a number of accounts, either by using multiple computers to run the game, or by using a number of instances of EVE on a single computer.
Uses for multiboxing range from scouts in PvP to gang boosting, support and ECM alts, as well as extra characters for hauling, mining and many other applications. Based on our EULA and Policies we would like to clarify that multiboxing is allowed.
Input Automation
Input Automation refers to actions that are commonly also referred to as botting or macroing. This term is used to describe, but is not limited to, the automation of actions which have consequences in the EVE universe.
Input Broadcasting & Input Multiplexing
Input Broadcasting and Input Multiplexing refer to the multiplication of inputs, actions and events to multiple instances of the game.
Going Forward
As of 15th of March 2013 we have been policing input automation based on a two-strike policy
GÇó1st strike for input automation is a 30 day ban GÇó2nd strike for input automation is a permanent ban
Input Automation remains strictly prohibited, and is policed under our suspension and ban policy.
Based on the discussion in this area and our will to be more clear and concise with the community regarding this part of our rules, we have decided to also apply this two-strike policy to prohibited forms of Input Broadcasting and Input Multiplexing as of January 1st 2015.
We would like to add, however, that we will not be taking action retroactively and will only be policing this policy as of January 1st, 2015.
Input Broadcasting and Input Multiplexing of actions with consequences in the EVE universe, are prohibited and will be policed in the same manner as Input Automation.
This includes, but isnGÇÖt limited to:
GÇóActivation and control of ships and modules GÇóNavigation and movement within the EVE universe GÇóMovement of assets and items within the EVE universe GÇóInteraction with other characters
Examples of allowed Input Broadcasting and Input Multiplexing are actions taken that do not have an impact on the EVE universe and are carried out for convenience:
GÇóEVE Online client settings GÇóWindow positions and arrangements (of the EVE Online client in your operating systemGÇÖs desktop environment) GÇóThe login process
NOTE: Please keep in mind that using the same password for multiple accounts as well as storing your password in a third party tool or script which helps you to automate the login process can increase the risk of account theft and hacking drastically. It is strongly recommended that you do not engage in this type of activity.
We are closely monitoring all game events for suspicious activity suggesting illicit behaviors, including Input Broadcasting and Input Multiplexing.
We would like to clarify that it does not matter how Input Broadcasting and Input Multiplexing are being done, whether through use of software or modified hardware. Our only concern is regarding how it is being used in the EVE universe.
If you are uncertain about your Input Broadcasting and Input Multiplexing use-case, please get in contact with us, as we would prefer to work with members of the community to come to an amicable resolution. We will also follow up this statement with further clarifications if needed, based on questions and concerns from the community.
TL:DR :
Starting from 01.01.2015 the use of Input Broadcasting and Input Multiplexing is limited to activities which do not impact the Eve universe. For more details please refer to the entirety of this announcement.
As a result, a lot of players who have established large number of alts that were active at once were suddenly forced to ditch such efforts. This is reflected in the decline of the peak concurrent users in Eve-Offline.
Source: http://eve-offline.net/?server=tranquility
Most number of players online at once as of January 1, 2015: 40,579 Most number of players online at once as of today: 29,222
Pretty indicative of what the composition of the player base was the whole time. So in reality, it is very much likely that we never lost players. We just lost a lot alts.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.25 03:26:00 -
[7] - Quote
deezy dabest wrote:Maken Tosch wrote:As a result, a lot of players who have established large number of alts that were active at once were suddenly forced to ditch such efforts. This is reflected in the decline of the peak concurrent users in Eve-Offline. Source: http://eve-offline.net/?server=tranquilityMost number of players online at once as of January 1, 2015: 40,579 Most number of players online at once as of today: 29,222 Pretty indicative of what the composition of the player base was the whole time. So in reality, it is very much likely that we never lost players. We just lost a lot alts. Eve lost more alts than that but the new NPE has been doing wonders. I have run into more guys in the last 2 months that have only been on for a month or two than total over the course of my roughly 1 year in Eve.
I would not be surprised if the NPE has been working wonders. In all the years I have played Eve Online since 2008, I have seen the new-player experience improve vastly over time. Back in 2003, the NPE was that you go through some weird text-based tutorial and at the end of it all you were left stranded somewhere in the middle of the wrong part of town with a rookie ship and no idea what to do next. Today? Everything is explained to you in a highly intuitive and interactive way the moment you appear in space.
Starters systems (the same as the ones we have in Dust) are offered as safe havens for new players. As long as the players stay there, no one is allowed to gank them, scam them, rob them, or extort them. But those systems are small in terms of available resources and they are not profitable to be in if you are a veteran player. These conditions then encourage you to leave the safe system and thus become fair game to the rest of New Eden. But by then you will have already gotten a basic idea of what to do next and where to go.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.25 05:35:00 -
[8] - Quote
deezy dabest wrote:Maken Tosch wrote: I would not be surprised if the NPE has been working wonders. In all the years I have played Eve Online since 2008, I have seen the new-player experience improve vastly over time. Back in 2003, the NPE was that you go through some weird text-based tutorial and at the end of it all you were left stranded somewhere in the middle of the wrong part of town with a rookie ship and no idea what to do next. Today? Everything is explained to you in a highly intuitive and interactive way the moment you appear in space.
Starters systems (the same as the ones we have in Dust) are offered as safe havens for new players. As long as the players stay there, no one is allowed to gank them, scam them, rob them, or extort them. But those systems are small in terms of available resources and they are not profitable to be in if you are a veteran player. These conditions then encourage you to leave the safe system and thus become fair game to the rest of New Eden. But by then you will have already gotten a basic idea of what to do next and where to go.
I was on a new alt the other day doing some market scanning and was surprised as hell when a chat window popped up without me accepting it. This window was none other than a CCP GM asking "me" if I had any questions or needed any help. I was a bit scared to do so but I told him that I had been on the game a little over a year and was just toying with an alt. I proceeded to have a short but great conversation with him and learned just how in depth NPE had really become before he went off to help the real newbies.
Wow, I completely forgot that they have assigned GMs to look for new players who might need help. If only we had something like that in Dust.
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