Vesta Opalus
Ostrakon Agency Gallente Federation
916
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Posted - 2015.07.23 05:55:00 -
[1] - Quote
Foehammerr wrote:In a test I made using all three tiers of the Assault G series, I've been able to show how the kinetic catalyzers power grid progression is too steep as well as its CPU requirements, though to a lesser extent.
The fitting is as follows: 3x light damage modifiers Assault Rifle Ion Pistol Flux Grenade Active Scanner 2x Armor Repairer 1x Reactive Armor Plate 1x Armor plate 1x Kinetic Catalyzer All of these are the standard variants for their respective tiers.
At standard with all fitting skills at 5 with exception of Assault Rifle Fitting Optimization (at 4), and Ion Pistol Fitting Optimization (at 1), the total fitting cost comes to 191/222 cpu and 39/41 PG.
At advanced, the fitting already starts to run into problems. The cost comes to 332/333 cpu and 65/62 pg. This can be rectified by switching from the A-86 to the A-19 with no sacrifice in performance.
At Prototype is where you really hit a brick wall. The total cost comes in at 521/499 CPU and 111/92 pg. The kinetic catalyzer is single handedly the most expensive module on this fit, even before Fitting bonuses to the weapons. It also doesn't help with the fact being the Gk.0 struggles to get a decent fit without it due to the constricting fitting capacity.
The only way to get the fitting to work at prototype is to sacrifice damage output and put an Enhanced Power Grid Upgrade at minimum, leaving you with 490/499 CPU and 102/103 PG.
It would be very much appreciated by the whole community if the fitting requirements for Kinetic Catalyzers got reworked.
Actually I think the fitting requirements for kincats are too flat. The STD/ADV versions cost a rediculous amount of PG for the benefit they provide compared to the complex. I have detailed this in an old thread... here.
As for your fittings here, I dont think you're supposed to be able to fit a proto dropsuit with all proto modules. No suit I know of can do that unless you are using lots of precision modifiers/dampeners (you can get close with pre-fifth module min commandos, but not quite).
I'd suggest dropping a light dmg mod and adding a precision modifier, it actually helps quite a bit against scouts/assaults/heavies/yadda yadda in CQC. |