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[Veteran_Ignatius Crumwald]
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Posted - 2012.06.10 23:15:00 -
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We don't need the full clan treatment yet, but at least some sort of rudimentary squad sized grouping would be nice. Not just because I'm tired of playing with random people.
WE NEED TO BE GROUPED IN ORDER TO TEST OPTIMAL TEAM CONFIGURATIONS
What we have now are players, and possibly devs, making balance judgments based on sub-optimal teams. So, while we can say things like, "Heavies are overpowered" or "Logistics are underpowered", we can't really know until we see a complete team working together just how under or overpowered these classes truly are. |
[Veteran_Orin Fenris]
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Posted - 2012.06.11 00:56:00 -
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As much as I would love to agree with you, and as much as I desperately want grouping in the game ASAP, at the current stage of beta, I feel it would be more detrimental. Not only would you have giant groups full of people rolling through matches in the beta, but CCP would also be losing a lot of valuable data because there would be less games going (Queuing with 5-10 people is a whooole lot different than one at a time)which would add up to less stressing the servers, less people playing, and certain corps/alliances more or less dominating across the board.
That said, I think Open Beta is the perfect time to start testing something like that. when anyone can get in, and there will be more games going.
Another downside: The moment you allow people to group up, you are also inviting them to quit out the moment they realize they are missing one person or some such nonsense. -_- |
[Veteran_Cantus]
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Posted - 2012.06.11 01:06:00 -
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Orin Fenris wrote:As much as I would love to agree with you, and as much as I desperately want grouping in the game ASAP, at the current stage of beta, I feel it would be more detrimental. Not only would you have giant groups full of people rolling through matches in the beta, but CCP would also be losing a lot of valuable data because there would be less games going (Queuing with 5-10 people is a whooole lot different than one at a time)which would add up to less stressing the servers, less people playing, and certain corps/alliances more or less dominating across the board.
That said, I think Open Beta is the perfect time to start testing something like that. when anyone can get in, and there will be more games going.
Another downside: The moment you allow people to group up, you are also inviting them to quit out the moment they realize they are missing one person or some such nonsense. -_-
Have you ever played Eve Online?
The reason I ask is because grouping or teamwork or corp organization will be a very important part of playing Dust 514 if you intend to progress REEEEEEEEAAAALLY far in the game. Of course, this won't mean anything to some players who will just stick to being lone wolves and progress with minimal payouts. |
[Veteran_Boogl 47]
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Posted - 2012.06.11 01:32:00 -
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Quote:
Have you ever played Eve Online?
The reason I ask is because grouping or teamwork or corp organization will be a very important part of playing Dust 514 if you intend to progress REEEEEEEEAAAALLY far in the game. Of course, this won't mean anything to some players who will just stick to being lone wolves and progress with minimal payouts.
It would be very good to be able to form squads with other known players but there should be some kind of "invite" or form squad/group aka FLEET with others. Now we are just running and jumping like bunch of monkeys. I found my self group few times but after FF (Fricking FREEZ), I didn't found them, and was left with my drop ship alone...witch was useless... |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.13 02:53:00 -
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Well, I didn't say the competition wouldn't get more brutal - but this is how you balance the game. A group of people who are good at their chosen skill set exploiting the OP/underpowered-ness of the game mechanics.
That might seem like the last stage, but with for example the swarm launcher, now they know that they're going to have to set aside some server and client assets to create swarm launcher random dumbfire flight patterns.
Things like that need to be caught early so they can address them seamlessly instead of brute forcing it later on. |
[Veteran_Nova Knife]
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Posted - 2012.06.13 04:04:00 -
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It's not making it into the build coming up, sorry!
It will be later on in the beta. Build after this one? Who knows. There is no ETA on it yet. Use PSN text chat or IRC, or teamspeak/mumble/vent. It's not hard to stack the teams currently if you really want to, tbh. |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.13 19:40:00 -
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Nova Knife wrote:It's not making it into the build coming up, sorry!
It will be later on in the beta. Build after this one? Who knows. There is no ETA on it yet. Use PSN text chat or IRC, or teamspeak/mumble/vent. It's not hard to stack the teams currently if you really want to, tbh.
Sorry, I'm not playing MMO.txt with you NERDS!
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[Veteran_Nova Knife]
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Posted - 2012.06.13 19:48:00 -
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Ignatius Crumwald wrote:Nova Knife wrote:It's not making it into the build coming up, sorry!
It will be later on in the beta. Build after this one? Who knows. There is no ETA on it yet. Use PSN text chat or IRC, or teamspeak/mumble/vent. It's not hard to stack the teams currently if you really want to, tbh. Sorry, I'm not playing MMO.txt with you NERDS!
I thought we were friends, Iggy... :(
But that's cool. The beta IRC crowd has been able to stack teams very reliably and steamroll through the randoms. If you want to play with friends, it's not hard.. it just takes a bit of work to organize. |
[Veteran_SuperMido]
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Posted - 2012.06.13 19:52:00 -
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I wish if I can like your post more than once just to stress out how IMPORTANT that feature is. I've 3 friends in the beta, and we almost never manage to get into the same match, and if we do, we end up on different team .
I remember before this Replication build, CmdrWang was saying that the Squad system should be implemented in the build after Replication. I hope thats still the plan, also a word from the Devs. on this thread would be greatly appreciated . |
[Veteran_Card Drunook]
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Posted - 2012.06.13 21:02:00 -
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As much as I'd love to join an actual organized group (and have a good reason to use my very expensive dropship) until the game mechanics are ironed out I have to be against it. Grouping up will help them fix game balance but not the core systems themselves. Let me explain my reasoning.
A sizable portion of the people playing the beta right now are the kind of people who when given a chance to coordinate will quickly find a way to avoid or compensate for problems in the game. That would make the beta more fun and give better matches, but it would defeat the purpose of the beta which is to FIND those problems.
Basically, if you take six people and put them into a coordinated group as far as the beta is concerned you have one large beta-tester instead of six of them.
So, again, I'd love to be able to play in groups but think that should only be added after the core gameplay systems are fixed. And not before then. |
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[Veteran_FatalFlaw V1]
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Posted - 2012.06.13 21:49:00 -
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There will be corp battles eventually. That's your grouping.
Random battles should not allow grouping, either in beta or release.
It's a crutch for bad people to get an edge over the rest of the players. Groups should face groups via corp battles and random battle moon matches should remain random to give quick solo players a chance to play without facing the same mediocre players using their 12 man group to roflstomp pugs.
Man up. |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.13 21:56:00 -
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Another thing I think should be taken note of, is how fun and dynamic matches are now. You can win or lose any given match, be shooting with a guy one game and at him the following. You never know what is going to happen when you queue up.
Grouping will destroy that immediately. I'm sure there will be a vocal majority here to dispute that, but there are a lot of players who join solo and have a lot of fun doing it right now, who will not be too excited to face the same 3-5 HAV gang or 6 man heavy armor squad in every assault match they join.
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[Veteran_Ignatius Crumwald]
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Posted - 2012.06.14 00:23:00 -
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FatalFlaw V1 wrote:Another thing I think should be taken note of, is how fun and dynamic matches are now. You can win or lose any given match, be shooting with a guy one game and at him the following. You never know what is going to happen when you queue up.
Grouping will destroy that immediately. I'm sure there will be a vocal majority here to dispute that, but there are a lot of players who join solo and have a lot of fun doing it right now, who will not be too excited to face the same 3-5 HAV gang or 6 man heavy armor squad in every assault match they join.
I could single handedly wreck a 6 tank or 6-man heavy armor squad, you need support to run any of that stuff properly. That's the point of behind why I want grouping, so we can find balance flaws in different types of groups - especially optimally balanced and stacked groups. |
[Veteran_Nova Knife]
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Posted - 2012.06.14 00:27:00 -
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SuperMido wrote:I remember before this Replication build, CmdrWang was saying that the Squad system should be implemented in the build after Replication. I hope thats still the plan, also a word from the Devs. on this thread would be greatly appreciated .
He said squad system would be implemented in replication (The current patch, for those who don't know). And it was! Squad system is not a grouping system. It's an ingame group of 6 soliders who can issue & follow orders. I think the misunderstanding is because of different terminology in different games. |
[Veteran_Sorry Accident]
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Posted - 2012.06.14 00:27:00 -
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FatalFlaw V1 wrote:Another thing I think should be taken note of, is how fun and dynamic matches are now. You can win or lose any given match, be shooting with a guy one game and at him the following. You never know what is going to happen when you queue up.
Grouping will destroy that immediately. I'm sure there will be a vocal majority here to dispute that, but there are a lot of players who join solo and have a lot of fun doing it right now, who will not be too excited to face the same 3-5 HAV gang or 6 man heavy armor squad in every assault match they join.
While you do have a point, this game is much more centered around teamplay, and like the above said, you need support to run HAVs/Heavies properly. I'd personally love to see 3-5 HAVs on the enemy side. Forge gun bait, anyone? |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.14 20:06:00 -
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I hope this gets in the building after the upcoming one. |
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