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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 07:43:00 -
[1] - Quote
Kay, going to try to make this short.
1) Reduced gap in damage between tiers.
The damage difference between a Standard Sniper Rifle and a Prototype is 20 damage, while the difference between a Prototype Sniper Rifle and a Thale's is 123. Suffice to say, the Officer Sniper Rifles are basically just a cannon compared to a handgun and if you have to choose between them, you're always going to go with the Thales.
2) Range and Damage need to follow the same design spectrum as every other weapon in the game.
How does it make any sense for a Tactical Sniper Rifle with a 300m range to do 221 damage .... but a Thale's has a 450m range with 373 damage...?
Sniper Rifles should follow the same damage/range design philosophy as everything else in the game. The longer the range, the less damage it does. If we give lower range rifles the higher damage then we force true-snipers into engagement range and redline snipers are much less viable - reduced down mostly to a nuisance/irritant than a lethal force.
3) Kill the sway.
The Sniper Rifle is the only weapon in the game in which you have to worry about sway and a big hinderance on 'combat snipers' is mobility; having to crouch and steady the weapon in the middle of combat. It's a lot to ask of someone to be precise (aligning a single pixel on top of another pixel) but to do so while being completely immobile is punishingly difficult.
4) Roden needs to be more accessible.
Highest damage with a single shot in the magazine that focuses on precision and accuracy, which would be great if it were more accessible. You can't trade it, you can't get it on the market, and the only way to actually get it is through salvage. It's rarity makes it unlikely to be used for fear of losing it, compared to the Thales which is better all around (except damage) and has much higher availability.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.22 07:49:00 -
[2] - Quote
All they need to do is allow the Sniper Rifle to settle while standing up. It should take twice as long as when crouching.
That's it. Sway should stay to prevent quick scoping.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Dreis ShadowWeaver
Corrosive Synergy No Context
5
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Posted - 2015.07.22 07:51:00 -
[3] - Quote
I agree about killing the sway.
Creator of the 'Nova Knifers United' channel
My Minja Blog
The PLC saved my soul
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.22 07:57:00 -
[4] - Quote
This is the absolute first time I have seen tgese points brought up so clearly and succinctly.
Allow me to address 1-3: yes.
Allow me to address 4: why wasn't the roden placed on tge market as the sentinel killing rifle?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 08:11:00 -
[5] - Quote
Breakin Stuff wrote:This is the absolute first time I have seen tgese points brought up so clearly and succinctly.
Allow me to address 1-3: yes.
Allow me to address 4: why wasn't the roden placed on tge market as the sentinel killing rifle?
If you had given me half a second to explain it this way instead of jumping straight to:
"Sentinels are supposed to be tanks, I don't give a **** that that offends you. get a roden" and "You refuse to accept a counterpoint Aeon, I don't feel the need to debate with someone who interprets disagreement as attack" on Skype....
.... that conversation would have gone down about x10 better.....
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maybe deadcatz
the nomercs
365
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Posted - 2015.07.22 08:19:00 -
[6] - Quote
Breakin Stuff wrote:This is the absolute first time I have seen tgese points brought up so clearly and succinctly.
Allow me to address 1-3: yes.
Allow me to address 4: why wasn't the roden placed on tge market as the sentinel killing rifle?
You can get tge roden from the experimental weapons lab. I got one out of nowhere from it.
And why bother with a big clunky sniper rifle when you can just take a bolt pistol and and have crazy aa buplet curving?(disclaimer: i use scrambler pistols,not bolt)
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 08:21:00 -
[7] - Quote
maybe deadcatz wrote:Breakin Stuff wrote:This is the absolute first time I have seen tgese points brought up so clearly and succinctly.
Allow me to address 1-3: yes.
Allow me to address 4: why wasn't the roden placed on tge market as the sentinel killing rifle? You can get tge roden from the experimental weapons lab. I got one out of nowhere from it.
About as rare as SKINs though. I have two Rodens in my inventory and I empty my experimental lab on the daily.
Volunteer For The PSD!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.22 08:24:00 -
[8] - Quote
Aeon Amadi wrote:Breakin Stuff wrote:This is the absolute first time I have seen tgese points brought up so clearly and succinctly.
Allow me to address 1-3: yes.
Allow me to address 4: why wasn't the roden placed on tge market as the sentinel killing rifle? If you had given me half a second to explain it this way instead of jumping straight to: "Sentinels are supposed to be tanks, I don't give a **** that that offends you. get a roden" and "You refuse to accept a counterpoint Aeon, I don't feel the need to debate with someone who interprets disagreement as attack" on Skype.... .... that conversation would have gone down about x10 better..... Nicely done Aeon. Were you listening when you were asked to keep tge contents of that channel private?
Or did you not consider that important?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 08:37:00 -
[9] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:Breakin Stuff wrote:This is the absolute first time I have seen tgese points brought up so clearly and succinctly.
Allow me to address 1-3: yes.
Allow me to address 4: why wasn't the roden placed on tge market as the sentinel killing rifle? If you had given me half a second to explain it this way instead of jumping straight to: "Sentinels are supposed to be tanks, I don't give a **** that that offends you. get a roden" and "You refuse to accept a counterpoint Aeon, I don't feel the need to debate with someone who interprets disagreement as attack" on Skype.... .... that conversation would have gone down about x10 better..... Nicely done Aeon. Were you listening when you were asked to keep tge contents of that channel private? Or did you not consider that important?
Was never asked, nor told, not to disclose contents of a super secret Skype channel and never mentioned that those quotes came from a super secret Skype channel, let alone that that I didn't just make them up, but yanno.
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Sicerly Yaw
Corrosive Synergy No Context
686
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Posted - 2015.07.22 11:12:00 -
[10] - Quote
Dreis ShadowWeaver wrote:I agree about killing the sway.
Dreis got no scoped I saw it first hand there is no bias in this comment +1
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tffvbhb
Pile 'em Up
18
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Posted - 2015.07.22 13:02:00 -
[11] - Quote
Aeon Amadi wrote:
Sniper Rifles should follow the same damage/range design philosophy as everything else in the game. The longer the range, the less damage it does.
But a lasor rifle does LESS damage at close range |
Slim Winning
Grade No.2
168
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Posted - 2015.07.22 13:04:00 -
[12] - Quote
DUDE... seriously. ENOUGH with your talking points...
As if you give a sh!t about the community or balance... so long as you can sit on millions of ISK and farm new players...
It's getting old, watching a piece of sh!t like you pretend they care. Knock it off already. |
Tyjus Vacca
Valor Coalition
352
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Posted - 2015.07.22 13:09:00 -
[13] - Quote
Aeon Amadi wrote:
How does it make any sense for a Tactical Sniper Rifle with a 300m range to do 221 damage .... but a Thale's has a 450m range with 373 damage...?
Sniper Rifles should follow the same damage/range design philosophy as everything else in the game. The longer the range, the less damage it does. If we give lower range rifles the higher damage then we force true-snipers into engagement range and redline snipers are much less viable - reduced down mostly to a nuisance/irritant than a lethal force.
Umm..... i dont think anyone(" but me") wants someone ("like me") running around with a tac with thales dmg Quick/#YOLO360no scopes on people...... balance by dps
sniper changes !!? O_o
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IVIaster LUKE
Art.of.Death
939
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Posted - 2015.07.22 13:36:00 -
[14] - Quote
3. CCP's patented 'Hurricane'Gäó scope sway is like nothing I've ever seen in an FPS before.
Sheep Shagger LVL 5.
Would you look at the fur on that one...Oo La La!
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LOL KILLZ
LOS INADAPTADOS
257
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Posted - 2015.07.22 14:33:00 -
[15] - Quote
The TSR? YES YES BUFF IT And here is the answer to your Proto sentinel snipers. Get out and ADV C15 TSR. THE dot ADS is better for head shots that's the circle the Proto TSR has. Damage mods. You will kill the SOB in 2 shots and let go of the second one before he can move. I do have PROF 4 so you might not get the same results.
\0/
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VAHZZ
Nos Nothi
5
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Posted - 2015.07.22 14:38:00 -
[16] - Quote
I agree. I am not biased because I am a sniper. I approve this message.
X|V - I am a Bard
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Sleepy Zan
Programus
2
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Posted - 2015.07.22 14:46:00 -
[17] - Quote
Aeon Amadi wrote: 2) Range and Damage need to follow the same design spectrum as every other weapon in the game.
How does it make any sense for a Tactical Sniper Rifle with a 300m range to do 221 damage .... but a Thale's has a 450m range with 373 damage...?
Sniper Rifles should follow the same damage/range design philosophy as everything else in the game. The longer the range, the less damage it does. If we give lower range rifles the higher damage then we force true-snipers into engagement range and redline snipers are much less viable - reduced down mostly to a nuisance/irritant than a lethal force.
Hello friends,
This is an example of a little something that grinds my gears. I'm not going to even go deeper into using absolute terms like, "this is what they should be" and "this is what needs to be done" while giving an over simplified solution and expecting that to be enough. But, what I don't appreciate is treating a situation like this as an equation that needs to be balanced. To me personally it seems like it's coming more from your own personal preferences and comfort rather then trying to make a good game. Now this doesn't look bad on paper but practically I believe a higher tier sniper should be a significantly better sniper. Sacrificing one attribute to increase the other (even if it's equal) doesn't mean it has the same effectiveness now as it did before.
Officer gear is officer gear and if it's going to be judged by the same standards as normal gear then it should just as available as normal gear.
Of course the game needs balancing, and not one single person knows what needs to be done to balance it. Giving ideas is all good and well, but frankly much of the community act like they've been endowed with arcane knowledge. Now I hope there is a lot more to this "fix" then what you've mentioned. If so, state all of it, otherwise speak as though it's incomplete.
All that said, I've never been one to be taken seriously so go ahead and move along and disregard my words if you like. I just stopped by and remembered how much I dislike a gaming community that sound like they are know-it-all teens talking back to their parents.
Good day, and keep it classy
A real sniper doesn't provide battlefield intelligence, a real sniper leaves no intelligence left on the battlefield.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 15:03:00 -
[18] - Quote
Slim Winning wrote:DUDE... seriously. ENOUGH with your talking points...
As if you give a sh!t about the community or balance... so long as you can sit on millions of ISK and farm new players...
It's getting old, watching a piece of sh!t like you pretend they care. Knock it off already.
You should really squad up with me. I don't know who you are, so I don't expect you to know who I am, and likewise I don't expect you to know anything about me. What I am willing to do however is run with you for a few days and hear what your concerns are so we can address this misconception you have. Take a look at some of my links in my signature, go through my post history, you'll find that I do put this community as my first priority.
But as I said - don't let my forum activity be the guide there. Squad up with me in-game and we'll hash out your concerns personally. You down?
Sleepy Zan wrote:Aeon Amadi wrote: 2) Range and Damage need to follow the same design spectrum as every other weapon in the game.
How does it make any sense for a Tactical Sniper Rifle with a 300m range to do 221 damage .... but a Thale's has a 450m range with 373 damage...?
Sniper Rifles should follow the same damage/range design philosophy as everything else in the game. The longer the range, the less damage it does. If we give lower range rifles the higher damage then we force true-snipers into engagement range and redline snipers are much less viable - reduced down mostly to a nuisance/irritant than a lethal force.
Hello friends, This is an example of a little something that grinds my gears. I'm not going to even go deeper into using absolute terms like, "this is what they should be" and "this is what needs to be done" while giving an over simplified solution and expecting that to be enough. But, what I don't appreciate is treating a situation like this as an equation that needs to be balanced. To me personally it seems like it's coming more from your own personal preferences and comfort rather then trying to make a good game. Now this doesn't look bad on paper but practically I believe a higher tier sniper should be a significantly better sniper. Sacrificing one attribute to increase the other (even if it's equal) doesn't mean it has the same effectiveness now as it did before. Officer gear is officer gear and if it's going to be judged by the same standards as normal gear then it should just as available as normal gear. Of course the game needs balancing, and not one single person knows what needs to be done to balance it. Giving ideas is all good and well, but frankly much of the community act like they've been endowed with arcane knowledge. Now I hope there is a lot more to this "fix" then what you've mentioned. If so, state all of it, otherwise speak as though it's incomplete. All that said, I've never been one to be taken seriously so go ahead and move along and disregard my words if you like. I just stopped by and remembered how much I dislike a gaming community that sound like they are know-it-all teens talking back to their parents. Good day, and keep it classy
Feel free to weigh on your own proposals. These suggestions were made to address several concerns, primarily redline sniping. A career sniper wouldn't need to rely on high base damage for long range if he's landing headshots, so the lower damage at longer ranges would deter redliners without infringing too much on career snipers (barring the obvious difficulty of actually landing those shots which I keep trying to explain to people).
The second thing is that the difference between the Officer Sniper Rifle and the Prototype Sniper Rifle is extreme and is unique in that way save for perhaps the Plasma Cannon (which gets two shots instead of one). The difference is about a 150% the damage of normal, which if you compare other officer weaponry is a much larger difference (the Balacs versus the Duvolle, for instance, is 115%). Combine this with a much higher range and the only way to counter a Thale's is with another Thale's, more times than not.
Don't get me wrong, an officer grade weapon should be powerful, but we're talking a whole other league of powerful here.
What are your suggestions, if you disagree?
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.22 15:53:00 -
[19] - Quote
The difference in damage between proto SG and Bon's SG equals 200% (528 raw damage). It's a little off-topic but suits the comparing part and extreme difference.
About sniper rifle, it needs dmg buff (std to pro), sway changes and zoom changes. Zoom is bad. Two zooming options (mid&far) would be great.
Good ideas tho. But the part with dmg fall off. It wouldn't work too well (if done poorly).
Loyal to The State
Official Caldari Commando User
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 15:55:00 -
[20] - Quote
Mejt0 wrote:The difference in damage between proto SG and Bon's SG equals 200% (528 raw damage). It's a little off-topic but suits the comparing part and extreme difference.
About sniper rifle, it needs dmg buff (std to pro), sway changes and zoom changes. Zoom is bad. Two zooming options (mid&far) would be great.
Good ideas tho. But the part with dmg fall off. It wouldn't work too well (if done poorly).
Damage falloff..?
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.22 16:00:00 -
[21] - Quote
Aeon Amadi wrote:Mejt0 wrote:The difference in damage between proto SG and Bon's SG equals 200% (528 raw damage). It's a little off-topic but suits the comparing part and extreme difference.
About sniper rifle, it needs dmg buff (std to pro), sway changes and zoom changes. Zoom is bad. Two zooming options (mid&far) would be great.
Good ideas tho. But the part with dmg falloff. It wouldn't work too well (if done poorly). Damage falloff..?
You really needed to ask? It's obvious, yes.
Loyal to The State
Official Caldari Commando User
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 16:05:00 -
[22] - Quote
Mejt0 wrote:Aeon Amadi wrote:Mejt0 wrote:The difference in damage between proto SG and Bon's SG equals 200% (528 raw damage). It's a little off-topic but suits the comparing part and extreme difference.
About sniper rifle, it needs dmg buff (std to pro), sway changes and zoom changes. Zoom is bad. Two zooming options (mid&far) would be great.
Good ideas tho. But the part with dmg falloff. It wouldn't work too well (if done poorly). Damage falloff..? You really needed to ask? It's obvious, yes.
I don't understand where damage falloff is coming from, is why I'm asking.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.22 16:17:00 -
[23] - Quote
Aeon Amadi wrote:I don't understand where damage falloff is coming from, is why I'm asking. I get you, my bad. I may skipped few words where you wrote about giving more damage to TSR (less range, more damage mechanism).
Loyal to The State
Official Caldari Commando User
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Keeriam Miray
Nos Nothi
522
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Posted - 2015.07.22 16:38:00 -
[24] - Quote
Main problem with SR as well with any other weapon, ability to direct scan and highlight targets around cross-hair + showing them on the radar (even if they not on your screen), more range you have and higher ground - more area covered with ridiculous ability to highlight targets, trough solid ground & structures as well.
Switching off that ability will drastically drop amount of snipers & most hated redline snipers.
Thale - yes, must be nerfed, with player trading they become most used & only viable SR.
"Call no man happy til he is dead. Happy, happy, happy, happy, happy..."
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 16:49:00 -
[25] - Quote
Are we going to have a Roden Line of Rifles?
Single shot, high powered sniper rifles?
I'd love that and it would give me a lore excuse to use sniper rifles finally, besides the militia and quafe one.
Sgt Kirk's Official Propaganda Youtube Channel
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Reallusion GrimSleeper
Need Permission to Die LLC
116
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Posted - 2015.07.22 17:38:00 -
[26] - Quote
I don't know why they introduce a good thing then F* it up. The Roden was PERFECT doing 555 damage. It had a REASON for being 1 shot. rewarding those who can aim, penalizing those who can't. You pull the trigger, it should sound like a cannon with a thicker smoke and ******** recoil so people know exactly where it came from. Why? So you have to shoot and move cause you WILL be hunted. When you shoot a Roden people should know.. WOAH... somebody just shot a f'n Roden.
It was basically the only gun that could hurt HEAVIES in a true sniper way. When in the military, who was I aiming for? the OFFICERS. The people that gave the orders or could harm us the most whether directly or indirectly. Doesn't matter what kind of armor you had on, a headshot is a headshot. 1 shot = 1 kill.
Nerfing it was ridiculous, but at least it was still decent in the 400 damage range. Now it's down to being 1 damage more than a Thales, but still 1 shot before reload? wtf? It was a prized sought after weapon that went to being pure trash. It's like you get excited because finally something in particular was done RIGHT, like YYEEAAAAHHHHHHHHH... then it's taken from you with no warning, like... sooooooo what happened?
click here for a FREE Staff Recruit Assault Rifle BPO + BOOSTER
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 17:42:00 -
[27] - Quote
Reallusion GrimSleeper wrote:I don't know why they introduce a good thing then F* it up. The Roden was PERFECT doing 555 damage. It had a REASON for being 1 shot. rewarding those who can aim, penalizing those who can't. You pull the trigger, it should sound like a cannon with a thicker smoke and ******** recoil so people know exactly where it came from. Why? So you have to shoot and move cause you WILL be hunted. When you shoot a Roden people should know.. WOAH... somebody just shot a f'n Roden.
It was basically the only gun that could hurt HEAVIES in a true sniper way. When in the military, who was I aiming for? the OFFICERS. The people that gave the orders or could harm us the most whether directly or indirectly. Doesn't matter what kind of armor you had on, a headshot is a headshot. 1 shot = 1 kill.
Nerfing it was ridiculous, but at least it was still decent in the 400 damage range. Now it's down to being 1 damage more than a Thales, but still 1 shot before reload? wtf? It was a prized sought after weapon that went to being pure trash. It's like you get excited because finally something in particular was done RIGHT, like YYEEAAAAHHHHHHHHH... then it's taken from you with no warning, like... sooooooo what happened?
To clarify, the Roden Sniper Rifle deals 450 damage, 77 more than the Thales.
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jace silencerww
MANUFACTURERS OF DEATH
184
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Posted - 2015.07.22 18:02:00 -
[28] - Quote
Aeon Amadi wrote:Kay, going to try to make this short.
1) Reduced gap in damage between tiers.
The damage difference between a Standard Sniper Rifle and a Prototype is 20 damage, while the difference between a Prototype Sniper Rifle and a Thale's is 123. Suffice to say, the Officer Sniper Rifles are basically just a cannon compared to a handgun and if you have to choose between them, you're always going to go with the Thales.
2) Range and Damage need to follow the same design spectrum as every other weapon in the game.
How does it make any sense for a Tactical Sniper Rifle with a 300m range to do 221 damage .... but a Thale's has a 450m range with 373 damage...?
Sniper Rifles should follow the same damage/range design philosophy as everything else in the game. The longer the range, the less damage it does. If we give lower range rifles the higher damage then we force true-snipers into engagement range and redline snipers are much less viable - reduced down mostly to a nuisance/irritant than a lethal force.
3) Kill the sway.
The Sniper Rifle is the only weapon in the game in which you have to worry about sway and a big hinderance on 'combat snipers' is mobility; having to crouch and steady the weapon in the middle of combat. It's a lot to ask of someone to be precise (aligning a single pixel on top of another pixel) but to do so while being completely immobile is punishingly difficult.
4) Roden needs to be more accessible.
Highest damage with a single shot in the magazine that focuses on precision and accuracy, which would be great if it were more accessible. You can't trade it, you can't get it on the market, and the only way to actually get it is through salvage. It's rarity makes it unlikely to be used for fear of losing it, compared to the Thales which is better all around (except damage) and has much higher availability.
ok I will answer your questions. number 1 - like all weapons the damage is the same (which is roughly) 10% different as in other weapon from basic to proto. thales are OFFICER weapons and have better stats. plus even using a militia sr (no skills or damage mods) with a single headshot the damage is roughly 650.
number 2 - the rate of fire, scope sight, clip size, & carrying ammo are the reasons for the tact having a shorter range. the tact sr is made for in a socket use that a long range killing. it has double the ROF than the normal sr. it is also a great counter sniper rifle you can line up a headshot and hit the target twice before it can move and that does a lot more damage than a nomal sr single headshot. look up hotfix Delta for more reason on the changes.
number 3 - CCP did not want quick scoping in dust. even real life snipers need 3-5 seconds to calm down to aim right in the thick of it battle. so they add swap and all you have to do is couch and wait 2 seconds at most for it to stop. plus the operation skill helps kill 25% of the swap. if you want a sr for the middle of the thick of it use a BOLT PISTOL sidearm it does the same damage as a sniper rifle and has a 225% headshot plus you can use it while running and jumping.
number 4 - the Roden was just came back a few months ago. it has the same as a normal sr headshot damage %. the charge ones has the highest headshot % Reason why you ask. simple, that high pitched charge noise and it gives you away at 60 meters to anyone who is near. the Roden can be salvage OR FOUND IN YOUR WARBARGE EXPERIMENTAL LABORATORY until it is tradable (if ccp lets us trade it at all) oh good new it is getting a damage buff to about 425-450 well that what CCP Rattati aid.
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jace silencerww
MANUFACTURERS OF DEATH
184
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Posted - 2015.07.22 18:09:00 -
[29] - Quote
Reallusion GrimSleeper wrote:I don't know why they introduce a good thing then F* it up. The Roden was PERFECT doing 555 damage. It had a REASON for being 1 shot. rewarding those who can aim, penalizing those who can't. You pull the trigger, it should sound like a cannon with a thicker smoke and ******** recoil so people know exactly where it came from. Why? So you have to shoot and move cause you WILL be hunted. When you shoot a Roden people should know.. WOAH... somebody just shot a f'n Roden.
It was basically the only gun that could hurt HEAVIES in a true sniper way. When in the military, who was I aiming for? the OFFICERS. The people that gave the orders or could harm us the most whether directly or indirectly. Doesn't matter what kind of armor you had on, a headshot is a headshot. 1 shot = 1 kill.
Nerfing it was ridiculous, but at least it was still decent in the 400 damage range. Now it's down to being 1 damage more than a Thales, but still 1 shot before reload? wtf? It was a prized sought after weapon that went to being pure trash. It's like you get excited because finally something in particular was done RIGHT, like YYEEAAAAHHHHHHHHH... then it's taken from you with no warning, like... sooooooo what happened?
you can kill the maxed shield and armor stack proto amarr or gall sentinel with a single headshot for the PROTO charge sniper rifle. using this fit a proto caldari commando, maxed sniper proficiency (helps with armor), 3 complex light damage mods and level 1 warbarge Augmented for 2% more damage. that is it. a single headshot will drop any heavy.
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