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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Death Shadow117
 Wolf Pack Special Forces
 Evil Syndicate Alliance.
 
 463
 
 
      | Posted - 2015.07.21 20:07:00 -
          [1] - Quote 
 Where is it I just watched the beginning part of dust again and I know the bolas doesn't have rounded edges. So where is the gal bolas?
 
 Duct tape fixes everything from weapons to suits and even tanks. | 
      
      
        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 1
 
 
      | Posted - 2015.07.21 21:18:00 -
          [2] - Quote 
 It will never appear. Not enough memory to add new stuff.
 
 CEO of 48SOF Scout GK.0/Assault GK.0 | 
      
      
        |  JIMvc2
 Corrosive Synergy
 No Context
 
 1
 
 
      | Posted - 2015.07.21 21:25:00 -
          [3] - Quote 
 That is the most Bullshit Excuse. Why can't **** ever get add oh wait... because of the stupid ass memory that I Give NO FUCKS.
 
 I would add it no questions asked.
 
 I seriously wonder how ignorant how people can be. How come other games have more than this game huh. Killzone 3, MAG, Socom, Resistance, Starhawk ect... Do those games look limited = **** no they've been pushed to the limit and still have a lot value. <.<...
 
 If I was a dev I would add and add and NOT remove.
 
 Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :) | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.07.21 21:30:00 -
          [4] - Quote 
 
 JIMvc2 wrote:That is the most Bullshit Excuse. Why can't **** ever get add oh wait... because of the stupid ass memory that I Give NO FUCKS.
 I would add it no questions asked.
 
 I seriously wonder how ignorant how people can be. How come other games have more than this game huh. Killzone 3, MAG, Socom, Resistance, Starhawk ect... Do those games look limited = **** no they've been pushed to the limit and still have a lot value. <.<...
 
 If I was a dev I would add and add and NOT remove.
 It's actually not bullspit, it really was suppose to be in the game from the start but they really couldn't fit it(even though it pretty much ready to go) coz PS3.
 
 Edit:Of course, it could be because CCP wasn't familiar with this engine and had a hard time optimizing Dust with the PS3 in mind. Couple that with having to go though Sony everytime they wanted to add a major update and you get the GalBolas sent to the furthest back burner you can find.
 
 All speculation btw.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 12
 
 
      | Posted - 2015.07.21 21:40:00 -
          [5] - Quote 
 
 JIMvc2 wrote:That is the most Bullshit Excuse. Why can't **** ever get add oh wait... because of the stupid ass memory that I Give NO FUCKS.
 I would add it no questions asked.
 
 I seriously wonder how ignorant how people can be. How come other games have more than this game huh. Killzone 3, MAG, Socom, Resistance, Starhawk ect... Do those games look limited = **** no they've been pushed to the limit and still have a lot value. <.<...
 
 If I was a dev I would add and add and NOT remove.
 
 1. You should give fucks about memory since that is the main barrier right now. The PS3 only has 512MB of it.
 
 2. The only reason other games were able to add so much more is because their developers knew exactly how to optimize their game to use as little memory as possible while still achieving a lot of content. Often times that involves using like coding wizardry that you and I will not likely to understand within our lifetimes.
 
 3. Dust 514 is not properly optimized. The limited tiericide that you just experienced with Warlords 1.2 was just the first step towards optimizing. Powercores would be the next step and that will likely optimize the game more which means more content can finally be added assuming that enough memory is freed up as a result of this.
 
 4. There are currently well over 150 unique dropsuits in the system all being loaded up in the memory during every match in case someone spawns in with the suit. That is a lot of suits despite the fact that there are only 12 visual models being shared across all of them and that is not including the vehicles. That is way too much memory taken up just for 12 different models because apparently the game sees the Scout M-1, Scout M/1-Series, and the Scout Mk.0 as three separate models instead of one. This needs to be addressed ASAP if you want more content.
 
 5. You can go ahead and add it in anyways if you had it your way, but I wonder how many more PS3s will crash and burn as a result. I understand that a lot have already crashed and burned, but that is no excuse to crash and burn even more.
 
 Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy | 
      
      
        |  Jalame La Bola
 Shining Flame
 Amarr Empire
 
 27
 
 
      | Posted - 2015.07.21 21:53:00 -
          [6] - Quote 
 Bolas in English means "balls". I'd like to know which developer decided to name them that way lol
 | 
      
      
        |  Jalame La Bola
 Shining Flame
 Amarr Empire
 
 27
 
 
      | Posted - 2015.07.21 21:56:00 -
          [7] - Quote 
 
 Death Shadow117 wrote:Where is it I just watched the beginning part of dust again and I know the bolas doesn't have rounded edges. So where is the gal bolas? "The bolas doesn't have rounded edges." Oh wow that just made my day HAHAHAHAHAHA
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 12
 
 
      | Posted - 2015.07.21 21:56:00 -
          [8] - Quote 
 
 Jalame La Bola wrote:Bolas in English means "balls". I'd like to know which developer decided to name them that way lol 
 Perhaps it was the one behind the Thorax?
  
 http://www.subaruu.de/wordpress/wp-content/gallery/eve-schiffe/thorax1280x800.jpg
 
 Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy | 
      
      
        |  Golden Day
 Fraternity of St. Venefice
 Amarr Empire
 
 2
 
 
      | Posted - 2015.07.21 22:01:00 -
          [9] - Quote 
 
 JIMvc2 wrote:That is the most Bullshit Excuse. Why can't **** ever get add oh wait... because of the stupid ass memory that I Give NO FUCKS.
 I would add it no questions asked.
 
 I seriously wonder how ignorant how people can be. How come other games have more than this game huh. Killzone 3, MAG, Socom, Resistance, Starhawk ect... Do those games look limited = **** no they've been pushed to the limit and still have a lot value. <.<...
 
 If I was a dev I would add and add and NOT remove.
 You do know you need memory to add stuff to games right???
 
 Your post is ignorant
 
 
 Im just a glorified blueberry | 
      
      
        |  JIMvc2
 Corrosive Synergy
 No Context
 
 1
 
 
      | Posted - 2015.07.21 22:33:00 -
          [10] - Quote 
 
 Maken Tosch wrote:JIMvc2 wrote:That is the most Bullshit Excuse. Why can't **** ever get add oh wait... because of the stupid ass memory that I Give NO FUCKS.
 I would add it no questions asked.
 
 I seriously wonder how ignorant how people can be. How come other games have more than this game huh. Killzone 3, MAG, Socom, Resistance, Starhawk ect... Do those games look limited = **** no they've been pushed to the limit and still have a lot value. <.<...
 
 If I was a dev I would add and add and NOT remove.
 1. You should give fucks about memory since that is the main barrier right now. The PS3 only has 512MB of it. 2. The only reason other games were able to add so much more is because their developers knew exactly how to optimize their game to use as little memory as possible while still achieving a lot of content. Often times that involves using like coding wizardry that you and I will not likely to understand within our lifetimes. 3. Dust 514 is not properly optimized. The limited tiericide that you just experienced with Warlords 1.2 was just the first step towards optimizing. Powercores would be the next step and that will likely optimize the game more which means more content can finally be added assuming that enough memory is freed up as a result of this. 4. There are currently well over 150 unique dropsuits in the system all being loaded up in the memory during every match in case someone spawns in with the suit. That is a lot of suits despite the fact that there are only 12 visual models being shared across all of them and that is not including the vehicles. That is way too much memory taken up just for 12 different models because apparently the game sees the Scout M-1, Scout M/1-Series, and the Scout Mk.0 as three separate models instead of one. This needs to be addressed ASAP if you want more content. 5. You can go ahead and add it in anyways if you had it your way, but I wonder how many more PS3s will crash and burn as a result. I understand that a lot have already crashed and burned, but that is no excuse to crash and burn even more. 
 With skins now that number of dropsuits should decrease drastically. This should apply to all vehicles as well.
 
 How come the Caldari Production facility got added huh? Do sockets take more memory or less. If thats the case of CCP being able to add a huge ass socket structure = I'm ok with it but not being able to add a single stupid freaking RDV = Thats just no just no.
 
 Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :) | 
      
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