Lex DOCIEL wrote:Here are some ideas about my favorite weapon, the Nova knives. We do not need nova swords, or clubs (wtf, plasma charged clubs, really?), or balistic knives, other COD BS. We need fixed nova knives.
Some of these ideas are necessary, some are secondary. But most are important to make the novas viable again, when used as a primary weapon (Minmatar scouts) with the most recent Dust changes, and fun as well to play with:
NECESSARY
1 - Reduce the time needed to decloak, when the nova knives are set as primary (or as only) equipped weapon. (those precious seconds got us killed too many times).
As Minmatars:
> we are scanned more easily than any other scouts (no passive + low slots are for run speed/stamina, ferroscal to tank a little most of the time, or hacking mods to scale with passive)
> to use the novas as primary is the best way to fit properly our dropsuit and take advantage of its unusual, but awesome,passives.
To those who will argue the shotgun should enjoy this decloak time reduction as well. Please realize that the shotgun is a close range weapon and have no charge time (and have the Bons as ultimate two-shot weapon), when the nova is a hand-to-hand weapon, with a charge time, with a screen view to see our surroundings (yes, it does make a huge difference: if the enemy strafe 1 meter left, he gets out of sight and reach when you use a knife, but is still in sight AND in range when using a shotgun)
*A related minmatar dropsuit skill passive would not do the trick, as everyone would fit second-hand nova knives to take advantage of the bonus, without actually using the knives, and would end up being unbalanced. On the other hand, I would be ok with another nova or cloack T2 skill, let's say "Nova Knife energy recalibration", decreasing the decloack time only when used in combo with Nova Knives fitted in a light weapon slot.
2 - add officer and rare proto variants for a better damage output
It is now necessary to cut through the toughest heavies. Either way, they have plenty enough time to turn on us and HMG our butt 10 times (or just punch our nose to death). Plus, the dropsuit profile being our weakness, more often that not, the enemy is already aware of our presence. So it is a run, cut and pray tactic. And if we have to cut twice, we die.
SECONDARY
1 - rework the movement design (the first swing is nice, the second is like... does that just happened?)
2 - add a different design for every faction
My 2 slices of advice,
Lex