Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
|
Posted - 2015.07.20 20:44:00 -
[1] - Quote
Is there more to dust? Is there more than shooting people and taking over places? More than trading and markets? More than corporations and alliances? What do people do on planets in eve besides what we do in dust?
Isn't the point of taking districts/owning planets to mine/search for resources and stuff?
How about giving us a mining equipment (similar to repair tool) where we an "mine land" and sell to EVE corps or something for isk (idk what mining is for in eve really. But this would be nice) give us something more than shooting.
This is of course an addition. This would be a new role in dust. While some shoot and others support, while some hunt for intel (scouts/ewar) and provide cover/transportation, someone can mine the land for resources. It would just be a new role. Maybe a new dropsuit (light dropsuit) with light weapon only and an equipment slot for mining tool. Just add special ground areas on maps where you can mine it for resource, or destroy it (with weapons) to avoid enemy taking. It would make sense for this to be added to PC
IDK. MAYBE IT DOEST HAVE TO BE MINING.
Come up with your own "addition to dust"
Of course CCP, if something like this is ever added, please add it AFTER YOU HAVE FIXED LAG, have balanced and fixed weapons, and actually give us "missing features" (like checking when someone last logged on, or making alliance THROUGH DUST.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
OFF/EXP GEAR
|
Krixus Flux
Kang Lo Directorate Gallente Federation
928
|
Posted - 2015.07.20 20:51:00 -
[2] - Quote
Hey, let's talk about this stuff if they ever decide to get us to another platform. We're at our limits here on the PS3
Saying what's on people's minds
|
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
344
|
Posted - 2015.07.20 20:56:00 -
[3] - Quote
I think it recently was stated by Rattati himself that some sort of 'excavating' or 'salvaging' (and I don't mean battle salvage) will be able to be done in matches soon(tm).
Unfortunately, a problem I see with this is encouraging selfish solo play to simply run around collecting these salvage items and not actually contribute to the match. |
Avallo Kantor
846
|
Posted - 2015.07.20 21:09:00 -
[4] - Quote
Mining is one of the most boring activities possible in EVE online. It is mainly done, in my experience, by two groups: Those who want the profits of mining Those who want to do one of the most peaceful / relaxing activities possible in EVE. (As far as EVE can have peaceful activities)
I will say with a fair degree of certainty these two things:
Very few people will actually enjoy mining on a map with a repair tool like item. It is quite honestly not a fun or engaging activity.
If it is possible to do in a combat match by single players it will become a dangerous distraction, reducing the number of people actually playing to win, and encouraging an ideology of single player activity that is contrary to the team-based goals DUST is built around.
Honestly, if you wanted mining to be added into the game it would be far more useful to add it in either as a variant of an existing game mode or a new game mode.
For example: Multi-point Acquisition. Each point appears and disappears in a manner similar to Acquisition but with multiple points on the map at once. (3 or 5 depending on map) each point represents an "Extraction site" where valuable resources can be extracted from. Pts are generated in the same way and at the end of the match the Pts are then translated into the resources you were mining and distributed fairly across the two teams.
example: Team one wins with 500 pts, and team two loses with only 200 pts. Each team converts their pts to resources (in this example we are doing a 1 to 1) and then divides them up, rounding up. Team one gets 500/16 = 31.25 -> 32 resources. Team two gets 200 / 16 = 12.5 -> 13 resources each. This provides incentive for teams to try for points as payout is directly tied to how close a game is with very close games potentially giving very little to no difference in payouts.
"Mind Blown" - CCP Rattati
|
zDemoncake
Horizons' Edge No Context
982
|
Posted - 2015.07.20 21:17:00 -
[5] - Quote
You forgot the tears and trolling
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
|
Posted - 2015.07.20 22:09:00 -
[6] - Quote
Avallo Kantor wrote:Mining is one of the most boring activities possible in EVE online. It is mainly done, in my experience, by two groups: Those who want the profits of mining Those who want to do one of the most peaceful / relaxing activities possible in EVE. (As far as EVE can have peaceful activities)
I will say with a fair degree of certainty these two things:
Very few people will actually enjoy mining on a map with a repair tool like item. It is quite honestly not a fun or engaging activity.
If it is possible to do in a combat match by single players it will become a dangerous distraction, reducing the number of people actually playing to win, and encouraging an ideology of single player activity that is contrary to the team-based goals DUST is built around.
Honestly, if you wanted mining to be added into the game it would be far more useful to add it in either as a variant of an existing game mode or a new game mode.
For example: Multi-point Acquisition. Each point appears and disappears in a manner similar to Acquisition but with multiple points on the map at once. (3 or 5 depending on map) each point represents an "Extraction site" where valuable resources can be extracted from. Pts are generated in the same way and at the end of the match the Pts are then translated into the resources you were mining and distributed fairly across the two teams.
example: Team one wins with 500 pts, and team two loses with only 200 pts. Each team converts their pts to resources (in this example we are doing a 1 to 1) and then divides them up, rounding up. Team one gets 500/16 = 31.25 -> 32 resources. Team two gets 200 / 16 = 12.5 -> 13 resources each. This provides incentive for teams to try for points as payout is directly tied to how close a game is with very close games potentially giving very little to no difference in payouts.
Like I said, I think it should be for PC but after deeper thinking, it should be a whole new match of its own. The team gets deployed to the district they just acquired and they all mine for resources.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
OFF/EXP GEAR
|
Avallo Kantor
846
|
Posted - 2015.07.20 22:48:00 -
[7] - Quote
Again I have to stress that one of the worst things you can do for game development is combine the following things:
- Activities that are uninteresting and repetitive to do.
- Activities that do not utilize the game's core engagement mechanics (i.e FPS gameplay in DUST)
- Activities that earn items or resources the players deem valuable / necessary.
- Activities that can easily have social pressure applied to them.
The thing you are suggesting with a district map for just mining does all of those things.
Let me explain through them in detail:
The players more often than not center their play time on activities that generate value for their character, even if those activities are boring or annoying. Look at things such as Destiny's Loot Cave, or just the general concept of MMO grinding. Very few players cite such activities as being enjoyable, yet they are done in large quantities over long periods of time by players simply because they can provide the most benefit to their characters.
This doesn't mean they are having fun, and often they are distinctly not enjoying the experience, but they will continue to do the activity because of the value it provides them long term. This desire to do so is further exasperated by the choice to make it a map where multiple corp-mates can enter the same map (and only corp-mates) making players feel even more pressured to participate via social means. (Even if the Corp is not verbally giving any pressure)
Then, on top of all of that, it has players do an activity that doesn't even play into the main reason they play DUST, the FPS gameplay. The act of mining is unlikely to ever develop any FPS engaging features short of not having players mine and having some other automated device do it. Players ultimately play a game to get some core engagement value out of a game, no matter if it is solving puzzles, skill challenges, or other engagement. Players, as a rule, can enjoy having different activities in their game in small quantities, but will grow annoyed of it when they have to do it for long stretches, or have it be required. (And as we stated earlier players will feel an activity is required if it provides good or unique rewards that are valuable in the rest of the game)
As a quick example, think of the recently released Arkahm Knight. Remember the bat-tank segment(s)? The first one or two may have been fun but after the 10th one... a majority of players had become annoyed at the feature. Just look on various reviews and forums to observe this sentiment.
"Mind Blown" - CCP Rattati
|
Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.07.20 23:01:00 -
[8] - Quote
The ability to so completely kill a clone that it biomasses the character. Instantly.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
|
Darken-Sol
Intruder Excluder
2
|
Posted - 2015.07.20 23:07:00 -
[9] - Quote
You feel like you have nothing because your imagination is limited. Why not become a warlord or arms dealer. You could infiltrate a corp and sow dischord or bolster their ranks with other agents. Buy a district, hire some mercs, beat ass then run off at the mouth. Respec. Start an alt and a feeder corp. Learn to fly. Wage factional war.
Most good ideas for the sandbox were stunted by greed and lack of imagination. We need more thinkers and doers to create content. We are getting more and more tools with each patch. Face it if youre bored you are boring.
Crush them
|
Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.07.20 23:13:00 -
[10] - Quote
Darken-Sol wrote:You feel like you have nothing because your imagination is limited. Why not become a warlord or arms dealer. You could infiltrate a corp and sow dischord or bolster their ranks with other agents. Buy a district, hire some mercs, beat ass then run off at the mouth. Respec. Start an alt and a feeder corp. Learn to fly. Wage factional war.
Most good ideas for the sandbox were stunted by greed and lack of imagination. We need more thinkers and doers to create content. We are getting more and more tools with each patch. Face it if youre bored you are boring. I have never seen any of this happening.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
|
|
Darken-Sol
Intruder Excluder
2
|
Posted - 2015.07.20 23:15:00 -
[11] - Quote
Onesimus Tarsus wrote:Darken-Sol wrote:You feel like you have nothing because your imagination is limited. Why not become a warlord or arms dealer. You could infiltrate a corp and sow dischord or bolster their ranks with other agents. Buy a district, hire some mercs, beat ass then run off at the mouth. Respec. Start an alt and a feeder corp. Learn to fly. Wage factional war.
Most good ideas for the sandbox were stunted by greed and lack of imagination. We need more thinkers and doers to create content. We are getting more and more tools with each patch. Face it if youre bored you are boring. I have never seen any of this happening.
Its hard to see with your head up your ass
Crush them
|
Onesimus Tarsus
is-a-Corporation
3
|
Posted - 2015.07.20 23:37:00 -
[12] - Quote
Darken-Sol wrote:Onesimus Tarsus wrote:Darken-Sol wrote:You feel like you have nothing because your imagination is limited. Why not become a warlord or arms dealer. You could infiltrate a corp and sow dischord or bolster their ranks with other agents. Buy a district, hire some mercs, beat ass then run off at the mouth. Respec. Start an alt and a feeder corp. Learn to fly. Wage factional war.
Most good ideas for the sandbox were stunted by greed and lack of imagination. We need more thinkers and doers to create content. We are getting more and more tools with each patch. Face it if youre bored you are boring. I have never seen any of this happening. Its hard to see with your head up your ass I'd have to concur.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
|
Russel Mendoza
Klandatu
212
|
Posted - 2015.07.20 23:50:00 -
[13] - Quote
I want salvaging to be part of the game.
Like after a match you can have a few minutes to salvage the battlefield. 3 minutes for winning. 5 minutes for winning with shields. 10 minutes for cloning the enemy out.
Or hack and control salvaging sites the longer you hold sites the greater your salvages. No winners no lossers only timers for salvaging materials.
Salvage material in pc are proto. Advance in fw. Standard in pubs.
Make proto or adv or std equipment with corresponding salvage material.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
|
Operative 1174 Uuali
True Companion Planetary Requisitions
950
|
Posted - 2015.07.21 01:24:00 -
[14] - Quote
The point was supposed to be to win districts for EVE players to mine resources while blocking others from serting up shop while DUST players got peanuts for doing a good little job.
Oh well.
MY CPM2 PLATFORM
|
Skihids
Random Gunz Rise Of Legion.
3
|
Posted - 2015.07.21 03:40:00 -
[15] - Quote
Mercs aren't miners.
Better to have Contracts to do what we do best, kill things. Have EVE characters hire us to PVE against drones or other merc groups to control a mining outpost. Have contracts actually mean something on the EVE side such that they would hire us.
Yes Faction has some effect, but not much at the match level. Even that is for a subset of EVE players.
You can create meaningful contracts without touching the core DUST mechanics.
The biggest problem is convincing the EVE player base that integration is a good thing for them. I'm pretty sure they would view the idea of having us on their outposts like a homeowner views an infestation of roaches. |
Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.21 03:44:00 -
[16] - Quote
That's what you have legion which is for PC
Im just a glorified blueberry
|
DUST Fiend
17
|
Posted - 2015.07.21 03:57:00 -
[17] - Quote
Sounds like it requires programing and R&D
Sooooo, not ever going to happen. |
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.21 04:09:00 -
[18] - Quote
I'm not keen on CCP spending their precious limited development resources on coding up a mining mode. It doesn't make sense in an FPS and it's not fun. In EVE it makes sense (still not fun), but not in DUST. That's not to say they can't ever add PvE content, but it should involve shooting things.
Best PvE idea ever!
|
|
|
|
Pages: 1 :: [one page] |