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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.20 15:15:00 -
[1] - Quote
I just don't see how it's "fun" to go into a battle with the intention to lose. I mean you go in there, get maybe 10 to 15 kills, if your lucky. It's like going into a pub match and getting stomped, how is this fun again? Maybe I'm just too try hard but are we not playing a competitive game (not to mention what should be the most competitive game mode)
Honestly, I lose more in a pub match than I do from a raiders "raid". Raiding really should not be built around the premise of losing. It should incentive winning, just maybe not in the traditional way. While true our current system is nontraditional, and the winning aspect is left up to the losers perspective ( whichever you view as the loser), winning should be clear cut and absolute.
What I'm saying here is that raiding should have it's own mode with unique goals for the raiders to accomplish. This "keep what you kill" aspect does not create incentive to play good or at the top of your game. Nor are the rewards noteworthy to continue on with.
So just to spitball some guidelines for play:
Winners and losers, raiding should inspire top level game play.
Rewards, raiders should be rewarded beyond the "keep what you kill".
Objectives, create an environment that favors the aggressors.
Exploiting, curb possible exploits.
Winners and Losers
There should be incentive to win a match. In turn, this would encourage players to bring the best gear they have to the table. That said, this doesn't have to be in the traditional sense of hacking this point and waiting for an MCC to blow up.
A mode like acquisition, yet with inactive terminals (inactive terminals are present now all over acquisition) activated by the raiders for points that add to a total on their reward. Having more than 5 potential points to defend stretches the defender thin in the defense and gives the aggressor a bit of an advantage.
So a few points to how this game mode would play in my mind:
Low clone count from the aggressor (50 - 80 clones) to keep with the spirit of a "raid"
A per clone destroyed reward for aggressors
Objectives destroy defenders clones when active. With a cap on the amount of total clones that can be destroyed for defender. This could pave the way for real attacks.
Defenders gain little aside from what they get from the "keep what you kill" mechanic.
Rewards
As mentioned before, in addition to keep what you kill, aggressors gain bonus isk for each clone destroyed, either by traditional means of shooting in the face or buy hacking and holding points that destroy clones. In this way, an aggressor can lay down the hurt with the best gear and still come out way on top.
Objectives
A non traditional approach would be best here. Acquisition already has numerous inactive terminals spread around, so this would be a good place to start. Aggressors would bring these objectives online, and as time ticks on, clones are lost for the defenders.
Exploits
Divide payouts by 16, regardless of if there are 16 or not. This way a single person cannot go into a raid and come out with a buttload of isk from a no show or a corps attempt to exploit this mechanic. CP is already a good limiting factor, but we could take it a step further.
In any case, our current system for raiding does not create a strong enough drive to play at top level. I commend the efforts of those who try, but the system needs to be reworked. It's currently half ***ed in my eyes. Real raids should be a thing and a good entry point for smaller and newer corps to profit from PC without being directly involved in owning districts. |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.20 16:30:00 -
[2] - Quote
Krixus Flux wrote:Ghost Kaisar wrote:
What we REALLY need to fix right now is no shows. Those are a COMPLETE waste of time now. Spam attacks with the new "No cost" clone packs and then never show up. We have to field to defend, and we get NOTHING out of doing so.
Viable troll tactic strategy
I usually consider things as viable if they work to accomplish some tangible goal. Launching an attack then no showing does nothing. Usually we go in, hack points, and leave one in and go about our business. I would call that awful trolling that accomplishes nothing but wasting CP.
People like to think or make it out like you are bugging or hurting a PC corp in some way but you just are not. I find it quite silly people consider this a "viable tactic". Used in conjunction with real attacks, mass attacks are useful in creating disorder amonst the defender but launching single random attacks and no showing is just dumb.
"Winning" like charlie sheen, congrats! |
Tebu Gan
0uter.Heaven
1
|
Posted - 2015.07.20 20:54:00 -
[3] - Quote
Krixus Flux wrote:Tebu Gan wrote:Krixus Flux wrote:Ghost Kaisar wrote:
What we REALLY need to fix right now is no shows. Those are a COMPLETE waste of time now. Spam attacks with the new "No cost" clone packs and then never show up. We have to field to defend, and we get NOTHING out of doing so.
Viable troll tactic strategy I usually consider things as viable if they work to accomplish some tangible goal. Launching an attack then no showing does nothing. Usually we go in, hack points, and leave one in and go about our business. I would call that awful trolling that accomplishes nothing but wasting CP. People like to think or make it out like you are bugging or hurting a PC corp in some way but you just are not. I find it quite silly people consider this a "viable tactic". Used in conjunction with real attacks, mass attacks are useful in creating disorder amonst the defender but launching single random attacks and no showing is just dumb. "Winning" like charlie sheen, congrats! The goal works in congruency with surprise elementals and general pawn rush strategies. A starved opponent is a confused one, creating discord and dissent amongst their own ranks. Organized units can schedule consistent attacks while having "diversion units" not show initially and then form up for later attacks. No matter how elite you are, this has an affect on your mental. So its a viable troll tactic strategy. I don't care about hurting a PC corp, the goal of raiding is to get the PC corp to hurt itself. Cause confusion and allow the hilarity to ensue. A raider doesn't follow your elite rules. Chaos is their law and their gift to you.
Eh?
You do realize this is done without raiding in large scale wars. Massive attacks, stacking timers close together. Usually we have a guy going in and scoping a battle out, looking for the real one. The main point though, this has nothing to do with raiding.
And as far as messing with someone's "head" with this kind of stuff, I think you are going a bit overboard. Maybe a much smaller corp, but larger corps are wise to this. And not to mention we fing LOVE IT. |
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