Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mahal Daj
Mahal Tactical Enterprises
177
|
Posted - 2015.07.19 18:24:00 -
[1] - Quote
What if there were certain non-lethal grenades that provided a role similar to equipment:
Sensor Grenade: Provides a 'scan' of the area similar to a quantum scan with a radius rather than an arc. Hive Grenade: Provides a few clusters of nanites that stay until depleted or a certain time passes Barrier Grenade: Provides a small piece of '2d' cover where thrown
Comments? Suggestions?
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
|
Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.19 19:26:00 -
[2] - Quote
Decoy Grenade - Emits gunfire sounds; blips on hostile TacNet. Miasma Grenade - No idea what it'd do, but I want one.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Mahal Daj
Mahal Tactical Enterprises
179
|
Posted - 2015.07.19 19:49:00 -
[3] - Quote
Adipem Nothi wrote:Decoy Grenade - Emits gunfire sounds; blips on hostile TacNet. Miasma Grenade - No idea what it'd do, but I want one.
Miasma could be an acid cloud for area denial/smoke screen effects (it would make sense to do damage in this case)
sweet ideas!
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
|
CROW and Cardinal
SINISTER DEVELOPMENTS
0
|
Posted - 2015.07.19 22:58:00 -
[4] - Quote
I've always wondered what happened to other conventional means of warfare, like smoke, and flashbangs. I understand that a flash grenade is highly unlikely to have any real effect on a genetically modified super-clone in power armor, but surely there should still be some smoke.
Decoy grenades would work better as a projected arrow (You know, the one that shows up above the head of a detected enemy) that shows up on the radar and visually within a certain range. This is should rely on your dropsuit's scan profile, that way it limits the abuse of such an item though.
I'm not so sure about sensors, since you have passive suit sensors and active scanners.
The Hive grenade is also something that already exists, technically, the compact nanohive may not be a grenade but it repairs and restocks. Which makes turning it into a grenade kind of pointless.
The barrier is viable though, and will solve problems when stuck in open fields when a firefight breaks out. Perhaps a semi-circle with a decent amount of shielding.
The miasma variant... It sounds cool, but how do you use poisonous gases on power suits that have air filtration built in? It even says that they have them in the suit description...
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
|
Mahal Daj
Mahal Tactical Enterprises
182
|
Posted - 2015.07.21 12:41:00 -
[5] - Quote
CROW and Cardinal wrote:I've always wondered what happened to other conventional means of warfare, like smoke, and flashbangs. I understand that a flash grenade is highly unlikely to have any real effect on a genetically modified super-clone in power armor, but surely there should still be some smoke.
Decoy grenades would work better as a projected arrow (You know, the one that shows up above the head of a detected enemy) that shows up on the radar and visually within a certain range. This is should rely on your dropsuit's scan profile, that way it limits the abuse of such an item though.
I'm not so sure about sensors, since you have passive suit sensors and active scanners.
The Hive grenade is also something that already exists, technically, the compact nanohive may not be a grenade but it repairs and restocks. Which makes turning it into a grenade kind of pointless.
The barrier is viable though, and will solve problems when stuck in open fields when a firefight breaks out. Perhaps a semi-circle with a decent amount of shielding.
The miasma variant... It sounds cool, but how do you use poisonous gases on power suits that have air filtration built in? It even says that they have them in the suit description...
I was thinking that allowing a grenade slot to supply some ammo would be nice for some people that rarely use grenades, although your point is very valid.
The idea was that it was a cloud of acid, rather than traditional poison, which would erode sheilds/armor through ionic activity; because you're right about the ventilation/climate control systems.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
|
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 14:54:00 -
[6] - Quote
I was thinking about a "polarity grenade".
This would have similar animations and radius of effect as flux grenades but would invert the polarity of deployed equipment turning enemy equipment to friendly. Only one would be carried at the nanite cost would be close to double that of the core locus grenade.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
CROW and Cardinal
SINISTER DEVELOPMENTS
3
|
Posted - 2015.07.21 20:54:00 -
[7] - Quote
Ok, I can get behind it if we're talking acidic gases. There was a map where some green fog-like substance drastically eroded the player's armor and shielding, so it's technically plausible to say its been made into a grenade.
As for the polarity grenade... Sounds cool.
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.22 06:39:00 -
[8] - Quote
Miasma Grenade could be a cloud of deconstructive nanites. Capable of breaking down units not identified as neutral or friendly. Area of "hindrance" type weapon. It wont stop you from hacking a point but it will make you think twice if there's enemies around.
Sgt Kirk's Official Propaganda Youtube Channel
|
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.07.22 06:42:00 -
[9] - Quote
Miasma grenade. Creates a cloud of nanites like Kirk said. As a secondary penalty, it stops all forms of repair, remote or otherwise, within the radius of the cloud. An interesting way to break up logi chains.
Over thinking, over analyzing separates the body from the mind.
|
tffvbhb
Pile 'em Up
20
|
Posted - 2015.07.22 14:00:00 -
[10] - Quote
Mahal Daj wrote:What if there were certain non-lethal grenades that provided a role similar to equipment:
Sensor Grenade: Provides a 'scan' of the area similar to a quantum scan with a radius rather than an arc. Hive Grenade: Provides a few clusters of nanites that stay until depleted or a certain time passes Barrier Grenade: Provides a small piece of '2d' cover where thrown
Comments? Suggestions?
-daj I want a disco nade you throw it and lasers evrywhere |
|
Echo 1991
Corrosive Synergy No Context
907
|
Posted - 2015.07.22 16:05:00 -
[11] - Quote
I want a sticky plasma grenade. I know its halo-esque but gallente like their plasma.
Wanna play eve?
|
CROW and Cardinal
SINISTER DEVELOPMENTS
7
|
Posted - 2015.07.22 22:39:00 -
[12] - Quote
Hmm, between acidic gas and destructive nanites, I'll take the nanites.
Engulfed in darkness and set ablaze, the light will never permeate your intangible cage. -Crow & Cardinal
|
Mahal Daj
Mahal Tactical Enterprises
184
|
Posted - 2015.07.23 18:15:00 -
[13] - Quote
CROW and Cardinal wrote:Hmm, between acidic gas and destructive nanites, I'll take the nanites.
Terrifying! The Grey-Goo-nade
https://en.wikipedia.org/wiki/Grey_goo
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
|
Sgt Kirk
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.24 19:39:00 -
[14] - Quote
Alena Ventrallis wrote:Miasma grenade. Creates a cloud of nanites like Kirk said. As a secondary penalty, it stops all forms of repair, remote or otherwise, within the radius of the cloud. An interesting way to break up logi chains. That would also make a lot of sense for Amarr to have a weapon like that.
I really enjoy that idea, make it happen CCP, Amarr need a grenade.
Sgt Kirk's Official Propaganda Youtube Channel
|
|
|
|
Pages: 1 :: [one page] |