Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.07.19 08:21:00 -
[1] - Quote
* Framerate Drops Tell me about it. We really need to get this on a better platform.
* Scrambler Rifle I find this to be true, both qualitatively and quantitatively. I honestly feel like I melt to these faster to anything else, and I'm running armor suits most of the time.
* Active Scans Hard to say personally. I get scanned down by passive and active scans constantly.
* Shared Squad Sight Similar thing, Im mostly blind in my favorite suits so I dont watch the mini radar much, but i cant confirm or deny how powerful this is.
* Armor Modules (Infantry) Which aspects in particular do you have issues with? I'll admit that shields still feel too weak compared to armor, but I'm not sure if that means armor is necessarily OP.
* Large Blaster Turrets Can be pretty nasty, I like the DPS they do in a vehicle battle but the range still makes them pretty damn powerful. Do you think its the range that makes them OP?
* Armor Hardeners I still maintain that the lack of active armor reps are the primary suspect, but as Breakin' has calced out, the Armor Hardeners could be toned down to 30-35%
Underpowered * Active Scan WP This is kind of a tough one, I mean the potential for WPs is very high, but the effective gain is pretty mediocre. Do you just suggest a increase to the Intel Kill Assist bonus?
* MagSec I think a reasonable decrease in the charge time of this weapon is appropriate. SMGs in general are CQC weapons but the charge time directly works against that. The lower DPS and longer range of Magsec is a reasonable tradeoff given its max range....charge time is likely uneeded, and even if it stays, it should be shorter.
* Ion Pistol This is a tough one. The reduced overheat duration was a nice change, but the gun feels like it needs something....more. Im not sure if its even damage, but more so the mechanics of how it works. Thoughts on improving it?
* Breach Shotgun Needs more range. I'd love to see this be a solid Commando weapon, as their reload bonus works well with the small magazine. But the addition of 1m of range really doesnt make up for all of the downsides the weapon has.
* Sniper Rifles Im not qualified to comment on the state of these.
* Cloak Out of curiosity, what aspect of the cloak are you looking to improve? I think there are a number of things that could happen to improve them, but I'd like to get your specific thoughts on it first since I'm sure you use them more often than I do.
* Pub Payouts Hmmm not so sure about this one. I may be jaded due to my heavy use of cheap suits, but payouts seem in a pretty decent place.
* AM Scout Not qualified to comment on these
* Dropships (?) Not qualified to comment on these
Additionally I'd like to see something done to make the Breach Mass Driver and the Assault Swarm Launcher actually useful. They're pretty much pointless weapons at this point, so something fundamental needs to change in the philosophy behind them.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.21 06:07:00 -
[2] - Quote
Sequal's Back wrote:Pokey Dravon wrote:* Active Scans Hard to say personally. I get scanned down by passive and active scans constantly.
* Shared Squad Sight Similar thing, Im mostly blind in my favorite suits so I dont watch the mini radar much, but i cant confirm or deny how powerful this is. This is much more powerful than you can imagine, it changes a battle to have just 1 scanner in your team. Ridiculously OP IMO. I played many FPS before Dust, and it's the first time I see a wallhack available IG (that's what it is).
Do you think Active Scanner Falloff would help with this issue?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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